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=Appearance= (In short, picture a short, skinny Blanka from Street Fighter II, but with crazy blonde, not red hair, and a slightly upturned nose, as well as a shell, and prothesis) Having the typical 'mop-top' of other kappa from The World Of Balance, Queegmaa has light-blonde hair, and large eyes, as do many fish, reptiles, and lizards, or other aquatic creatures. His lips protrude forward boldly, almost like a 'beak' that turtles often have, except not to the same, exaggerated degree. A prominent feature of Que's would be his crooked nose, which was broken and never set properly when it healed, so that it bends slightly to one side. He has an quadrilateral shape for a face, in that it juts downward in an elongated fashion, as well as sideways, but between these cardinal points, the ordinal regions are more concave, giving him a facial shape looking something like a plus sign, hailing from the world of arithmetic. Sharp fangs hide under his wide lips, and his upper brow extends almost across his entire forehead, wrapping around the sides. Normally, where kappa have a depression inside their tall, coney heads, Que has had a strange helmet permanently grafted to his skull, which is encircled by his long hair, yet, the headgear itself is a cap designed to prevent damage to his soft, sensitive inner cranium, since kappa are traditionally known for their upper 'pocket' being tender, with a thin membrane containing thick fluid that gives them their strange, inhuman strength, in the cases of those water-imps who possess this power. Queegmaa has bionic arms, and parts of his chest, especially the clavicle areas are reinforced to help stabilize the cumbersome weight of these prosthesis; additionally, it stretches around the backside and inserts into his shell, for added support, since kappa tend to be fairly lanky in physique. The mechanical arms of this water-imp, as well as the other portions of machinery to be found on his person look to be in the style of steam-punk, which is typical of industrial design from his world, which were less concerned with ergonomics, and more with practicality, due to the low-level of scientific knowledge they had, necessitating bulk in order to enable power. His skin is a sickly greyish-green, and his eyes are violet. Que's feet are mildly webbed, being remarkably common for kappa, which end in long talons that are perfect for gripping things, akin to a second pair of hands. Que's hair is a disaster, though, given that frizz and moisture are abundant in the areas from which he often hails, thus, it looks like something out of a rock-band from an 80's glam group, despite still having that moppish flair. He usually carries a staff with him that possesses mana, which aids him in those few instances where he casts spells, beyond serving as a cattle-prod, since he doesn't have any lightning 'spells', in light of the fact that his 'natural' cantrips are pretty much all water, or nature-based. His dilapidated, intricate prosthesis have numerous compartments and sockets in the event that he wishes to add adaptors or new drivers down the road to grant him extra features to his array of gimmicks. Queegmaa does carry a tanto as well, which is often hidden, but all in all, his focus leans towards 'artificial' magic, so it's more likely he'll launch bullets, hooked-wires, slippery grease, or other articles from his stockpile of weaponry, if he's not using flame-throwers to obliterate his foes. =History= Queegmaa was a kappa who'd existed in his respective lake for as long as the lake itself had been, being one of the original progenitors of his tribe, which ultimately amounted to a community of dozens. Long-lived creatures, they were never reproduced in droves, so it wasn't difficult for Admiral Rakassa of the empire to trick Que into undermining his own people, while disguising her motives as mutually beneficial. Quick to ascend to greatness, he sold his people down the river unwittingly, while ignoring his better judgement to decline the general's offer, and then ended up with more guilt than he could handle. Revealing herself to be a Shadow Lord, she exposed the sole survivor of the clan, Que, to a terrible truth that resonated with such seemingly overwhelming truth, that in the face of its admission, the kappa couldn't deny what she'd proclaimed. Seeing no other path available that made any sense, Queegmaa took her up on her offer. =Personality= Selfish, paranoid, cowardly, sycophantic, greedy, munny-grubbing, power-hungry, and would just as soon butcher his neighbor out of convenience just as he does the language of the common-tongue; Queegmaa serves Rakassa because she bribes him, but she only keeps him nourished just enough to sustain him, so that he'll be useful to her without getting any ideas of ascension to power. Being the quintessential boot-licker, Que doesn't actually enjoy his downtrodden status, but hasn't the gall to defy her, especially when he foresees the day that he'll inevitably uncover enough skeletons in her closet to provide him with the leverage he needs to oust Rakassa from power, in spite of her oppression, so as to take it for himself. Overall, Queegmaa holds the view that life is a punishment, because of his lack of control over his own fate, and the natural entropy that's part of his default existence, so as a means of exacting revenge against the powers that be, he chooses to try and sabotage everything that the forces at work seemingly aspire to create; this means he resents everything in the universe, including himself; as Rakassa is Vector's manifestation of the one of the seven deadly sins known as 'Lust', Queegmaa is wrath incarnate. [[File:Queegmaa-FK-Profile.gif]] =Abilities= General Stuff- Quegmaa is very elongated in limb, and oblong in body, despite being short-statured, which means his ability to hit targets physically is above average- but ironically enough, because of his affinity for magic, his truest boon rears its ugly head when he flings around spell-craft and elemental forces, or if he makes use of the machinery that comprises a high fraction of his being. For ranged fighting, he carries bolts that've been installed inside his forelimbs, which can be replenished by accretion of dust particles, which become compressed, enabling combustion upon impact with targets, much akin to a gun's bullet- barring that, he's just as accurate with a tanto(short-sword) always on his person, making him fairly well-rounded, if slanted in the direction of divination a touch. Toxinator- Having been subjected to the vibes of a highly poisonous esper's magicite for years on end, Quegmaa has taken on some of the attributes of said creature; he is highly resistant to acidic, or else noxious substances, which would normally sicken or erode the hardiest of individuals. If that in itself would seem something that couldn't be topped, Queg has another advantage that lies in his ability to occasionally envenomate his victims with physical touch alone. Aquabotic- He breathes underwater, he's resistant to water-based attacks, and he's a cyborg. Designed for sub-hydrant environments, he has sonar which gives him the ability to visualize his environments by sending wavelengths from himself which give him a sense of topography, or the objects therein; he also carries potions in some otherwise vacant compartments in his arms. He's not an outright grandmaster in magic, or mechanics alike, so he fancies himself a 'technomage', or, an ideal union between mysticism and science- though he prides himself on his unlocking of the 'Exploder' spell, even though it was thought that he'd never master any true fire 'spells'. Being aqua-based, and having a share of metal on his person at all times makes him weak when barraged by lightning, on the other hand.... Sink Syncing- Quegmaa can harmonize with technologies from his world, especially things that relate to aquatics, such as boats, submarines, or possibly even kitchen sinks, which means either attaching to them, controlling them, or at the very least, understanding them. Given time, he can most likely disassemble the structure of alien units that are water-oriented, but it would require at least a day's time to analyze the components involved, even if memorization comes easier; this ability to assimilate/use outlandish devices doesn't apply to any non-hydration type instruments. Sinewy Sighted- Facial recognition is the name of the game; having dealt with the likes of Rakassa for years at a time, unless someone has a flawless poker-face(listed in their official application or powers or upgrades), and they do not have a mask on, Quegmaa can discern if the person speaking to him speaks with anxiety, or confidence, by way of watching the twitching of optics, and facial muscles, or bodily movements. =Statistics= Queegmaa has recently started to collect statistics as polled by the Argent Crown Agency, as they apply to the most feared/hated persons within Vector City. The list doesn't list how many people are aware of the subsequent entities, but rather, lists how many have an aversion towards them /of/ the ones who /do/ know of them in some capacity. (Actual impacts made by persons during Vector-related events and/or gossip/smear-campaigns may have contributed to these numbers) Emperor Gestahl 99.95% Rosemarie 99.92% Maleficent 99.12% Hades 98.04% Kefka 97.93% Rakassa 96.50% Shadow 96% Garland 94.35% Merlock 91.02% Artemis Eurus 90.01% Angantyr Vespar 89% Avira 87.50% Horned King 86.35% Rhiannon Zellen 86.21% Ophelia Lovett 86.20% Deelel 80.02% Maira 74% Queegmaa 65.02% Echo 53.03% Vohstras Egress 45% Morrighan Alazne 39.50% Morgan Alabaste 25.03% Faruja Senra 20% Nagetta 15.05% =Relationships= '''Disclaimer: Anyone who interacts with Queegmaa will /not/ be likely to receive forgiving reviews-- RP with him at your own discretion''' [[Artemis Eurus]]: All Fardjee's work went right down the drain! Maybe yant so bad after all. [[Avira]]: If y'only knowed da truth.... [[Echo]]: That dark tart gave me da silent treatment. I 'ope ya din let da cat outta the bag! [[Faruja Senra]]: Ya oughta stay outta da way o' that cardnel, if you ever plan tuh get tuh high places, 'n dat means stayin' outta my way, tuh! [[Hades]] : I dink I's gotta talk to you, soon.... maybe? [[Maira]]: Yull never save me....never! Even if ya knock down one'a my masters, I still got anudder who kent be cast off.... 'n ya don' know't, but yuh gots da same one! [[Morrighan Alazne]]: High time tuh seek new employment? Muusc tuh my ears! Soon's we ain't workin' fer da same employer, I ken ice ya! [[Nagetta]]: Guess ya got better tings ta do than hang 'round Vector, eh? [[Ophelia]]: Yet anudder ingredient fer da meltin' pot! [[Rakassa]]: We're both in our prime, 'n it wun last f'rever, but I'll slow down a lot later dan you.... and I'm jus' waitin' fer dat moment ta come. [[Rosemarie]]: Ding's've changed. Yer suddenly better tuh me 'live dan dead. [[Shadow]]: Ya waltz inta the Holluh Basteen even dough ya got no garntays they'd letcha leave. 'Spose it ain't no difurnt from any udder Shaduh Loryed, cuz dey's always stabbin' 'chother in da back, nohow! =Trivia= Voice Actor: Matthew Wood (General Grievous) Name: His name, if correctly pronounced, sounds akin to 'Keg - Maw', as opposed to how it's spelled, which may have most thinking it sounds more like 'Kweeg - mah'. True Age: Lakes generally last from a few thousand, to dozens of millions of years old at most, and thus it could statistically be inferred that Queegmaa may have seniority over some espers from his world, since kappa have lifespans that typically equal that of the basins they inhabit. Misogyny: Having masculinity issues, Queegmaa ins unable to allow himself to admit when he's attracted to women who dwarf him in girth or height. Cosmetics: Being on dry land is a real drag, so he does what many drag-queens do, by employing moisturizers constantly, in order to maintain hydrated skin, yet, since this is related to his 'medicinal needs', unlike in the perceptions of humankind, he doesn't see many cosmetics as a 'feminine' thing. Pets: If Que were to adopt a pet, it would be a dog of some sort, since they are pack-animals which are inclined towards obedience, and asserting dominion over another creature would be the kappa's best way of reclaiming some self-respect, being that he's essentially Rakassa's whipping-boy. Subjugation: Queegmaa's prosthesis has a greater sensitivity to touch, but this comes with a price; normally, stabbing a prosthetic limb would yield no pain, but Rakassa has wired Que's robotics in such a way that the electro-transmitters send signals to the kappa's brain to induce, or replicate anguish, which means that she can effectively create suffering where there would ordinarily be none possible. Phobia: Kappa are known to be as strong as ten adult men, allegedly, by way of canon sources; crocodiles can reach up to approximately four-thousand plus pounds, which would technically make them as strong as much more than that. Pound for pound, kappa are stronger, but when crocs grow large enough, they eventually eclipse most kappa, so many water-imps have a (healthy)fear of crocodiles, as a general rule. = Logs = {{Character Logs}} = Cutscenes = {{Character Logs|Cutscenes}}
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