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= Profile = The definite voice of reason among the Judge Magisters, Zargabaath is a quiet and reserved man who few words are chosen with great wisdom and gravity. Much more moderate than his fellow Judge Magisters, Zargabaath sees military force as a necessary tool to be deployed with careful consideration and maximum efficiency. Zargabaath's keen judgment has served him well over the years, particularly by leading to his appointment as commander of the 12th Airship Fleet and its flagship, the Alexander. Zargabaath is difficult to provoke and lacks the hunger for battle of some of his allies--but this should not be seen as weakness. When the decision is made to commit to combat, he is a powerful opponent indeed. = History = Danael til Zargabaath was born in Lower Archades on October 21 to a happily married couple. His mother was a devout believer in the Light of Kiltia, identifying Faram as her patron god, and she taught the young boy everything there was to know of the religion. Though Zargabaath never truly identified himself as a believer, he still holds a deep appreciation for mythology and the Kiltian tenants. His father, a hardworking soldier in the Archadian military, spent his free time training his young son in weaponry as soon as the boy was old enough to hold a dagger. The boy had promise as he grew, but his abilities seemed to gravitate to two styles in particular: the lance, as well as a sword-and-dagger combination that eventually grew into dual-wielding one short sword and one long sword. It was found early on in his life that he had no innate magical ability, so emphasis was placed on physical training instead. Zargabaath has always found this a blessing, as this allowed him to test numerous weapon proficiencies and craft his own style without the distraction magical training would have created. The family bought their way into Upper Archades and the nobility therein by the time Zargabaath was eight years old. Zargabaath never forgot where he came from and how things work, nor did he ever forget the hard-working example his father provided for him. He honestly cared little for the higher-class life of nobility, preferring to practice his swordsmanship, but did his best to bear with it for the sake of his parents that had worked so hard to give him such a privilege. He was not a bad student, either, but he did endure some harassment from his peers due to his origin in Lower Archades. This interaction helped forge the young man into a calm, even-mannered individual. When he reached adulthood, his father retired from the military due to injuries sustained in a skirmish. Zargabaath joined the military in his stead as a rank-and-file soldier, but found himself at an immediate disadvantage due to his lack of magical aptitude. He was lumped in with the far less skilled swordsmen of usually lower class and certainly lower maturity. As a result, his already calm demeanor had to undergo a slight alteration to 'set an example' for the others, though this usually isolated himself from them. It had the effect of getting his superiors to notice his much higher skill than his comrades at the time, however, and he was soon climbing the ladder of rank as equal to his more magickal contemporaries in such designations as Mystic Knights and Paladins. As he rose in rank from soldier to officer, he learned the value of each life under his command and keen judgment in the face of adversity--but also learned tactfulness and the skills to alleviate disputes between commanders without making either side lose face. He found that silence and logic usually won out over the blustering of pampered officers who reached their rank by connections over skill. Being able to navigate the politics of military command allowed him to eventually achieve a recommendation into the Judge Corp by the end of his twenties, and he proved quite capable of the increased responsibility. His commanding style not only saved Archadia much resources and manpower during the trying times of conflict, but also brought honor to the Solidor name. As a Judge, the reasons for his rise in rank became clear when amongst his peers and superiors: unafraid to be the devil's advocate, calming conflicting personalities by finding resolutions where no-one loses face, and displaying a steel will within a respectfully quiet demeanor even to those of higher rank than himself. In order to even be considered for the rank of Judge Magister, however, he had to learn how to correctly use the magickal Judge Cards. Though it took him much time and practice, he eventually succeeded--even if the Judge Cards are the only feat of magick he can achieve, and highly limited at that. He indeed was promoted to Judge Magister at the next available position, and due to his exemplary service and loyalty, he was also assigned command of the 12th Fleet with the Alexander as his flagship. He served through conflicts and peace, loss and gains alikeāhis love for his homeland absolute and loyalty to the House of Solidor and Senate alike unquestioned. It usually fell to him to test and train upcoming Judges when his fleet was not on a mission, and Judge Magister Gabranth himself is but one example. But increased tensions between the Rozarrian Empire and his homeland heralded the possiblity of war once again, and Zargabaath was prepared to obey orders accordingly. Thus, when Dalmasca was overrun and made an Archadian territory, tensions rose even higher as the two empires prepared to move against one another in a cold war just waiting for a reason. Two years passed after the fall of Dalmasca, and Vayne Solidor was made Lord Consul of Rabanastre. Archades begin receiving reports of the world disappearing into a dark void as well as a strange gate opening in the heart of the Solidor Mansion. While Gabranth accompanied Vayne to the portal, Judge Magister Zargabaath remained outside. There was no warning before waves of shadow creatures with gold eyes swarmed over the land, consuming everything they touched. Zargabaath could only watch from the skies as New Ivalice fell, temporarily losing track of time and space at the end of it. The next thing he knows, what little that remains of their world has merged with others into a brand new world... = Relationships = ===Friends=== {| border="1" cellpadding="2" |- ! scope="col" width="100" | Name ! scope="col" width="100" | Status ! scope="col" width="500" | Thoughts |- |[[Gabranth]]||Trust||My fellow Judge Magister, though a young man with much anger and darkness within him. I trust him with my life and my crew, so long as he maintains control of himself. |- |} ===Allies=== {| border="1" cellpadding="2" |- ! scope="col" width="100" | Name ! scope="col" width="100" | Status ! scope="col" width="500" | Thoughts |- |[[Cirra Constantine]]||Interest||A young Judge who is proving herself quite admirably as of late. I will have to keep an eye on her. |- |[[Riku]]||Concern||One so young should never have darkness so deep. He has much potential, I admit, but he will be swallowed by what lies within if nothing is done. |- |} ===Acquaintances=== {| border="1" cellpadding="2" |- ! scope="col" width="100" | Name ! scope="col" width="100" | Status ! scope="col" width="500" | Thoughts |- |[[Aerith Gainsborough]]||Neutral|| A woman that wished to learn how to fight, yet has magic that rivals the most powerful mages I've ever seen. A very kind soul as well. |- |[[Faruja Senra]]||Neutral||An extremely pious mouse that fights on the side of light and against the heartless. That's good enough for me. |- |[[Angantyr Vespar]]||Wary||A Dark Knight who keeps beating his chest at the Arcadian Empire over the dishonors done to his country. Clearly, he will make us pay in blood if he can. |- |} ===Enemies=== {| border="1" cellpadding="2" |- ! scope="col" width="100" | Name ! scope="col" width="100" | Status ! scope="col" width="500" | Thoughts |- |Heartless||Disgust||The more I learn of these... things, the less I like. I fear there are those amongst our ranks who would use these abominations for their own ends. I, however, refuse to let them near the 12th Fleet. |- |} = Pictures = [[File:Zargabaath_Armored.jpg|105px|Fully Armored]] [[File:Zargabaath-FFXII.png|200px|Without the Helmet]] [[File:Casual_Zargabaath.jpg|145px|Casual (Rare!)]] *NOTE: As of the scene "Of Will And Shadow", Zargabaath has four faint scars over the right side of his face, fanning out from chin to beyond the hairline. These are so faint as to be barely noticeable to a casual observer. = Logs = {{Character Logs}} = Cutscenes = {{Character Logs|Cutscenes}}
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