Difference between revisions of "World of Ruin"
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The World of Ruin, a mesh of places that have formed into a unique layout. The united power of the World Hearts meant the loss of the original worlds to the darkness - retaining bits and pieces of each individual world to make this new creation. These World Hearts still continue to light the path for the heroes - who try to find their way out of the stillness of Darkness. | The World of Ruin, a mesh of places that have formed into a unique layout. The united power of the World Hearts meant the loss of the original worlds to the darkness - retaining bits and pieces of each individual world to make this new creation. These World Hearts still continue to light the path for the heroes - who try to find their way out of the stillness of Darkness. | ||
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The new world, the so called 'World of Ruin', has four large landmasses - Continents - and a lot of islands at their center. Somehow, these have all managed to be connected by seaports and airships. In the sky hang two moons, one blue, one a dangerous red. | The new world, the so called 'World of Ruin', has four large landmasses - Continents - and a lot of islands at their center. Somehow, these have all managed to be connected by seaports and airships. In the sky hang two moons, one blue, one a dangerous red. | ||
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== Central Isles == | == Central Isles == | ||
The [[Central Isles]] contain Luca, Balamb and Castle Argus at its pure center. From there, in loose directions, one finds Bevelle and Wutai. Not many have explored the Central Isles area, so further islands may still lie waiting. Luca itself has become an immense hub of travel since the new world was formed. | The [[Central Isles]] contain Luca, Balamb and Castle Argus at its pure center. From there, in loose directions, one finds Bevelle and Wutai. Not many have explored the Central Isles area, so further islands may still lie waiting. Luca itself has become an immense hub of travel since the new world was formed. |
Latest revision as of 22:06, 30 November 2012
The World of Ruin, a mesh of places that have formed into a unique layout. The united power of the World Hearts meant the loss of the original worlds to the darkness - retaining bits and pieces of each individual world to make this new creation. These World Hearts still continue to light the path for the heroes - who try to find their way out of the stillness of Darkness.
Still, this is also a land that is losing to the darkness. When this world was made, the darkness that tainted the World Hearts rode along into this world. Though many of its citizens may still not realize just how dire things are, the towns that were lost were oft lost due to the actions of their leaders and their employment of the Heartless - or as a result of being overwhelmed by these Heartless. There are some other pieces though, which were misplaced during the creation of this world. Places or important objects that have 'lost their way'.
But the heroes have not given in! They fight for that which remains, and to take back from the Darkness so they may make the world whole again one day. And though they may not yet know it, they are missing the Key to solving that problem...
The new world, the so called 'World of Ruin', has four large landmasses - Continents - and a lot of islands at their center. Somehow, these have all managed to be connected by seaports and airships. In the sky hang two moons, one blue, one a dangerous red.
Contents
Central Isles
The Central Isles contain Luca, Balamb and Castle Argus at its pure center. From there, in loose directions, one finds Bevelle and Wutai. Not many have explored the Central Isles area, so further islands may still lie waiting. Luca itself has become an immense hub of travel since the new world was formed.
Northern Continent
The Northern Continent is cold and unforgiving in its western parts, though contains unnatural green to its east. It's home to places such as Mt. Gagazet, Bur-Omisace, the Zanarkand Ruins, Narsche, Macalania Forest, Fruit Village, Guadosalam, Palamecia, Carwen and the dreadful Castle Hein.
Eastern Continent
The Eastern Continent is a hot and desert-like area, which houses places such as Cleyra, Fluorgis, Rabanastre, Vector, Costa Del Sol, the ruins of Home, and the Serpent's Trench which... seems to go to a place named Atlantis.
Southern Continent
The Southern Continent is green and fresh, but doesn't go untainted. It contains Junon, Galbadia, the Chocobo Fields, Goug (Midgar), Tycoon, the Mist Forest, Alexandia and Lindblum.
Western Continent
The Western Continent is a smaller, heavily forested continent. It's home to the Magical Kingdom of Mysidia (Gariland), Tramdine Fens, Cornelia, Fynn, and Baron - and is by many seen as the safest and most untouched continent.