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		<id>http://finalkingdom.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Consent</id>
		<title>Consent - Revision history</title>
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		<updated>2026-04-08T09:12:45Z</updated>
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	<entry>
		<id>http://finalkingdom.net/wiki/index.php?title=Consent&amp;diff=190&amp;oldid=prev</id>
		<title>Lionheart at 16:22, 29 August 2012</title>
		<link rel="alternate" type="text/html" href="http://finalkingdom.net/wiki/index.php?title=Consent&amp;diff=190&amp;oldid=prev"/>
				<updated>2012-08-29T16:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:22, 29 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consent is the cornerstone of any cooperative role-playing game and Final Kingdom is no exception. No matter how adversarial the relationships between in-game characters, players should always be working together to tell a good story. The following basic rules of consensual RP are intended to safeguard the right of players to feel comfortable with what happens to their characters, while affirming that no single person has complete control over how stories progress.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consent is the cornerstone of any cooperative role-playing game and Final Kingdom is no exception. No matter how adversarial the relationships between in-game characters, players should always be working together to tell a good story. The following basic rules of consensual RP are intended to safeguard the right of players to feel comfortable with what happens to their characters, while affirming that no single person has complete control over how stories progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# &lt;/del&gt;'''Be considerate'''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;** Ask permission OOCly before you do something ICly that might endanger another player's character or radically shift the tone of a scene. If you join a combat scene, you can pretty much expect to get involved in combat, but it is unfair to invite someone to a social scene, then bring in a friend to 'jump' them unexpectedly.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;** Don't &amp;quot;powerpose&amp;quot; -- that is, describe and predetermine how another character will react to you. Leave poses open-ended when possible, giving your opponents room to react. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;** If someone does something you're not comfortable with, you have the right to pause the action to discuss how to resolve the issue. No one can make you participate in a scene if you don't want to.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;** In combat, ask OOC permission before 'transfering' an attack you or an ally have been targeted with. Having someone step in to come to the 'rescue' can be dramatic and is usually accepted as part of good storytelling. However, this should be used sparingly within a scene, otherwise it turns from being an interesting scene element, into someone trying to 'game' the combat system and their fellow players.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;'''Be considerate'''. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# &lt;/del&gt;'''Be reasonable'''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;** &amp;quot;IC actions equal IC consequences.&amp;quot; If your character behaves rashly or rudely, anger or vengeance may be forthcoming. Be open to the unexpected from other players' characters, and don't assume your character is invincible or will be universally liked. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;** Mutual participation is only possible if you relinquish some control. Sometimes, your character will lose. Sometimes, they will get hurt, or caught by the unexpected. This is part of telling a good story. That said, you never give up your right to say you're uncomfortable with how things are going. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;** When visions conflict, try to come to an OOC compromise. If that proves impossible, tell a staffer.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+ &lt;/del&gt;Characters may find themselves in perilous situations, but regardless of circumstances: No one dies unless they want to die. See [[Character Death]] for more details. Don't abuse this privilege.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Ask permission OOCly before you do something ICly that might endanger another player's character or radically shift the tone of a scene. If you join a combat scene, you can pretty much expect to get involved in combat, but it is unfair to invite someone to a social scene, then bring in a friend to 'jump' them unexpectedly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# &lt;/del&gt;'''Be flexible'''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;&lt;/del&gt;**If you find yourself in the awkward situation of needing to explain why your villain doesn't finish off the pesky hero, or why your bully doesn't beat up the character who has just taunted them (when the real reason is that the scene is ending in 20 minutes and there's no time for a fight), this is your opportunity to come up with a clever, interesting, or humorous alternative. Generally, it's the responsibility of the person posing to figure out how to make it work. If you're having trouble, though, just ask for advice. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's &lt;/del&gt;a cooperative game, after all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Don't &amp;quot;powerpose&amp;quot; -- that is, describe and predetermine how another character will react to you. Leave poses open-ended when possible, giving your opponents room to react.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;If someone does something you're not comfortable with, you have the right to pause the action to discuss how to resolve the issue. No one can make you participate in a scene if you don't want to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In combat, ask OOC permission before 'transfering' an attack you or an ally have been targeted with. Having someone step in to come to the 'rescue' can be dramatic and is usually accepted as part of good storytelling. However, this should be used sparingly within a scene, otherwise it turns from being an interesting scene element, into someone trying to 'game' the combat system and their fellow players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;'''Be reasonable'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;quot;IC actions equal IC consequences.&amp;quot; If your character behaves rashly or rudely, anger or vengeance may be forthcoming. Be open to the unexpected from other players' characters, and don't assume your character is invincible or will be universally liked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Mutual participation is only possible if you relinquish some control. Sometimes, your character will lose. Sometimes, they will get hurt, or caught by the unexpected. This is part of telling a good story. That said, you never give up your right to say you're uncomfortable with how things are going.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** When visions conflict, try to come to an OOC compromise. If that proves impossible, tell a staffer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;* Characters may find themselves in perilous situations, but regardless of circumstances: No one dies unless they want to die. See [[Character Death]] for more details. Don't abuse this privilege.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;'''Be flexible'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If you find yourself in the awkward situation of needing to explain why your villain doesn't finish off the pesky hero, or why your bully doesn't beat up the character who has just taunted them (when the real reason is that the scene is ending in 20 minutes and there's no time for a fight), this is your opportunity to come up with a clever, interesting, or humorous alternative. Generally, it's the responsibility of the person posing to figure out how to make it work. If you're having trouble, though, just ask for advice. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is &lt;/ins&gt;a cooperative game, after all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Information Files]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Information Files]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Policies]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Policies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lionheart</name></author>	</entry>

	<entry>
		<id>http://finalkingdom.net/wiki/index.php?title=Consent&amp;diff=189&amp;oldid=prev</id>
		<title>Lionheart at 16:17, 29 August 2012</title>
		<link rel="alternate" type="text/html" href="http://finalkingdom.net/wiki/index.php?title=Consent&amp;diff=189&amp;oldid=prev"/>
				<updated>2012-08-29T16:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:17, 29 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consent is the cornerstone of any cooperative role-playing game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and Final Kingdom is no exception. No matter how adversarial the relationships between in-game characters, players should always be working together to tell a good story. The following basic rules of consensual RP are intended to safeguard the right of players to feel comfortable with what happens to their characters, while affirming that no single person has complete control over how stories progress.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consent is the cornerstone of any cooperative role-playing game and Final Kingdom is no exception. No matter how adversarial the relationships between in-game characters, players should always be working together to tell a good story. The following basic rules of consensual RP are intended to safeguard the right of players to feel comfortable with what happens to their characters, while affirming that no single person has complete control over how stories progress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '''Be considerate'''. Ask permission OOCly before you do something ICly that might endanger another player's character or radically shift the tone of a scene, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and don&lt;/del&gt;'t &amp;quot;powerpose&amp;quot; -- that is, describe and predetermine how another character will react to you. If someone does something you're not comfortable with, you have the right to pause the action to discuss how to resolve the issue. No one can make you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;a scene you don't want to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have&lt;/del&gt;.&amp;lt;br &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also, in &lt;/del&gt;combat, ask OOC permission &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transfer&lt;/del&gt;' an attack you or an ally have been targeted with. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In-game interception &lt;/del&gt;can be dramatic and should be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generally tolerated&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but abusing &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abuses &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trust of your &lt;/del&gt;fellow players.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '''Be considerate'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;** &lt;/ins&gt;Ask permission OOCly before you do something ICly that might endanger another player's character or radically shift the tone of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scene. If you join a combat &lt;/ins&gt;scene, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can pretty much expect to get involved in combat, but it is unfair to invite someone to a social scene, then bring in a friend to 'jump' them unexpectedly.&amp;lt;br \&amp;gt;** Don&lt;/ins&gt;'t &amp;quot;powerpose&amp;quot; -- that is, describe and predetermine how another character will react to you. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Leave poses open-ended when possible, giving your opponents room to react. &amp;lt;br \&amp;gt;** &lt;/ins&gt;If someone does something you're not comfortable with, you have the right to pause the action to discuss how to resolve the issue. No one can make you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;participate in &lt;/ins&gt;a scene &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;you don't want to.&amp;lt;br &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;\&lt;/ins&gt;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** In &lt;/ins&gt;combat, ask OOC permission &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transfering&lt;/ins&gt;' an attack you or an ally have been targeted with. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Having someone step in to come to the 'rescue' &lt;/ins&gt;can be dramatic and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is usually accepted as part of good storytelling. However, this &lt;/ins&gt;should be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used sparingly within a scene&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;otherwise &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turns from being an interesting scene element, into someone trying to 'game' &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat system and their &lt;/ins&gt;fellow players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '''Be reasonable'''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As is often said, &lt;/del&gt;&amp;quot;IC actions equal IC consequences.&amp;quot; If your character behaves rashly or rudely, anger or vengeance may be forthcoming. Be open to the unexpected from other players' characters, and don't assume your character is invincible or will be universally liked. Mutual participation is only possible if you relinquish some control&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; that &lt;/del&gt;said, you never give up your right to say you're uncomfortable with how things are going. When visions conflict, try to come to an OOC compromise. If that proves impossible, tell a staffer.&amp;lt;br &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;&amp;gt;Characters may find themselves in perilous situations, but regardless of circumstances: No one dies unless they want to die. See [[Character Death]] for more details. Don't abuse this privilege.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '''Be reasonable'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;** &lt;/ins&gt;&amp;quot;IC actions equal IC consequences.&amp;quot; If your character behaves rashly or rudely, anger or vengeance may be forthcoming. Be open to the unexpected from other players' characters, and don't assume your character is invincible or will be universally liked. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;** &lt;/ins&gt;Mutual participation is only possible if you relinquish some control&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Sometimes, your character will lose. Sometimes, they will get hurt, or caught by the unexpected. This is part of telling a good story. That &lt;/ins&gt;said, you never give up your right to say you're uncomfortable with how things are going. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;** &lt;/ins&gt;When visions conflict, try to come to an OOC compromise. If that proves impossible, tell a staffer.&amp;lt;br &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;\&lt;/ins&gt;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*+ &lt;/ins&gt;Characters may find themselves in perilous situations, but regardless of circumstances: No one dies unless they want to die. See [[Character Death]] for more details. Don't abuse this privilege.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '''Be flexible'''. If you find yourself in the awkward situation of needing to explain why your villain doesn't finish off the pesky hero, or why your bully doesn't beat up the character who has just taunted them (when the real reason is that the scene is ending in 20 minutes and there's no time for a fight), this is your opportunity to come up with a clever, interesting, or humorous alternative. Generally, it's the responsibility of the person posing to figure out how to make it work. If you're having trouble, though, just ask for advice. It's a cooperative game, after all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '''Be flexible'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br \&amp;gt;**&lt;/ins&gt;If you find yourself in the awkward situation of needing to explain why your villain doesn't finish off the pesky hero, or why your bully doesn't beat up the character who has just taunted them (when the real reason is that the scene is ending in 20 minutes and there's no time for a fight), this is your opportunity to come up with a clever, interesting, or humorous alternative. Generally, it's the responsibility of the person posing to figure out how to make it work. If you're having trouble, though, just ask for advice. It's a cooperative game, after all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Information Files]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Information Files]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Policies]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Policies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lionheart</name></author>	</entry>

	<entry>
		<id>http://finalkingdom.net/wiki/index.php?title=Consent&amp;diff=83&amp;oldid=prev</id>
		<title>Oathkeeper: Created page with &quot;Consent is the cornerstone of any cooperative role-playing game, and Final Kingdom is no exception. No matter how adversarial the relationships between in-game characters, pla...&quot;</title>
		<link rel="alternate" type="text/html" href="http://finalkingdom.net/wiki/index.php?title=Consent&amp;diff=83&amp;oldid=prev"/>
				<updated>2012-08-24T21:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Consent is the cornerstone of any cooperative role-playing game, and Final Kingdom is no exception. No matter how adversarial the relationships between in-game characters, pla...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Consent is the cornerstone of any cooperative role-playing game, and Final Kingdom is no exception. No matter how adversarial the relationships between in-game characters, players should always be working together to tell a good story. The following basic rules of consensual RP are intended to safeguard the right of players to feel comfortable with what happens to their characters, while affirming that no single person has complete control over how stories progress.&lt;br /&gt;
&lt;br /&gt;
# '''Be considerate'''. Ask permission OOCly before you do something ICly that might endanger another player's character or radically shift the tone of a scene, and don't &amp;quot;powerpose&amp;quot; -- that is, describe and predetermine how another character will react to you. If someone does something you're not comfortable with, you have the right to pause the action to discuss how to resolve the issue. No one can make you have a scene you don't want to have.&amp;lt;br /&amp;gt;Also, in combat, ask OOC permission to 'transfer' an attack you or an ally have been targeted with. In-game interception can be dramatic and should be generally tolerated, but abusing it abuses the trust of your fellow players.&lt;br /&gt;
# '''Be reasonable'''. As is often said, &amp;quot;IC actions equal IC consequences.&amp;quot; If your character behaves rashly or rudely, anger or vengeance may be forthcoming. Be open to the unexpected from other players' characters, and don't assume your character is invincible or will be universally liked. Mutual participation is only possible if you relinquish some control; that said, you never give up your right to say you're uncomfortable with how things are going. When visions conflict, try to come to an OOC compromise. If that proves impossible, tell a staffer.&amp;lt;br /&amp;gt;Characters may find themselves in perilous situations, but regardless of circumstances: No one dies unless they want to die. See [[Character Death]] for more details. Don't abuse this privilege.&lt;br /&gt;
# '''Be flexible'''. If you find yourself in the awkward situation of needing to explain why your villain doesn't finish off the pesky hero, or why your bully doesn't beat up the character who has just taunted them (when the real reason is that the scene is ending in 20 minutes and there's no time for a fight), this is your opportunity to come up with a clever, interesting, or humorous alternative. Generally, it's the responsibility of the person posing to figure out how to make it work. If you're having trouble, though, just ask for advice. It's a cooperative game, after all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Information Files]]&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Oathkeeper</name></author>	</entry>

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