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= Profile = Brash, crude, and eternally pissed off, Akari is the resident bruiser and delinquent of the Alexander Academy. While many consider it a privilege and an honor to be accepted to the prestigious boarding school, Akari was sent there in the hopes that a life of discipline would manage to control her infamous temper. However, her blindness and lack of self control made her a prime target for bullying and she turned to violence to solve the social difficulties that her words could not. The young hellion quickly earned herself a reputation for being a thug, even going so far as refusing to heed the instructors who could not best her in battle. Despite her infirmity, Akari possesses a prodigious talent for geomancy, particularly in the manipulation of the element of earth, through which she is able to 'see' by reading the vibrations from the ground. By combining this skill with a form of martial arts, she has created a devastating style of combat which she has dubbed the 'Fist of the Wandering God'. Now freed from her ties to the past, Akari wanders the worlds in search of the best life has to offer: good food, fine booze, beautiful partners - but in particular, she's always on the lookout for the thrill of a good fight. = Personality = Growing up among the harshness of the desert and then out on the open roads as she wandered from place to place, Akari never managed to find a way to relate to other people. The strange anger that seems to well up from within her makes her a difficult person to get along with as her temper is both swift and ugly, often flaring up at even the slightest provocation. This has created a barrier between her and other people and very few are willing to display the patience required to see past her choler to find the person beneath. Due to her solitude, Akari has extreme difficulty processing social interactions. She lacks any sort of self-control when it comes to dealing with insults or threats and will launch herself into any challenge put in her way at full force. Subtlety is a foreign concept to the young woman. Attempting to beat around the bush or talk in metaphors tends to just piss her off (like most things). Aggression, however, she understands fairly well. It is when people try to be nice to her that she truly struggles. Compliments, gifts, and favors are things she expects to receive when people are trying to bribe or coerce her to do things. Genuine acts of kindness tend to make her uncomfortable and being uncomfortable makes her... angry. Even small displays of altruism towards her can be misinterpreted as pity or derision. As a result of her pessimistic and survivalist attitude, Akari in turn very rarely shows affection towards other people. She sees others as tools or obstacles to overcome. If she wants food then a cook is the person who can provide that for her. If she wants to sleep, she'll find someone who has a bed for her. There is no emotional attachment beyond the exchange of services, even when she indulges in pleasure activities such as gambling, drinking, and sex. Because of her detachment from society, Akari makes up for the lack of meaningful social links through a hedonistic lifestyle. She makes money solely for the purpose of spending it on the best that life has to offer. The most delicious foods, the best vintages of wine and beer, the softest bed and the fairest lovers - she is never happy with anything but the absolute best she can find. A philosophy of taking life for all its worth developed around these habits and Akari eventually came to believe that the only thing that matters in the end is pleasing herself. As a result of her lifestyle, Akari is a very selfish and aloof individual. Her nigh unparalleled skill in martial combat has left her with the belief that the victor is the righteous one in the end, no matter what; a convenient attitude considering very few people have ever actually managed to defeat her. Very little motivates Akari towards action beyond her own personal interest in having a good time. She cares little for the suffering of others and will casually sit back and let bad things happen around her without the slightest hint of guilt even as the victims beg her for aid - so long as those committing these actions do not attempt to get her involved. Unlike most mercenaries the promise of coin does little to sway her from apathy unless she is particularly down on her luck. The thing that she looks for the most is a good fight. The field of battle is where she feels the most comfortable: two warriors facing off with both their lives on the line leaves little room for complicated morals or confusing circumstances to cloud things up. It's either win or be defeated and she has great confidence in the strength of her fists. = Abilities/Traits = Nen Geomancy = Akari's method of manipulating the terrain is completely unlike that of other geomancers. The art of Nen allows her to use her personal spiritual energy to call upon elements present in the world around her and utilize them to augment her body or her attacks rather than assault the target directly. She has little formal training in this art having learned mostly through her natural talent and a strong connection with the earth. As such her ability to wield earth is significantly more powerful than any of the other elements. To compensate for the loss of her arm as a child, Akari has learned how to create a new arm from the stone around her. This requires that she concentrate constantly in order to keep the form of the stone but she has grown so accustomed to this that she can keep her missing arm manifested at all times with almost no conscious effort, much like breathing for everyone else. In battle she is capable of manifesting anywhere from two to six extra arms beyond her first pair though this does require actual focus to maintain and it is for this reason that she is less able to manipulate the land like most geomancers do, instead using her powers to enhance her body and her martial arts. Elemental Stride = Akari's control over the elements allows her to cross any form of terrain as if it were solid and remain unharmed. Swamps, quicksand, and ice are easy to walk on and do not require much effort from her part as they are already mostly solid. Running across the surface of the water is possible but taxes her if done for more than a few minutes (so no running between continents) and lava can be crossed safely as well but she can only keep this up in short bursts. Blind = Because of an accident when she was a young child, Akari is completely blind. Nen Sense = To compensate for the loss of her sight, Akari learned to sense her surroundings through her geomancy. Earth, being her primary element, provides her the strongest link to the world around her. Whenever she is in contact with the ground Akari can 'feel' the presence of others through the vibrations they make which not only gives her a highly accurate way to locate objects but also a rough idea of their proportions. The deficiencies that this strange form of echo-location has are compensated for by her connection to the other elements, particularly that of air. As air is present everywhere, Akari can use it to keep track of others and get a better 'visual' mental image of their features through the displacement of the air around them. However, wind and water are the weakest of her elemental affinities and these readings take time to create. This works for water as well should she be submerged. = Logs = {{Character Logs}} = Cutscenes = {{Character Logs|Cutscenes}}
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