Difference between revisions of "Sassaral"

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Revision as of 20:14, 30 September 2012

Sassaral
Sassybitty.jpg
Age 17, looks a bit younger (16)
Species Werewolf
Sex Female
Height 5'3"
Weight Slight
Background
Series Final Fantasy Unlimited
Combat Styles White Mage (Human), Berserker (Wolf)
Hometown Wonderland
Group Unaffiliated
Occupation/Job Errand Girl, Healer.
Force: Forces of Restoration
Theme Song Window on the Soul © Patrick Kelly
Quote
"Hold on, I have something for that...!"
Recent Events
Bustling around!


Character Summary

With her world, family and pack lost to her via catastrophic means, one would think Sassaral's spirit to be broken indefinitely. Not the case. Though she misses her loved ones greatly and thinks herself (as a werewolf) to be alone in this world, Sassaral was raised to be strong and optimistic. Mind you, in the wake of a world and race's destruction.. optimism is a /pretty/ big order! Sassaral still has her sad moments; her points of reflection. But for the most part she does her very best to present an honest, sweet face to the world. Her loved ones would want her to do so.

To encounter Sassaral in the street is to happen upon a rather chipper, well-meaning girl. Given to laughing and crying openly and easily, she wears her heart upon her sleeve but shouldn't be mistaken as flimsy. Seen easily in the girl's eyes, there is much intelligence to be spoken for, and when faced with a task she tackles it gusto. This makes her a reliable presence when help is asked of her.

In the meantime, when the need arises in her, the self-sufficient Sassaral is given to travelling and exploring. At present she calls no city or town 'home'.

Skills: Survivor, Omega Wolf, Healing Mojo, No It's Not Hormones It's Just a Wolf Side, Sassaral SMASH, Genuinely Sweet and Helpful, Throws a Mean Punch, Small Girl Big Appetite, Beware Sad Puppy Eyes, Eases The Pain, Likes Being Busy.

Personality Overview

Sassaral was raised to love and be loved. While her immediate family hadn't subscribed much to the art of magic, as a little girl Sassaral came into the influence of one of the pack elders and it had been through that werewolf that her seed of holy magic had been nurtured. The result of these years of training is a girl who absolutely, /positively/ strives to see the goodness in others /and/ do well by them. To those she outright cares for, whether peers or family, Sassaral exhibits an almost slavish devotion. She just cannot comprehend anyone (or thing) she cares about stumbling into 'hard times'. This could be both endearing or, to those who do not like to be coddled.. almost annoying. But, Sassaral means well.

Despite her need to people-please, Sassaral is a fairly confident girl. While her siblings (all missing and/or presumed dead) were more aloof and shy, it had been Sassaral who was always the first to step forward, to say hello.. etcetera. While not one to place much stock in conceit, Sassaral meanwhile knows that she is a healthy, vibrant girl and it shows in her every mannerism. She is in possession of a personality that can change from polite and calm to playfulness in a heartbeat. She is unafraid of indulging in the 'simple' things in life.. and when one isn't looking, nothing beats a run in the forest as a wolf.

She is very sociable, to boot... not one to hide away by herself, Sassral thrives in crowds and each and every person she meets -- be it a kind soul or otherwise -- is likened to an adventure. Coming from a group of beings who were both communal and pack orientated, it only makes sense that Sassaral longs for company. This is a good thing but, alternatively... somewhat bad. Sassaral, when devoid of contact with others for /too/ long, becomes skittish and upset.. almost desperate. That is just the wolf in her.

Still, it's not all sunshine and rainbows. Sassaral feels things deeply, and sadness touches her to the very core. When she cannot 'ease the pain', whether physically or emotionally, the girl dwells upon it. To tell her an upsetting story is to, perhaps, leave her pondering and fretting for days after. As for anger, Sassaral /is/ capable of it, though this is the one emotion that she tries to keep at bay, at all costs. She wears her heart on her sleeve and will gladly laugh -- or cry -- freely.

But what, you ask, /does/ anger mean for this girl? Anger, felt as a hume, is a worrisome thing for Sassaral. She goes out of her way to not let people push her, but when things get grievous she has no choice but to tangibly address her anger and approach it via her.... 'other half'. Her 'wolf' form.

In direct contrast to her behavior as a hume, the wolfish Sassaral walks the line between civility and rage. Berserk status, or something akin to it, is never too far off and though she has control over herself in this form, it doesn't take much provoking to send her off the deep end. In this bipedal, hulking form Sassaral gives herself over well and wholly to rage.... and it is something that the girl tries to avoid, unless truly necessary. She does not like what she becomes... but to note, it is one of her very best defenses.

All-in-all, if one overlooks the other half of Sassaral's existence, she is simply a big-hearted, sweet girl who wants to make the best of her time in this world. She upholds the secretive mission of trying to track down any survivors of her family and clan.. but she's not holding her breath. A sad thought, but Sassaral tries her best to keep positive.

[edit]

Background Summary

Coming soon~

Weaknesses

Two Sides of a Coin: Sassaral must trade two sets of abilities between forms, and she suffers consequences as a result. As a girl (mage), she is small and easy to physically beat around... but obviously, magic is a boon. As a wolf (berserker), there is no magical know-how... there is only brute force and a very short fuse that can push Sassaral into erratic behavior... but the strength and staying power is a boon.

Sensitive: Sassaral is hurt easily, and dwells for quite some time as a result. As noted already, she gets squirrelly when left without social contact for a Very Long Time (ie. a week at most) .. so therefore this alludes to a fear of being abandoned. She cares greatly about how people perceive her, despite her sense of self-worth.. and this can be quite the drawback.

Elemental: Darkness: If Sassaral were to have an elemental affinity, of course it would be Holy. Naturally one would consider Holy's polar opposite to be the girl's weakness.. which /is/ true. Not only does dark-aligned magic sting, but it's nefarious nature can affect her wolfish half and very effectively ensnare it or lead it to madness.

Elemental: Fire: Fire instills in Sassaral immense fear, when it is cast magically. Even huge naturally-occuring blazes frighten her, and as a result of her emotional turmoil in regards to this elemental, Fire-aligned attacks harm her acutely.

Poison: When successfully administered via cast magic or other means (injection, tainted weapon, etc), Sassaral experiences a rough time as a result of these detrimental effects. Attacks of this nature frightens Sassaral, and though she has the curative magic to soothe such maladies it troubles her immensely when she becomes inflicted.

Impressionable: Strong, confident personalities make Sassaral stand at attention. This can be beneficial, for if a good-hearted, strong-willed individual seeks to influence Sassaral there is no question of her being receptive. However! Should those with darker designs impose a confident will upon the girl --- ie. an Alpha mannerism -- she could very well be sucked in. This is all due to, you guessed it... her wolf.

Swimming: As it stands, Sassaral does not know how to swim. Though she enjoyed a very full, active childhood... for whatever reason, she could never bring herself to go into the lake near her village or any other body of water that covers the top of her head. Somewhere along the lines of her childhood, 'Something' (woooOOOoo...) happened to sour the girl's thoughts of swimming. Save for bathing, Sassaral does not tread deep water if she can help it; not if she runs the risk of being submerged. Sassaral is nearly phobic when it comes to the thought of drowning, and one can only wonder when and if she will every learn how to truly swim. When it comes to putting her feet in water or sitting on a beach, however, Sassaral is comfortable.


Abilities - In and Out of Combat

Shapeshift (Hume/Wolf): Should she ever find another of her kind, Sassaral is able to shift between forms upon looking into their eyes. In the meantime however, any manner of reflective surface -- typically a mirror -- shall do! Upon doing just that, as a girl, Sassaral morphs into a humanoid wolf. Though she acquires a couple more inches in height, the most substantial gain is to be found in a bulking up of musculature, the acquisition of fierce teeth and claws, and amplified senses. When not in action (ie. battles) Sassaral can maintain this form for a couple of hours before tiring out. However, should she fly off the handle and fight, she is typically left absolutely wiped out. Sassaral's 'wolf' is her last defense, and not frequently employed.

Enhanced Strength (Wolf): Exclusive to Sassaral's wolf form. While as a hume girl she is petite and not much to flinch at, when wearing her moreso 'furry' guise Sassaral jettisons all magical knowhow and pours all of her energy into beating the Fates-fearing snot out of targets. She goes from flimsy to brick sh*thouse, and in the short time that this form is available to her Sassaral takes advantage of this.

Enhanced Senses - Smell, Taste, Sound: Strong enough as a girl, especially acute as a wolf. Of the three, Sassaral's sense of smell proves to be the strongest in either form.

Endurance: As a girl, Sassaral can run and jump until the cows come home. She can handle repetitive activities with little duress. The same extends ten-fold to her wolf form, though the key difference is her ability to have the stuffing beaten out of her.. whereas, as a girl, Sassaral falls easily. Should Sassaral receive grievous injury as a wolf and is not healed immediately, when she shifts /back/ she is left in a world of pain.

Locomotion: Sassaral is very limber as a girl, and is able to run and jump effectively. As a wolf, this is of course amplified, and powerful legs grant her excellent mobility in leaping and sprinting.

Resistance - Natural Illnesses: Sassaral enjoys a very strong immune system, and due to this she has a much easier time fighting off naturally occurring illnesses.. even keeping them away in the first place. Poison status as inflicted via magic or artificial means can still reap havoc upon her, however.

Resistance - Cold: Sassaral holds up very well against frigid temperatures. In both forms her body temperature runs much higher than what is commonplace for Humes, therefore she can buffer chilliness quite well. She is almost always warm to the touch, and those who do not know any better may think her to be feverish.

Pain Tolerance: Applicable to both forms... Sassaral is able to 'suck it up' when she is in immense discomfort. Though admirable in hume form, as expected wolf!Sassaral can weather grievous levels of pain.

Empathy: A nod to Sassy's white mage calling.. the ability to be acutely perceptive in gauging peoples' moods.. most typically, their upsets. Sassaral has pretty good judgement, and is very adept at reading body language and reactions. Even through touch, the girl is able to tell when things 'aren't entirely right', to which she can respond accordingly.

Combat Details - Style I (Hume/White Mage)

Sassaral's typical form; the hume guise that she shows to the world and strives to maintain. As expected she is both a strong healer and dealer of beneficial Buffs. She is a peace-loving soul, but she nonetheless packs a few offensive Holy-aligned spells.

Stat Performance
Stats Rating
Physical Attack Power Below Average
Magical Attack Power Average
Physical Accuracy Below Average
Magical Accuracy Above Average
Physical Evasion Average
Magical Evasion Average
Physical Defense Below Average
Magical Defense Amazing

Bursts:
HiEther
Faith
Magic Barrier
Potion

Capabilities:
Bright Eyes
Healer
White Mushroom
Rock Solid

Combat Details - Style II (Wolf/Berserker)

Used only in situations of emotional duress and/or emergency circumstances. Sassaral is very self-conscious of the beast that she becomes, upon looking in a mirror... but when the going gets tough, the beastly, brutish side of this small girl can come in handy. While favoring magic as a girl, by inverse Sassaral subscribes moreso to 'might' in this humanoid wolf form. It is to be noted that she cannot hold this form extensively.. while at rest, she can manage two hours at most. But in battle? Either until K.O, or approximately 40 IC minutes. Curative magic is jettisoned, replaced by the profound ability to beat the fates-fearing crap out of prone targets.

Stat Performance
Stats Rating
Physical Attack Power Amazing
Magical Attack Power Bad
Physical Accuracy Below Average
Magical Accuracy Below Average
Physical Evasion Above Average
Magical Evasion Below Average
Physical Defense Above Average
Magical Defense Below Average

Bursts:
Rave
Unlimited!
Haste
Lucky Striker

Capabilities:
Close Combat
Ground Fighter
Stalwart
Roulette

Attacks and Limits - Style I (Hume/White Mage)

Name - Lvl - Explanation
Esuna - 0 - Does away with those pain-in-the-butt Debuffs! (BUFF: Esuna)
Cure - 3 - Primary level of curative magic.
Cura - 5 - Second-tier curative magic, plain and simple.
Curaga - 8 - Third-tier healing goodness.
Curaja - 10 - Fourth-tier! Begone, pain!
Empowerment - 0 - An enchantment that empowers a target, raising a random 'stat'. (BUFF: Bless)
Regen - 0 - Bestows the incrimental health (HP) gain. (BUFF: Regen)
Pearl - 4 - Low level Holy elemental damage. (TYPE: Guard-Breaking)
Holy - 6 - Mid-level Holy elemental damage. (TYPE: Guard-Breaking)
Soul Fire - 0 - Bolsters magical defense; heightens white mages' magical potency. (BUFF: Magical Defense Up)
LIMIT: White Haze - 8 - High-level Holy elemental damage, that also compromises Burst costs. (TYPE: Super Balanced; DEBUFF: Silence)
LIMIT: Wall - 0 - A benevolent enchantment that amplifies a target's defenses. (TYPE: Super Buffing; BUFFS: Physical Defense Up and Magical Defense Up)

Attacks and Limits - Style II (Wolf/Berserker)

Name - Lvl - Explanation
Raise the Hackles - 0 - Getting angreh... =_= (BUFF: Physical Power Up)
Claw Swipe - 5 - With a swipe of mighty claws, Sassaral tries to knock an opponent down. (TYPE: Guard-Breaking; SMASH: Knock Down)
Sonic Howl - 6 - Partly physical, partly magical... an ear-splitting howl that buffets a target with raw magic and may stun. (TYPE: Flashy; DEBUFF: Stun)
Endurance - 0 - A technique that restores health incrimentally. (BUFF: Regen)
Bite and Shake - 8 - A brutish technique, self explanatory! (TYPE: Guard-Breaking)
Intimidation - 0 - The lowering of a target's physical defenses. (DEBUFF: Physical Defense Down )
Throat Grab - 5 - Comboed with the following attack, Sassaral grabs a target by the throat, lifts them up.... (MOVEMENT: Knock Up)
Body Slam - 7 - ... and throws them back down! Choke-slam! (MOVEMENT: Knock Down)
Throw Stuff - 4 - Self explanatory... the heaving of lesser items at a target, ie. rocks, smaller chairs, small appliances... etc etc. c__c;; (TYPE: Quick; BUFF: Physical Accuracy Up)
Throw Heavier Stuff - 8 - Similar to the previous... only bigger scale: tables, stumps, BIGGER rocks....!
LIMIT: She-Wolf Smackdown - 10 - Sassaral beats the living crap out of a target... all the while growing angrier and stronger. (TYPE: Super Guard-Breaking; BUFF: Physical Power Up)
LIMIT: Slaughter Defenses - 0 - By way of a strange force, a target's physical defenses are compromised. (TYPE: Super Effective; DEBUFFS: Physical Defense Down and Physical Evasion Down)

Imagery

Concept Mugshot
(Drawn by yours truly... a speedpaint upper-bust doodle of Sassy. Bigger version of her profile bitty, up there. Bear with anatomical issues.. I'm rusty! This is Sassy's only 'adolescent' portrayal for now. Her Elsemu* self (an NPC) has always been portrayed as a younger child.)