Difference between revisions of "Portals"

From Final Kingdom MUSH
Jump to: navigation, search
(Created page with "{{#set:Information=Theme}}Portals will for many be the main way to get around on the grid, that is, between worlds. The portals hold the important task of connecting worlds, a...")
 
Line 1: Line 1:
{{#set:Information=Theme}}Portals will for many be the main way to get around on the grid, that is, between worlds. The portals hold the important task of connecting worlds, and transforming elements about the travelers so they may fit worlds better. This usually is a '''basic change in clothing''', or '''changing Munny into Dollars''' in Manhattan, or even sometimes a transformation of one's form to reflect a world better - such as in ''Halloween Town''. However, they will '''''never give abilities you did not have before''''', or take any away for that matter. The only exception is a world where it is 'required' to do so for one's survival. Like being turned into a sea-creature for Atlantica world. However, none such applicable worlds exist on the grid at this time.
+
{{#set:Information=Theme}}Portals are the main way to get around on the grid (that is - between worlds). The portals hold the important task of connecting the worlds and transforming the things around the travelers so that they fit better into the new world when they arrive. This usually is a '''basic change in clothing''', '''changing Munny into Dollars''' in Manhattan, or even sometimes a transformation of one's form to reflect a world better - such as in ''Halloween Town''. However, they will '''''never give abilities you did not have before''''' or take any away for that matter. The only exception is a world where it is 'required' to do so for one's survival. Like being turned into a sea-creature for Atlantica world. However, none such applicable worlds exist on the grid at this time.
  
= Permanent Grid Portals =
+
= Corridors of Darkness =
Malificent has [[The_Connected_Worlds|connected many a world]] through the power of her magic. To do this, she used the powerful dark sorcery known as Dark Corridors. These are Dark Corridors create a trans-dimensional pathway that uses the force of Darkness to connect two points immediately; and this is also the reason that Heartless get attracted to these worlds. However, these portals in question do not get moved, and cannot be closed.
+
The Corridors of Darkness are pathways that offer shadowy links between the worlds. They are unpredictable and dangerous, as they are often used by lesser Heartless. These portals are not to be taken lightly, as there are rumors that traversing the darkness between can corrupt the hearts of those who pass through unwarily. This type of portal can appear and disappear without warning, seeming as random and chaotic as the darkness they embody.  
  
= Portals of Darkness =
+
Shadow Lords and a rare few with hearts dark enough to wrest control over these element can summon up these portals at will. Though they are no combat technique, they offer a way of arriving and departing a location whenever the individual desires it so. It's rare to be able to follow someone through their own portal, making them a useful means of escape. However, these portals can only be created to someplace that the user has been.
Shadow Lords, and a rare few with hearts dark enough to wrest control over this very element, have gained the ability to open and close these portals anywhere at any time. Though they are no combat technique, they are often a way to arrive or leave locations whenever the individual desires it so. It's rare to be able to follow such people through their own portals. They can however not open them to places they've never been to!
+
  
= Corridors of Darkness =
+
= Shadow Passages =
The corridors of darkness themselves are very much like hallways. A single plane one can walk across to the other side. It's not rare to find Heartless hiding within these, but they are rarely the strong kind. These corridors are also rumored to darken one's heart as one uses them - but the Permanent Grid Portals do not have this effect on those who pass through them.
+
A more stable means of traveling between the worlds was created through the powerful sorcery of [[Malificent]]. She has managed to create Shadow Passages, which are trans-dimensional pathways which now [[The_Connected_Worlds|connect many a world]]. Unlike the Corridors of Darkness, these passages never move or close. They offer a direct route between the worlds and a way for the Heartless to gain a foothold even in the most reclusive of worlds. However, these hallways do not have the corrupting energy that makes the Corridors of Darkness so dangerous.
 +
 
 +
These Shadow Passages are the most common way that characters can move between the Worlds of Final Kingdom. The Heartless and their masters often make use of these passages, but so do the heroes who hope to stand against them. Certainly, Malificent never intended on these passages as a way for people to escape their worlds and seek out help, but now that they are in place, there seems to be no way of reversing them. For good, evil, and all those in between, the Shadow Passages are the most common means of moving between worlds.

Revision as of 12:40, 30 August 2012

Portals are the main way to get around on the grid (that is - between worlds). The portals hold the important task of connecting the worlds and transforming the things around the travelers so that they fit better into the new world when they arrive. This usually is a basic change in clothing, changing Munny into Dollars in Manhattan, or even sometimes a transformation of one's form to reflect a world better - such as in Halloween Town. However, they will never give abilities you did not have before or take any away for that matter. The only exception is a world where it is 'required' to do so for one's survival. Like being turned into a sea-creature for Atlantica world. However, none such applicable worlds exist on the grid at this time.

Corridors of Darkness

The Corridors of Darkness are pathways that offer shadowy links between the worlds. They are unpredictable and dangerous, as they are often used by lesser Heartless. These portals are not to be taken lightly, as there are rumors that traversing the darkness between can corrupt the hearts of those who pass through unwarily. This type of portal can appear and disappear without warning, seeming as random and chaotic as the darkness they embody.

Shadow Lords and a rare few with hearts dark enough to wrest control over these element can summon up these portals at will. Though they are no combat technique, they offer a way of arriving and departing a location whenever the individual desires it so. It's rare to be able to follow someone through their own portal, making them a useful means of escape. However, these portals can only be created to someplace that the user has been.

Shadow Passages

A more stable means of traveling between the worlds was created through the powerful sorcery of Malificent. She has managed to create Shadow Passages, which are trans-dimensional pathways which now connect many a world. Unlike the Corridors of Darkness, these passages never move or close. They offer a direct route between the worlds and a way for the Heartless to gain a foothold even in the most reclusive of worlds. However, these hallways do not have the corrupting energy that makes the Corridors of Darkness so dangerous.

These Shadow Passages are the most common way that characters can move between the Worlds of Final Kingdom. The Heartless and their masters often make use of these passages, but so do the heroes who hope to stand against them. Certainly, Malificent never intended on these passages as a way for people to escape their worlds and seek out help, but now that they are in place, there seems to be no way of reversing them. For good, evil, and all those in between, the Shadow Passages are the most common means of moving between worlds.