Jecht

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Jecht
Jecht.jpg
The Blitzball King
Age Late Twenties, Early Thirties
Species Unsent
Sex Male
Height Tall
Weight Great
Background
Series Final Fantasy X
Combat Styles Blitzball Hero
Hometown Zanarkand
Group Unaffiliated
Occupation/Job Sublime Magnificence
Force: Forces of Restoration
Theme Song U Can't Touch This - MC Hammer
Quote
"I ain't gettin' any younger, so I might as well make myself useful."

Profile

Jecht is a rare individual - a man with an ego the size of the planet, and the skill to back it up. Formerly the greatest player of the city of Zanarkand, Jecht's life changed one day when a chance encounter with the terrifying engine of destruction known as Sin sent him hurtling a thousand years into the future. Finding himself homeless, jobless, drunk, and arrested, Jecht quickly decided life in Spira didn't suit him. However, the summoner Braska disagreed, seeing within Jecht a good heart and tremendous skill. Jecht found himself on a journey through Spira, discovering a whole new world as he became fast friends with Auron and Braska; eventually, he gave his own life, and disappeared with Braska, becoming a legendary Guardian whose name is known all across the land of Spira. Now, he has returned, though no one knows exactly how - least of all Jecht himself.

Skills

THE. BEST. DAD. EVER.

Jecht's Authorized Biography

Jecht is a deceptively complicated man. He's a success story, one you've heard many times before; the kid from the street, down on his luck, with an abusive deadbeat dad and an inebriated mother, with tremendous potential and talent for a game nobody will give him a chance to play. That's Jecht; his early life was one long series of his old man telling him he'd never become anything, never grow up into anything, never amount to anything - that he'd always be just like his old man. It was a long series of scuffles and scrapes, of beating up other kids who picked on the weak and defenseless, of telling adults exactly what he thought of their stupid faces and their stupid plans. It was a series of coming home after a hard day of practice (school? Jecht dropped out. He didn't have a future in school; he bet it all on his one and only talent) to find his mother slumped over the table, drowning her sorrows, and his father screaming obscenities at her and throwing a bottle at him.

Needless to say, Jecht spent a lot of nights over with friends.

Or on the street, if none of his friends were available. Sometimes, he'd just go out back to the alleyway, and he'd dream. Jecht was a dreamer; he dreamed big, he dreamed hard, he dreamed of having the world in his palm. And by God, he was willing to work for it, push his fingers to the bone, blitz till it hurt. That's the kind of kid Jecht had to be, in the slums of Zanarkand, while the lights twinkled above and blotted out the stars with their glory. Zanarkand only responded to big dreams and big dreamers, and Jecht was the biggest dreamer of them all. When he laid down out there in the alleyway, under the cardboard boxes, all the lights in the sky were his and his alone, and he wished on each and every one of them that his hard work would pay off one day.

And pay off it did. He got a lucky break, signing up as the towel boy for the Zanarkand Abes. When one of the star players broke his leg in an accident, Jecht ran out into the field to take his place; the manager was just about ready to kill him until he pulled off one of the most spectacular wins in the history of Blitzball, a legendary goal from literally the other side of the field. The crowd roaring his name in his ears, Jecht got his first taste of fame that day - and it was every bit as sweet as he thought it would be. Fame was a glorious, glorious nectar for the poor kid from the street; it swelled his head, and deservedly so, because he was unequivocably the best player on the Abes. Drunk on victory, he went out that night on the town, making time with groupies and the players of the Abes alike. Drunk on slightly more conventional liquor, he got a tattoo of the Abes' team logo on his chest; he wears it proudly to this day, considering it a mark of friendship and victory that gives him good luck in everything he's ever done since.

When Jecht returned home that night, his father changed his tune immediately, and it made Jecht furious. The man who had berated him and hated him all that time, who had spent most of his time drinking and cursing out his son, had become a suck-up, telling Jecht how he'd always believed in him and if he'd just spare some money for his old man it'd be repaid shortly, and all sorts of other lies. Jecht left his home, resolving never to become a man like his father; he would unswervingly follow through with his own beliefs and walk down the path he chose, no matter how hard times got. Jecht never spoke to his parents after that; his mother died of liver failure, and his father was crippled in a car accident. Jecht didn't even go to the funeral. To him, they'd already been dead.

Instead, Jecht did exactly what he vowed - marching down the path he had chosen. His skill swiftly found him becoming the greatest Blitzball player in Zanarkand, achieving a truly phenomenal state of success; making the hall of fame for an unprecedented five categories, and generally outpacing pretty much everyone else in his world of pro sports. He lived the life of an outstandingly successful sports hero; he was a role model, a star, an athlete, his face plastered across ever billboard and every screen. He had commercials, he had toys, he had the life, and he loved it. He began showing off more and more during his matches, inventing wildly popular trick shots to wow the crowds and give them tons and tons of picture opportunities. With every victory, he got more popular; soon, he was a household name.

But life was still empty for him. It was at this time that Adelaide came onto the stage. A cheerleader for the Zanarkand Abes, Adelaide had been watching Jecht since his first game; they had practically grown up together, though she'd been under Jecht's notice the whole time, so concerned was he with winning and showing off. Lily finally gathered up the courage to ask him out one day after a particularly successful game, before the screaming groupies could get to him; surprisingly, Jecht agreed, and the two of them hit it off splendidly. Jecht quickly found himself attached to Adelaide more than just physically; he fell in love with her very hard, and one day, literally in the middle of a game, Jecht proposed to her on the big screen with a giant winning goal.

One wedding night later, and Adelaide got very, very pregnant. And Jecht was suddenly confronted with an entirely new spectrum of problems - he was going to be a father. What sort of image was he putting off to his son? What sort of person was his son going to become? More importantly, what sort of person was Jecht? What was important to him, what was his life like? Was he really the hero he thought of himself as, or was he a show-off putting on the ego to give people somebody to cheer for?

Then, nine months later, Tidus was born, Jecht discovered exactly what he had feared all along - he was not at all ready to be a father. As he held and named his infant son with Adelaide, as he looked down at his delicate boy, he realized that, no, he wasn't prepared for this. His old man had never shown him any sort of affection; he knew how to show ladies affection, but this was a whole different blitzball game, and one he didn't have a coach for, practice for, or any sort of warm-up before. His son was real, living, breathing, and Jecht loved him - he loved him powerfully, he knew he loved his boy from the moment he laid eyes on him and said his name out loud, loved him as much as he loved Adelaide; but showing it?

Jecht would never really be capable of showing it. The closest Jecht could do - the best he could do, in fact - was display to his son the same sort of motivation his father had given him. He wanted his son to succeed; the only way he truly knew how to inspire him was the same way his old man had. Jecht struggled with that dilemma quite heavily; to bully his own son was horribly cruel, but maybe, maybe, his son would recognize him for what it was, and he could train his son when his son became as skilled as he dreamed. Maybe Tidus would forgive him, and understand that it was for the best, especially if he encouraged his wife to spend lots of time with him the way his mother hadn't. He loved his son from the bottom of his heart, after all; he wanted him to succeed as big as he had, or bigger. He wanted to not just be the best Blitzballer, but be the father of the kid who surpassed him. The Jecht Dynasty of Blitzballers rang in his ears, and so he berated his son, kicked him down, talked himself up...made himself the biggest target in the world so that Tidus would go after him as hard as he could.

But Tidus never really did. Adelaide spent all her time with Jecht, and very little with their son. Jecht took to drinking to dull the guilt. People began worrying about his career; was "the Great Jecht" (a fan-nickname he had picked up and taken a liking to) about to fall? He missed a few games, had some less-than-acceptable conduct...but he could quit any time he wanted. He was in control of his drinking, despite drinking quite heavily, and it never interfered with his dreams or his drive - just his sense of when he needed to be in places. Ironically, his coordination never wavered; Jecht once boasted that he could perform the Sublimely Magnificent Jecht Shot Mark III even fall-down drunk, and that was, in fact, true; he was just that damn good at it. Whether he was that damn good at the shot from practicing it so often, or that damned good at showing off that he could do it just by reflex, is impossible to say. Nonetheless, his career took a turn for the worse; he began training twice as hard, spending more and more time away from home. As a result, Tidus began to believe his father was nothing but an arrogant prick who hated him; Adelaide spent what time she could with Tidus, but whenever Jecht was home, it was twice as bad.

Then, one day, everything changed. Jecht was out practicing in the water, some routine training just off the coast; he was a little drunk at the time (okay, he was a lot drunk at the time, but that didn't interfere with Jecht's ability to kick things at all), but he could've sworn he saw a giant shape under the water. And, indeed, when he swam closer to investigate, he discovered that he was not in fact THAT drunk; the giant creature known as Sin was indeed floating just inside Dream Zanarkand. He was sucked into the giant shape in an instant, and feared that his life was about to end.

It did not.

Jecht was spat out of Sin somewhere near Bevelle, a thousand years after Zanarkand's death. He washed up on shore, where he was found and brought to Bevelle for healing by a few novice clerics; however, when he recovered, he immediately began screaming about Zanarkand. Given that he smelled heavily of alcohol and was rambling about a city that hadn't existed for a thousand years, Jecht was immediately arrested and thrown in the dungeons. He continued shouting about being a star player from Zanarkand the whole time, ranting and raving through his alcohol-fueled rambling. A few of the guards heard the story, and, thinking it funny, began passing it around as a joke; the crazy drunken lout who thought he played for the Zanarkand Abes, a team no one had ever heard of from a city that had died a long time ago.

One man didn't think it was crazy. That man was Braska; a summoner with a "heathen" wife and "half-breed" daughter, Braska found Jecht's story fascinating, and visited him shortly after hearing it. He made Jecht an incredible offer - his freedom, in exchange for guarding Braska along his journey as a summoner. Braska thought it was perfect - the summoner with the heathen family, the drunken blitzballer from a dead land, and Auron, the disgraced warrior. Though Auron distrusted Jecht, Jecht agreed - it was better than sitting in prison - and joined the team. Jecht was introduced to Braska's family as they prepared to depart, while Braska acquired his first Aeon; Jecht formed a bond with young Yuna, and told her stories of Zanarkand frequently. Yuna's wide-eyed gaze reminded him of his own child; though he was unable to truly show Yuna affection (as she wasn't his child, and he had trouble with that regardless), he came to think of Yuna as the niece he never had. His stories brought wonder to her; in turn, she made him feel a little better, and he was able to relive the majesty of Zanarkand through the tales he weaved.

They departed on their journey, and it became quite clear quite quickly that Jecht was not *completely* in control of his drinking problem. It caused several minor incidents in various shops across the land; the most important of which being a Shoopuf that Jecht took exception to, believing it to be a fiend. He struck it quite fiercely with his sword, leaving a deep scar; Braska, embarassed, paid for the creature out of his own pocket. It was at that moment that Jecht sobered up immensely; ashamed of his behavior and the way he was presenting himself to Spira, not to mention Braska, Jecht proved that he truly could stop drinking whenever he wanted - then and there, he stopped drinking anything but Shoopuf milk as penance.

Braska's journey opened Jecht's eyes to the wonders of Spira. He became very aware of his own self-centered nature; he changed drastically, realizing that people needed help all across the land, and often encouraging the team to go help, despite personal trouble. Braska, Auron, and Jecht grew incredibly close, practically brothers by the end of it all; it made the decision that much harder when the time came at Zanarkand. But Jecht couldn't look back; he knew that this was why he was here. He tasked Auron with looking after Tidus, and bid them a fond farewell, promising that he'd think of some way to stop Sin as he melded into the Final Aeon. Then, he was cast; with a mighty blow, he brought Sin down.

Temporarily.

For ten years, the Final Aeon that was Jecht sat inside Yu Yevon's grasp. The summoner from Zanarkand worked its magic, transforming the Final Aeon Jecht into the core of the new Sin and rebuilding the great monster of myth around Jecht. Unable to fight back, Jecht became locked in the nightmare, only able to find peace within the Hymn of the Fayth that he loved so much. Eventually, Jecht's sheer, overwhelming willpower broke the conditioning for a brief moment; he managed to return to his homeland, though not in the way he intended, bringing with him ruin and disaster - but also hope. He called out to Auron with the power of his mind, as he felt it slipping away, and drew his unsent friend and son into Spira. And then...he returned to being the mindless beast, rampaging through the land.

And then the worlds broke. Everything changed. Sin was cast out of Spira; it floated through the Space Between The Worlds, and for the first time, Jecht knew some peace from his eternal, endless, self-chosen torment. Here, he could rest, unworried about anyone else; here, he could be free, and perhaps find some reprieve, and think of a way to stop Sin's eternal, endless reincarnation. But his reprieve would not last; Jecht found his heart tugged, pulled towards the new world by something he did not understand. As the Hymn of the Fayth filled his ears, he found his eyes - not the eyes of Braska's Final Aeon, but Jecht's eyes - opening in the new world. He found himself floating, as though he were in a dream...and for him, it was. Though he does not know by what power he has been freed, Jecht intends fully to use every minute of this time the way he pleases. He's going to explore this new world, hunt down his son, and maybe slap some shape into that crybaby.

Okay, so he hasn't changed that much.

Logs

TDA is where you make it January 11th, 2013 Holidays are over, but there's always troubles. Some explanations are given after a wild city chase, on the freeing of the Network.
POVs Of Dreams and Mind Control January 7th, 2013 Dark Knight Neviril depossessed from her armors talks with Aerith, Rinoa and Tifa, enraging Jecht when it comes to mind control.
Ghostly Goals January 5th, 2013 The Phantom Train is loading people who lost their lives in Manhattan to the Underworld, but a monster is in the Phantom Forest and may try to prey on them. Defeat the monster so these souls can safely pass on! Wait, who posted /this/ job anyway?
New Drinking Spot December 17th, 2012 Jecht stumbles upon the Seventh Heaven, has a few drinks, and finds a new path as the Best-in-Everything.

Cutscenes

No logs submitted yet.