Difference between revisions of "Triple Triad"
From Final Kingdom MUSH
Line 32: | Line 32: | ||
The last feature isn't seen on Geezard, but there are 8 different icons that might appear on the card, giving the card an elemental attribute. | The last feature isn't seen on Geezard, but there are 8 different icons that might appear on the card, giving the card an elemental attribute. | ||
− | = | + | ==Gameboard and Gameplay== |
[[File:TTBoard.jpg|100px|left]] | [[File:TTBoard.jpg|100px|left]] | ||
The board is composed of 9 different areas where the cards can be placed into. Each player starts with 5 cards, and place card one after the other. The cards played 'attack' each other through the ratings seen on the card. | The board is composed of 9 different areas where the cards can be placed into. Each player starts with 5 cards, and place card one after the other. The cards played 'attack' each other through the ratings seen on the card. | ||
Line 48: | Line 48: | ||
Gameplay rules affect how the game is played out directly, while trading rules apply at the end of the game, on how many cards the victor can pick from the losing's hand. | Gameplay rules affect how the game is played out directly, while trading rules apply at the end of the game, on how many cards the victor can pick from the losing's hand. | ||
− | = | + | =Rules= |
− | + | ==The Standard Rule== | |
− | [[File:TTGreaterThan.png| | + | [[File:TTGreaterThan.png|left]] |
This rule is always in effect, you cannot select it or turn it off, it's the most basic part of the gameplay. | This rule is always in effect, you cannot select it or turn it off, it's the most basic part of the gameplay. | ||
Line 59: | Line 59: | ||
In this example, Geezar's 'Right' rating of 4 beats Funguar's 'Left' rating of 3. | In this example, Geezar's 'Right' rating of 4 beats Funguar's 'Left' rating of 3. | ||
− | + | ==The Same Rule== | |
[[File:TTSame.png|150px|left]] | [[File:TTSame.png|150px|left]] | ||
This rule is a little more complex, as it requires not one, but two opposing cards. Slightly different as well, you don't need that '''both''' cards be under your opponent's control, but you need at least '''one''', of course. | This rule is a little more complex, as it requires not one, but two opposing cards. Slightly different as well, you don't need that '''both''' cards be under your opponent's control, but you need at least '''one''', of course. | ||
Line 70: | Line 70: | ||
− | + | ==The Wall Rule== | |
− | [[File:TTWall.png | + | [[File:TTWall.png|left]] |
This is an extension of the Same rule, in fact you cannot play with the Wall rule without the Same Rule. | This is an extension of the Same rule, in fact you cannot play with the Wall rule without the Same Rule. | ||
Line 79: | Line 79: | ||
− | + | ==The Plus Rule== | |
[[File:TTPlus.png|125px|left]] | [[File:TTPlus.png|125px|left]] | ||
This rule is similar to the Same rule in the way that it requires two opposing cards (Wall does not work here), and that at least one of those cards is controlled by your opponent's. | This rule is similar to the Same rule in the way that it requires two opposing cards (Wall does not work here), and that at least one of those cards is controlled by your opponent's. | ||
Line 90: | Line 90: | ||
− | + | ==The Combo Rule== | |
[[File:TTCombo.png|200px|left]][[File:TTComboAnim.gif|right]] | [[File:TTCombo.png|200px|left]][[File:TTComboAnim.gif|right]] | ||
This rule is the most dangerous of them all. You ever played a game that you see the entire board flipped to your opponent's control with a single card? That's the power of Combo. | This rule is the most dangerous of them all. You ever played a game that you see the entire board flipped to your opponent's control with a single card? That's the power of Combo. | ||
Line 104: | Line 104: | ||
The last thing to note is that any card flipped by Combo (in this example Bite Bug), also propagates Combo to nearby cards. So Bite Bug will also try to win nearby cards in the same manner. | The last thing to note is that any card flipped by Combo (in this example Bite Bug), also propagates Combo to nearby cards. So Bite Bug will also try to win nearby cards in the same manner. | ||
− | + | ==The Elemental Rule== | |
[[File:Ttelements.png]] | [[File:Ttelements.png]] | ||
Line 115: | Line 115: | ||
Note that elemental value only affects the Standard and Combo rules. Same, Wall and Plus a triggered from the original ratings of the card, and not the elemental modified ratings. | Note that elemental value only affects the Standard and Combo rules. Same, Wall and Plus a triggered from the original ratings of the card, and not the elemental modified ratings. | ||
− | + | ==The Open Rule== | |
This rule doesn't affect gameplay directly, but it lets you see what hand your opponent have, what cards he has not played yet. Of course, your opponent gets the same advantage here. | This rule doesn't affect gameplay directly, but it lets you see what hand your opponent have, what cards he has not played yet. Of course, your opponent gets the same advantage here. | ||
Revision as of 03:19, 25 November 2012
The most popular card game from Deling has started spilling to the multiverse! Play against friends, accumulate points, buy new cards, collect them all! Here you can find all of the information and rules you need to partake into the game as well.