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__NOTOC__ [[file:Zia_Letter.jpg|475px|center]] <div style="height:540px"> == Profile == The last born of a once-great clan, the story of how a single Scottish gargoyle came to live in upstate New York is a long one, with many nights far darker than her days. Yet, where there is darkness, there is also light. It was by sheer accident that a rich collector's wife fell in love with a statue while visiting a village outside Stirling, only to discover that when she arrived home, it was not a statue at all. That is how Zia came to live on the outskirts of Manhattan, scavenging for what she needed to survive. After the fall of the worlds, she learned that there is more to life than just survival. There are some things worth fighting for. Now, she fights against the growing darkness to protect her friends and the many places that have become 'home'. === Skills === Albino Magical Girl, Scottish Lass, Dark and Troubled Past, Spell Books and Clawmarks, Beware the Quiet Ones, Slow to Trust, Mistaken for A Garden Sculpture, Scavenger, Salvager, Dumpster Diver, It's Just A Little Dirty! It's Still Good!, Wind Caller, Storm Sense, Fire Weaver, Clanless Rogue, Trouble Magnet, Reluctant Hero<br> [[File:Zia_Agent-Lapin.png|500px]] </div> = Personality = Like so many who have gone through many trials at a young age, Zia carries with her a subtle sort of vulnerability. She has been through a great deal, and the events of her past are not things you recover from without having some strength of heart to carry you forward. While gargoyles are not creatures who tend to live in the past, sometimes it does catch up to her, especially on those quiet nights when the sounds of the city wander into her dreams. The sky has always been her solace - the guiding stars so dimmed now due to the light of the Manhattan skyline, and yet sometimes if she stares hard enough, she can remember them as they once were. While Zia is certainly a survivor - one of those who manages to get through whatever life throws at them, she is also quite lonely. She still remembers what it was like to have a family, though it has been a great many years since anyone has reached out to give her a home or offer her anything in the way of comfort. Yet, she remembers what it was like with a basal sort of longing, like knowing love for such a brief time then finding it always out of reach. Gargoyles are, by nature, social creatures who prefer the safety of a clan to life alone, and yet with so many years by herself, there are some walls she has put up to keep others out. The girl is cautious and careful, having known some of the worst that humanity has to offer. So much of what she knows comes self-taught. Her father taught her how to read and write, which came in handy when reading was all that she could really do to pass the long nights. She's a clever one, quick to figure out most things that she sets her mind to. She's become a bit better with modern technology, having mastered computers and cel-phones with some effort. Since she sometimes has longer days than most, she often spends her free time reading or tinkering with things she finds on her journeys. More recently, she's developed an interest in archaeology - discovering the ruins of places that were left behind in the past, or seemingly lost forever. Her connections to Atlantis seem to drive her interest in what lies buried. Once, Zia was caught in limbo. She had survived, but she soon discovered that there was so much more to life. It was her friends who finally dragged her into the light and into the fight against the Heartless, and now there is no looking back. After the loss of her own world, she simply couldn't sit by and do nothing. It took time for her to discover the strength she had inside herself, but her strong heart and her will to defend her friends and the many places she calls 'home' drive her forward. After completing the trials and becoming a Keyblade wielder, though, she is left with more questions than answers. Especially about herself, her relationships, and her role in the coming battles. = Background = (Note: This is an edited BG which does not include some plot-points meant to be kept hidden.) Gargoyles were not always creatures of myth and legend. They were once just as real as so many other beasts that roamed the dark of night. Some say that the first Gargoyles took flight in a time when humans were far more likely to have been the myths. A thousand years ago, when the first humans came to lay claim to the sea-side cliffs and give them the name Wyvern, a part of the clan that lived there refused to follow Hudson's decree to live with and protect the humans. Instead, they chose to continue to cling to their own ancient ways, setting out for lands where the humans had not yet reached. Long after Wyvern had fallen at the hands of the Vikings, they remained, claiming high cliffs and distant reaches as their home, always moving on when humans got close enough to be a danger. Over the course of time, the small nomadic clan came to adopt others under their wings - usually refugees from fallen clans who had once been so many. One that had come to them was an odd looking gargoyle who carried with him a strange blue crystal, and a secret. He never told of where he had come from before, but his strange way of speaking clearly claimed him as a foreigner to Scotland's shores. In time, he came to be as accepted as any other member of the clan and even claimed a mate. It was with her lying in his arms that he finally told his story - of the lands his people once came from and the power that the crystal still held. Through the years, the secret was kept, even as the clan began to grow smaller and smaller. Every generation, some brave souls set off to find out what happened to the rest of the clans, never to return. There were fewer and fewer eggs in the rookery, and less places they could go to be safe from the encroaching reach of humanity. In the end, there were only a handful left, with only a single mated pair who still called the cliffs of their ancestors home. It was into this tiny clan that Zia was born - the last of a lineage that dated back as far as that stranger who came to their shores, and further still to those who once left the so-called Wyvern clan before humans had given it that name. She spent her early years living with her two parents, elder brother, and aunt, who made up all that was left of the 'clan'. In the ancient ways, she was raised without having a name, although the familial relationships were obvious. Like so many others, her aunt had wished to travel elsewhere - wanting to find a mate of her own, and she convinced her nephew to accompany her. Afterall, what hope did he ever have of a future beyond growing old alone on the cliffs with his parents and sister? They were not the last to leave. So much would happen in the years to come, starting with the loss of her parents, and ending at last with her capture by a human sorcerer by the name of Valen, who kept her in order to study the girl and possibly use her to further his own magic. It was through Valen that she discovered her gift for spellcraft, and that ended up becoming his downfall when she turned one of his own incantations against him. It was in one of his own notebooks that she first saw the name 'Zia'. For all that the man may have held her as a captive and had darker plans for her fate, he had given her a name with a singular meaning: Light. She was older now, and smarter about things this time as she set out into the world. For nearly two years she survived, hidden from the humans. Of course, everyone makes mistakes, and the one that brought her to New York was falling asleep in a statuary store. The unique 'sculpture' was immediately bought up by a rich wife of a senator who decided that she just /had/ to have the creature for her garden. Imagine her surprise when she got the huge shipping crate home, only to find her sculpture came to life. The papers claimed it was a psychotic break, but the tabloids picked up the woman's hospital rantings about a 'little white monster'. One would think that it would be quite hard to adjust from a small town to a city existence, but she found one thing to be true for the most part, New York-ers never look up. So, Zia lives as she always has, as a scavenger - scouring the streets for food and shelter. She's seen the others from time to time - the clan that calls the city home, but these ones seem to work with the humans - first atop the tall castle, and then within the clocktower. Yet, could she ever come to trust humans? Zia had seen their cruelty for so many years of her life, They had taken away her family. They had given her a name. But trust? Well, only time will tell. = Story Since Then = To be continued... = Abilities = [[File:Zia_Skoll.jpg|right|350px]] === Items === * '''Atlantean Crystal:''' Only recently discovered as an Atlantean crystal, the blue pendant that Zia wears has been passed down for generations from her ancestors. It not only offers some measure of longevity, but also allows her to forgo a gargoyle's usual stone sleep. Whatever else it might be able to do remains hidden, lost in the secrets of Atlantis. === Combat === * '''Gliding:''' Like most gargoyles, Zia has the ability to utilize her wings and the air currents to keep her aloft. This is not true flight, as it has some limitations. She is not able to take flight in close confines, or areas where there would be no wind or air to catch her. Her flight speed is determined by the winds themselves, and generally not as quick as with those who have more full-fledged flight. * '''Wind Caller:''' Zia is a natural-born mage. While she still depends heavily on incantations and spells, she has a natural ability with the winds. This, in some ways, bolsters her already wind-based magic, but also allows her simple feats like shifting the winds around her while she flies, moving the clouds to see the sky beyond, or having some weather sense when it comes to impending storms. * '''Dark Thread:''' The darkness she once experienced at the hands of the sorcerer Valen has left a mark that lingers in Zia's magic. She retains some small ability to use low-level dark magic, but she usually avoids this when she can help it. The ability has dwindled in recent days, due to her stronger connections to the light, and due to disuse. * '''Apprentice Sorcerer:''' While most people can cast simple incantations if they know the right words, Zia has some measure of greater knowledge in the realms of sorcery. She still keeps her old master's spellbooks and notebooks, but often refuses to dabble in such things unless the need for it is great. Some of the spells she might use most commonly would be: simple sleep spells, minor transformation charms, or other relatively low-level enchantments. === Non-Combat === * '''Scrounger/Salvager:''' Over the years, Zia has developed the ability to scrounge for what she needs to survive. This involves one part patience, one part luck, and one part ingenuity. Give her a pile of scrap and she's likely to find something useful there. Many of the things she owns were once tossed away as refuse, including things like her television, computer, and video game console. One man's junk is another's treasure. * '''Music:''' Growing up, Zia was raised on her father's stories and ballads, and through him she developed a love of music. She has a good singing voice, but her real skill is with a homemade set of panpipes, which her father taught her how to make when she was still a child. * '''Archeology:''' Due to her experienes with her ties to Atlantis, Zia has developed an interest in the ruins of other civilizations. She has started to collect a notebook of writings and takes the chance to learn from those who know more about these lost peoples. While still a novice, she certainly knows more about Atlantis than a lot of people. = Combat: Storm Caller = {{#css:}} {{#css: .CTable {border-spacing:0px; text-align:left; padding:5px;} .CTable tr:nth-child(1) th {background-color: rgba(0,70,70,.6); text-align:center; font-size:medium; color:white;} .CTable tr:nth-child(1) th:nth-last-child(1) {border-top-right-radius: 5px} .CTable tr:nth-child(1) th:nth-child(1) {border-top-left-radius: 5px;} .CTable tr:nth-child(2n+2) {background-color: rgba(0,70,70,.4);} .CTable tr:nth-child(2n+1) {background-color: rgba(0,70,70,.2);} .CTable td,th {padding:0px 0px 0px 5px;} .StatTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 5px;} .ValueTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;} .ValueTable tr:last-of-type td:nth-last-child(4) {border-radius:0px 0px 0px 5px;} .CapTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;} .CapTable tr:last-of-type td:nth-last-child(2) {border-radius:0px 0px 0px 5px;} .BurstTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;} .BurstTable tr:last-of-type td:nth-last-child(3) {border-radius:0px 0px 0px 5px;} .ExTable tr:nth-child(1) th {text-align:left; width:100%;) }} [[File:Zia_and_Skoll_Battle.jpg|600px|right]] {| class="CTable StatTable" width="400px" |- ! scope="col" width="150" | Stats ! scope="col" width="100" | Rating |- |'''Physical Attack Power'''||Bad |- |'''Magical Attack Power'''||Exceptional |- |'''Physical Accuracy'''||Bad |- |'''Magical Accuracy'''||Great |- |'''Physical Evasion'''||Average |- |'''Magical Evasion'''||Average |- |'''Physical Defense'''||Average |- |'''Magical Defense'''||Average |- |} {| class="CTable StatTable" width="200px" style="float:left"; |- ! scope="col" | Capabilities |- |Aerial Fighter |- |Bright Eyes |- |Rock Solid |- |Shield Surf |} {| class="CTable StatTable" width="200px" |- ! scope="col" | Bursts |- |Doublecast |- |Either |- |Lucky Striker |- |Kinetic Barrier |} ==Actions== {| class="CTable StatTable" |- ! scope="col" width="15%"| Action ! scope="col" width="10%"| Type ! scope="col" width="10%"| Element ! scope="col" width="65%"| Description |- |Airbreaker|| Debuff || Air || Charges the air around her opponent, strengthening offensive spells against them. |- |Creeping Frost|| Debuff || Water|| A slow-acting spell that causes water from the air or other surroundings to begin forming over the opponent, causing pain and frostbite. |- |Air Blitz|| Attack || Air || A quick attack used to get distance from her opponent and keep herself airborne. |- |Electric Shock|| Attack || Air || A shocking attack that drives the opponent to the ground and stuns them. |- |Static Charge|| Attack || Air || A charging attack which boosts her magical power while sending electricity at her opponent. |- |Thunder Blast|| Attack || Air || A blast of pure lightning which knocks the opponent away. |- |Tempest Wind|| Attack || Air || A powerful attack utilizing blades of condensed wind |- |Spirit Force|| Attack || Special || An attack which utilizes concentrated magic, boosting defenses while attacking. |- |Dark Cutter|| Attack || Dark || An attack that channels darkness, resulting in sometimes unpredictable effects. |- |Aqua Jet|| Attack || Water || A lower level attack which uses water magic to remove positive effects on an opponent. |- |} {| class="CTable StatTable" |- ! scope="col" width="150px"| Limit Break ! scope="col" width="100px"| Type ! scope="col" width="100px"| Element ! scope="col" | Description |- |Force of Nature|| Attack || Special || A high-level attack which utilizes a balance of elemental magics. |- |Call Storm|| Attack || Air || A high-level attack that summons up the power of a full-blown storm, threatening to sweep everything up in the destructive force. |- |} = Combat: Suncatcher = [[File:Zia-KH.png|right|350px]] {| class="CTable StatTable" width="400px" |- ! scope="col" width="150" | Stats ! scope="col" width="100" | Rating |- |'''Physical Attack Power'''||Bad |- |'''Magical Attack Power'''||Exceptional |- |'''Physical Accuracy'''||Bad |- |'''Magical Accuracy'''||Great |- |'''Physical Evasion'''||Average |- |'''Magical Evasion'''||Average |- |'''Physical Defense'''||Average |- |'''Magical Defense'''||Average |- |} {| class="CTable StatTable" width="200px" style="float:left"; |- ! scope="col" | Capabilities |- |Aerial Fighter |- |Bright Eyes |- |High Tide |- |Rock Solid |} {| class="CTable StatTable" width="200px" |- ! scope="col" | Bursts |- |Doublecast |- |Either |- |Magic Barrier |- |Kinetic Barrier |- |Aura |} ==Actions== {| class="CTable StatTable" |- ! scope="col" width="150px"| Action ! scope="col" width="100px"| Type ! scope="col" width="100px"| Element ! scope="col"| Description |- |Flame Purge|| Buff || Fire || A spell which uses a fiery aura to remove negative effects from the target. |- |Sun Aura || Buff || Fire || A faint red aura which bolsters magical energies in the target. |- |Guardian Aura|| Buff || Holy || A faint white aura which offers some minor healing over time. |- |Sky Aura || Buff || Air || A faint golden aura which fine tunes a magician's power so that it is more likely to hit. |- |Heat Haze|| Attack || Fire || A low-level strike which leaves behind a lingering presence of fire and makes the target more vulnerable to future fire attacks. |- |Lingering Burn|| Attack || Fire || A mid-level fire spell which continues to burn long after the initial attack has finished. |- |Blaze Surge|| Attack || Fire || A mid-level attack that slams an air-born opponent to the ground while weakening their magical defenses. |- |Pyre Raid|| Attack || Dark || A quick attack utilizing dark energies to make an opponent easier to strike with magic. |- |Ignition Burst|| Attack || Fire || A powerful flame attack which knocks an opponent skyward and leaves behind a stunning aftermath. |- |Fire Dash|| Attack || Fire || A quick burst of flame which helps to avoid future attacks. |- |} {| class="CTable StatTable" |- ! scope="col" width="150px"| Limit Break ! scope="col" width="100px"| Type ! scope="col" width="100px"| Element ! scope="col" | Description |- |Starfall|| Attack || Holy || Calling upon the light of the remaining worlds, this attack smites an enemy with holy energies. |- |Solar Flare|| Attack || Fire || The most powerful of her abilities, this attack centers a massive explosion of fire and wind which can be dangerous to even the most trained opponents. |- |} <div id="nomoretabs"></div> == Soundtrack == {| cellpadding="5" |- | [[File:Zia_Lion.png|250px]] | '''General''': * "[http://www.youtube.com/watch?v=6V-YInpmMG0 Brave]" @ Peter Hollens (Original by Josh Groban) * "[http://www.youtube.com/watch?v=RugSclNY4y8 May It Be]" © Enya/Celtic Woman * "[http://www.youtube.com/watch?v=W2dL5FW1RDg Iris]" © Goo Goo Dolls/U. of Penn. 'Off the Beat' * "[http://www.youtube.com/watch?v=JEi43OrwoRs Touch the Sky"] © Brave Soundtrack '''Instrumental''': * "[http://www.youtube.com/watch?v=lUZ4_BMi-_Q Heart of Courage]" © Two Steps from Hell * "[http://www.youtube.com/watch?v=CHGCadtL7Pc Fill My Heart]" © Two Steps from Hell * "[http://www.youtube.com/watch?v=Ex9gf-LVU14 Shadows]" © Lindsey Sterling |} == Gallery == <gallery widths=100px heights=100px perrow=7> File:Zia_Skyscape.jpg File:Troublemakers.png File:Zia_KH.png File:Zia_Portrait.jpg File:Zia_Stargazing.jpg File:Zia_rooftop.jpg File:Sun-Catcher.png File:Zia_Rav.jpg </gallery> == Relationships == === Positive === {| class="CTable StatTable" |- ! scope="col" width="100" | Name ! scope="col" width="90" | ! scope="col" width="90" | Status ! scope="col"| Thoughts |- | [[Avira]] || [[File:Zia_Normal.jpg]] || Comrades || The lass is a friend of Skoll's and the leader of VALKYRI. She took the time to warn me about the threat from the Gaudium Lords, and helped me to track down Skoll when he went missing. Now we're both on their 'radar'. She seems to be a kind enough soul, but she seemed so concerned about her appearance. It isn't something I understand. I'm sure we'll need each other's help again soon enough. |- |[[Deidra]]||[[File:Zia_Grin.jpg]]|| Friendly || So, beneath all the gargoyle appearance, she's a human afterall. That certainly explains a few things. She seems a sweet enough lass, and I'm glad that she's found a home with the Twilight Detectives. I understand why she might have kept it a secret, and a few months ago, I might have responded differently. Right now, though - I can only say that I'm glad to call her a friend, human or gargoyle. |- | [[Emi Dennou]] || [[File:Zia_Normal.jpg]] || Affinity || The 'network' girls are quite strange, but I'm quite fond of them. I'd feel bad for what they went through, if they weren't stronger because of it. The little lightning-wielder, Emi and I get along quite well, but how will I explain to her about the dark magic she saw me using? |- |[[Faruja Senra]]|| [[File:Zia_Fond.jpg]]|| Fond || No one can fault this brave mouse's courage, or his heart. He's quite important to me, and always will be, no matter what. I respect his skill, but I wonder if he'll be able to train me well enough to be able to defend myself without magic. I'm not sure what's going on with him lately, though. Something about miracles? I really don't want to get dragged into Church messes again. |- |[[Percival]]|| [[File:Zia_Fond.jpg]]|| Little Brother || He reminds me of my brother sometimes, the way he used to tease me. I'm grateful for the hope he's brought to me about other clans and other gargoyles. I wish I knew a fraction of the weight he puts on his own shoulders. If nothing else, I'm determined to make sure he smiles now and again, even if it means that I put up with him calling me 'Princess'. |- |[[Reize Seatlan]]||[[File:Zia_Normal.jpg]]|| Affinity || He seems nice enough, but perhaps not as wary as he should be. There's definitely more to him than there seems to be on the surface. While I still boggle at his strange, animate hair, I've come to admire him as a leader. He may not be the wisest of people, but he does bring us together. |- | [[Sassaral]] || [[File:Zia_Normal.jpg]] || Affinity || Such a shy, sweet lass. Why is it that she wants to hide the fact that she's a werewolf? It's not as if it scares me, although I'm sure she could be quite intimidating as a huge wolf. I hope she stays around. She seems the sort that could use some true friends. |- |[[Sköll Ulfang]]||[[File:Zia_Shy.jpg]]|| Affectionate (Love) || He's free now, and I'm not sure what that means for the future. The Gaudium Lords won't let him go so easily, so we're bound to have to face them again. It's been strange, having him closer now, not that I mind. I care about him, more than I'm willing to say, but I'm afraid he's always going to be looking for his wolf, no matter how close I get. For now, I just need to find a way to help him recover the power that he's lost. |- |} === Neutral === {| class="CTable StatTable" |- ! scope="col" width="100" | Name ! scope="col" width="90" | ! scope="col" width="90" | Status ! scope="col"| Thoughts |- |[[Daniil Petrov]]||[[File:Zia_Unsure.jpg]]|| TBD || ((To be determined - scene in progress)) |- |[[Morgan Albaste]]||[[File:Zia_Sad.jpg]]|| Worried || On the surface, she seems like a kind creature, but there is something there is something else there, too. There's the way she reacted to the Heartless and what she said about giving herself over to learn Dark magic. I guess I'll figure it out, eventually. I do owe her that flight, someday. |- |} === Uncertain === {| class="CTable StatTable" |- ! scope="col" width="100" | Name ! scope="col" width="90" | ! scope="col" width="90" | Status ! scope="col"| Thoughts |- |[[Evja]]|| [[File:Zia_Confused.jpg]] || Uncertain || So, he/she allied him/herself with Hades, possibly worked to betray us the entire search for the world shards, and then he/she tried to kill Mercade while talking about laws and oaths? What the hell? Then, he/she turns around, merry as you please, and tries to help us restore the world. You sir/ma'am are confusing! Not least of which in the fact that I have no idea what gender you are! |- |[[Leida]]|| [[File:Zia_Unsure.jpg]] || Uncertain || She used to be a servant of darkness, but now she's one of the Shard Seekers? I'm not quite sure how this change of heart came about, but she seems like an entirely different person to the one I fought in Manhattan. Her abilities are amazing, but will she really remain an ally? |- |[[Riku]]||[[File:Zia_Unsure.jpg]] || Uncertain || I don't understand how you could have changed so much in just a matter of a few days. Was that really you fighting against us? How could you have sided with them against your own allies, your own friends? |- |[[Will Sherman]]|| [[File:Zia_Unsure.jpg]] || Uncertain || You've fought beside us time and time again in order to bring back Manhattan, and for that, I am grateful. Yet, I still don't understand what happened in the Labyrinth. The Detectives seem to trust you, though. I suppose I'll need to talk to him and figure out if he is truly a friend or an enemy. |} === Negative === {| class="CTable StatTable" |- ! scope="col" width="100" | Name ! scope="col" width="90" | ! scope="col" width="90" | Status ! scope="col"| Thoughts |- | [[Hades]] || [[File:Zia_Meh.jpg]] || Annoyed || The Lord of the Dead works for the Shadow Lords? That's bad enough, but I can't believe that people actually made /deals/ with you for such stupid things. He probably dislikes us all for stealing Avira back, well... the feeling is mutual. |- |[[LEXUS]]|| [[File:Zia_Irritated.jpg]] || Hatred || Whatever you drugged me with, I swear to Merlin that I'm going to make you feel it three-fold. |- |[[Negaduck]]|| [[File:Zia_Furious.jpg]] || Hatred || Power-hungry loudmouthed excuse for a dinner entree. |- | [[Sammy Colt]] || [[File:Zia_Wth.jpg]] || Suspicion || I'm not sure if he actually believes half the things he told me when he was planting those bugs in the Shard Seeker's HQ, or if it's all some kind of ruse to make him seem harmless. He's either very clever, or quite stupid. |- |} == Logs == {{Character Logs}} == Cutscenes == {{Character Logs|Cutscenes}}
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