Difference between revisions of "Espers"

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(Created page with "__NOTOC__ {{#set:Information=Theme}}Espers, or Eidelons, are no gods - but demi-gods at best, meaning that they are not immortal. Powerful creatures that can be summoned throu...")
 
 
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{{#set:Information=Theme}}Espers, or Eidelons, are no gods - but demi-gods at best, meaning that they are not immortal. Powerful creatures that can be summoned through a series of means. But whatever means these take, the actual Espers are never actually removed from the [[Feymarch]], their home. Most of the Espers which were once forced into Magicite and were 'killed' according to one world, still existed in the other, and so they were reformed into the Feymarch with the formation of the World of Ruin. That is to say, those Espers that were killed and turned into Magicite in the World of Magi (FF6), are back in Feymarch again and alive - but their Magicite still remains behind.
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{{#set:Information=Theme}}Espers (or Eidelons) are not gods, but demi-gods at best. They are not immortal, but are powerful creatures that can be summoned through a number of means. Whatever form a summoning takes, the Espers are never actually removed from their home in the [[Feymarch]]. Most of the Espers who were once forced into Magicite and were 'killed' within the World of Magi ([http://finalkingdom.net/wiki/index.php/Integrated#tab=Final_Fantasy_6 FF6]) still exist within others, and so they were reformed in the Feymarch with the creation of the World of Ruin, although their Magicite forms still remain.
  
 
= Standard Summoning =
 
= Standard Summoning =
Someone who can call or summon an Esper, truly only calls forth a mote of their power. A part of the Esper is projected into their world from the Feymarch, and after this action is done, that part comes back to the Esper. They have no recollection of the summoning in most cases - though there are always rare exceptions. In the case of casting an Esper forth from a Jewel or Magicite, it simply serves as the 'focus' for this power.
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When someone calls/summons an Esper, they are only really calling forth a mote of their true power. A part of the Esper is projected into the world from the Feymarch, and after their task is fulfilled, that part returns to the Esper. They have no recollection of the summoning in most cases - though there are always rare exceptions. In the case of casting an Esper from a Jewel or Magicite, it simply serves as the 'focus' for their power.
  
 
= Dark Summons =
 
= Dark Summons =
One can summon dark variants if one has a dark heart. This does not afflict the original Esper with a darker soul - and is just the same as a Standard Summoning for most intents and purposes.
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Those with a dark heart may have the ability to summon a tainted variant of an Esper. These are not separate beings, but manifestations of the darker part of each Esper that correspond to those within the summoner. For most intents and purposes, these summons work the same as Standard Summons, and have no effect on the Esper themselves within the Feymarch.
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= Guardian Forces =
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There are rare times that Espers travel outside of their own world, and that is to form a contract to become someone's Guardian Force. Beyond this personal interaction with their summoner/caller, there is no real difference between the use of one of these Guardian Forces and a traditional Summoning. However, the 'part' that the Espers give up to these people in Junctioning with them does grant a certain sense of 'relationship' between the two.
  
 
= Aeons =
 
= Aeons =
Aeons are dreams of Espers from another world. Though [[Zanarkand]] lies in ruins in this world, the Aeons continue to dream up their version of the place. And with that, there remains to be the ability to summon these memories forth. An important thing to note however, is that with the connection of the portals and some of Spira's World Shards having landed onto different worlds, summoners may have a heck of a trek on their hands to get the Aeons they desire... and may found the dreams of these beings rife with some rare new creations. (Creating minor Aeons is allowed, based on Monters and other Espers - if you have other ideas, talk to a staffer.)
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Aeons are dreams of Espers from another world. Though [[Zanarkand]] lies in ruins in this world, the Aeons continue to dream up their version of the ancient city. With those dreams living on, the ability to summon forth those memories remains. When Spira became fused into the World of Ruin, some locations became part of vastly different lands. Summoners seeking to gain the power of the Aeons have a far longer and more treacherous trek ahead of them than ever before. The dreams of these Aeons have changed as well, bringing with them some rare new creatures. (Creating minor Aeons is allowed, based on Monsters and other Espers. If you have other ideas, talk to a staffer.)
  
= Guardian Forces =
 
The Espers do sometimes travel outside of their world, and that is to form the rare contract to become someone's Guardian Force. However, beyond this personal interaction with the 'summoner' or 'caller', there is no difference from standard summoning. However, the 'part' that the Espers give up to these people in Junctioning with them does grant a certain sense of 'relationship' between the two.
 
 
[[Category:Information Files]]
 
[[Category:Information Files]]
 
[[Category:Theme]]
 
[[Category:Theme]]

Latest revision as of 08:41, 31 August 2012

Espers (or Eidelons) are not gods, but demi-gods at best. They are not immortal, but are powerful creatures that can be summoned through a number of means. Whatever form a summoning takes, the Espers are never actually removed from their home in the Feymarch. Most of the Espers who were once forced into Magicite and were 'killed' within the World of Magi (FF6) still exist within others, and so they were reformed in the Feymarch with the creation of the World of Ruin, although their Magicite forms still remain.

Standard Summoning

When someone calls/summons an Esper, they are only really calling forth a mote of their true power. A part of the Esper is projected into the world from the Feymarch, and after their task is fulfilled, that part returns to the Esper. They have no recollection of the summoning in most cases - though there are always rare exceptions. In the case of casting an Esper from a Jewel or Magicite, it simply serves as the 'focus' for their power.

Dark Summons

Those with a dark heart may have the ability to summon a tainted variant of an Esper. These are not separate beings, but manifestations of the darker part of each Esper that correspond to those within the summoner. For most intents and purposes, these summons work the same as Standard Summons, and have no effect on the Esper themselves within the Feymarch.

Guardian Forces

There are rare times that Espers travel outside of their own world, and that is to form a contract to become someone's Guardian Force. Beyond this personal interaction with their summoner/caller, there is no real difference between the use of one of these Guardian Forces and a traditional Summoning. However, the 'part' that the Espers give up to these people in Junctioning with them does grant a certain sense of 'relationship' between the two.

Aeons

Aeons are dreams of Espers from another world. Though Zanarkand lies in ruins in this world, the Aeons continue to dream up their version of the ancient city. With those dreams living on, the ability to summon forth those memories remains. When Spira became fused into the World of Ruin, some locations became part of vastly different lands. Summoners seeking to gain the power of the Aeons have a far longer and more treacherous trek ahead of them than ever before. The dreams of these Aeons have changed as well, bringing with them some rare new creatures. (Creating minor Aeons is allowed, based on Monsters and other Espers. If you have other ideas, talk to a staffer.)