Moguma

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Moguma
Kyp5ky4.jpg
temp pic
Age Moogle equivalent of 18
Species Moogle
Sex Male
Height ~3'
Weight ~50 lbs
Background
Series Final Fantasy 9
Combat Styles Thief/Beastmaster
Hometown Treno
Group Unaffiliated
Occupation/Job Thief
Force: Forces of Ruin
Theme Song https://www.youtube.com/watch?v=hVu3s8dCI0I
Quote
"What, you thought all Moogles were peace loving pansies, kupo?"
Recent Events
Stealing things and seeking petty revenge.

When most people think of Moogles, they think of adorable little mole bat creatures, perhaps spunky little warriors or mail carriers. While Moguma is certainly the former, he has very few of the positive qualities that make most Moogles so endearing. Born the son of a thief in the slums of an imperial city, he learned at an early age that the only person to look out for is number one, himself. He took to a life of crime like a fish to water, using an innate talent for taming animals to use the wildlife in and around Treno as his underlings. He can control everything from mice to the powerful monsters lurking in the Mist, but the stronger the creature, the harder it is to maintain that control. Brash and more than a little headstrong, he refuses to submit to any authority that won't allow him to feed his kleptomaniacal tendencies, which has led to him walking the path of ruination.

History

The city of endless night, Treno, was no stranger to underground criminal activity. With the severe segregation between the rich and poor, it wasn't unusual to see whole families resorting to thievery and other illegal measures to obtain money for their next meal. One of the oldest of these families is that of Moguma, the current "Beastmaster" as his ancestors have been called for many generations. The reason for this is their uncanny ability to project their will onto weak-minded creatures to influence them, often using animals and monsters to assist in their criminal efforts throughout the city.

The family has a sort of minor legend concerning its history, though one would have to dig deep to find all the details. The legend states that countless years ago, Moguma the First was already a well-known and highly feared Thief, robbing from the rich to give to himself when he came across a strange monster. He had just completed a major heist, stealing a large and flawless diamond from the Treno Auction House. Taking a boat to the abandoned Vile Island where he had a secret hideaway for such occasions, he ran into a powerful sheep-like creature called a Yan in the forest on the island.

Fearing for his life, for he knew the terrible magical power these Yans possessed, Moguma the First prepared to run faster than he ever had. However, he quickly noticed that the Yan was injured, though by what means he did not know. Now, something many would not suspect is that Moguma the First was highly fond of animals, and his pity for the creature overrode his instinct to flee. Approaching it, he asked it what was the matter, and if there was anything he could do to help. The Yan told him that it was fatally wounded in a battle with its peers, and if only it had a diamond it could heal itself and its life would be saved.

Moguma the First did not know what to do. He had the diamond this beast desperately needed, but he had gone to so much trouble to get it, and he was almost to his hideaway. But if he left the Yan there to die, it would haunt his dreams forevermore. In the end, his kindness won out over his greed, and he gave the diamond to the Yan. After it recovered, in its gratitude it blessed him and all his descendants with the ability to control the beasts that roam the world, and that is how the Moguma family came to become known as the Beastmasters in Treno's criminal underworld. Or at least, that's what the legend says, and who knows how much of it, if any, is truth.

In any case, since that day, the descendants of Moguma the First have all shared his name, and with it, his thieving ways and his kindness toward animals. The current Moguma began his training as a Thief at an early age, learning directly from his father just as his father had learned from his grandfather, and so on. When he had mastered the arts of the family trade, he began learning to control animals, starting with simple things like mice and slowly moving his way up to larger and stronger beasts.

Eventually, his father was caught, betrayed by his own desire to steal just as every Moguma had been for countless generations. It was almost a family tradition, getting caught in traps or simply going for something they couldn't quite get away with, thus leaving their sons to carry on the legacy. The current Moguma had to finish his training himself, spending many years honing his skills and plundering more and more valuable items from the Treno nobles. Eventually, he expanded his operations to cover most of the Mist Continent, hitting Alexandria, Burmecia, and Lindblum as well.

Over time, he came to be a sort of minor celebrity, with Wanted posters popping up in every major city. He became more and more brazen, eventually choosing to disregard stealth and subtlety almost entirely, and he started to love all the attention he was getting. However, when Queen Brahne suddenly began declaring war on the rest of the continent, Moguma chose to lay low until it blew over. But things only continued to escalate, eventually resulting in the destruction of Burmecia and the fall of the world to darkness. The next thing he knew, Moguma awakened in Lindblum, but things outside the city were now very...different.

Not that that's stopped him from continuing his 'work' of course. There's just an even wider and more exotic variety of things to steal now.

Personality

Moguma was trained as a Thief, including using stealth to his advantage both in and out of battle. But as the years went by and he became more well-known by the general populace, he quickly dropped any hint of subtlety in favor of making a big show out of everything. He loves the attention that he gets, and a favorite hobby of his before the fall of his world was checking the Wanted posters in each city to see what his bounty was up to. It was a sort of symbol of pride for him, and he has sometimes thought about trying to get a bounty on his head in the World of Ruin.

Of course, he doesn't show any of this in public if he can help it. Most of the time, whether it's a social situation or in battle, he is generally rude and more than a little arrogant, mouthing off to anyone who tries to get in his way. He is smart enough to back down most of the time when he sees that he's not getting anywhere, but that immediately goes away if he thinks "victory" is in sight. Whether this is winning an argument, or obtaining a valuable item, or the completion of some other goal, he doesn't appear to care.

And of course, he will charge right into anything, regardless of what will happen as a result. This is especially true of anything involving thievery, from simple pickpocketing to major heists. He just can't help himself; when he sees something that looks valuable to someone, the next thing he knows he's trying to take it for himself. He doesn't care about the challenge or how shiny it is, or even what he can get for it. It's just a psychosomatic need that he can't seem to stop himself from trying to fulfill.

Despite all of these, he does have a few positive qualities that might endear others to him. A trait passed down in his family for generations, Moguma has a soft spot for animals of all kinds, from the tiny fuzzy things most people consider adorable to the gigantic Grand Dragons most people consider absolutely terrifying. His love of Kupo Nuts, too, can be seen as cute, especially the way he practically fawns over them. It's an addiction many Moogles have yet to overcome, and Moguma himself is no exception. He's just more embarrassed about it than others are.

As a side effect of having to sometimes deal with monsters much larger and more powerful than himself, Moguma puts a lot of pride in his strength and toughness, and respects others for theirs. He doesn't even care if it's artificial, such as the power granted to him by his Power Belt, due to his belief that anything that helps you win isn't cheating. He still prefers to run than fight, of course, but when someone insults his pride or just angers him in general, he'll go at it with just as much enthusiasm as if they were trying to stop him from stealing some priceless gem.

Abilities

Like other members of his species, Moguma can fly using the bat-like wings on his back and fit into tight spaces that other races can't. His family has possessed a unique quasi-magical ability to control non-sentient monsters for countless generations, and much of his strategy for both battles and heists involves using these creatures. Due to his training as a Thief, he has become very nimble and quick with finely honed senses, though his ability to move silently and blend in with the shadows has deteriorated due to lack of practice.

During his 'career', Moguma also obtained a Power Belt, which dramatically increases his strength and endurance, something that comes in handy when tussling with big beasties like Zaghnols that are resistant to his influence. He doesn't typically wear armor, though, limiting his durability, and his offensive power is likewise limited by his preference for knives and whips. While easily concealable and very useful in a variety of situations, they aren't typically known for their damage potential.

Because of his lack of experience with magic, Moguma has little idea how to handle it or even defend against it, and thus tries to avoid magic users like the plague...at least until he sees something shiny on them.

Logs

Sneak Thief and the Pendant February 23rd, 2014 It was just a normal day at Fluorgis until a thief decides to steal Reize's pendant. It quickly escalates to a chase scene.

Cutscenes

No logs submitted yet.