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= Overview = One does not simply make deals with entities capable of coming through on such tall orders as fully equipped and crewed sailing vessels of an ocean-worthy nature. One especially does not do these things without reading the fine print and consider how these terms can be twisted about. It isn't a case of Zeke being made to do things he would find repulsive, as he has enough leeway with the church to do their mandated tasks in manners he deems fit (much to their continual annoyance.) It is a matter of constantly being at beck and Call on exceedingly short notice. This translates to him thinking he'd get a ship where he' only have to do the occasional job and instead has found himself constantly doing work he cannot speak of with little time for personal business. Ah well there is still plenty of strange to be had in the worlds between the young maid Ariel, Faruja proving time and again no matter how much the church grates under the young captain's skin it has good people working within it, and the creature known as Deelel that claims to have been made by Men. Some of these mysteries are more pleasant than others and Zeke intends on unraveling them. After all what else can he do when the big tasks of finding and freeing lost worlds seems so far beyond his capabilities one might as well wish for birds to carry them to the moon? = Skills = *'''Man of the sea:''' Zeke has served on ships since he was old enough to walk. He's familiar with more or less every position from the lowest deckhand to charts and even how to work the guns. It is as natural an occupation to him as weaving or baking are to others. Even 'modern' advances that are past his time make some amount of sense after a few minutes of walking it through logically. Though just because he can understand the value of modern conveniences like motors or whatever does not mean he's fully transitioned away from sail and muscle power. After all it is what he knows, it's what he's found dependable. Why tinker with what works?<br> *'''Adaptable:''' Stuck in a strange land thanks to your own refusal to follow the orders of some stuffed shirt On High? Better be able to mentally deal with the consequences! Even before Zeke's trip to Traverse he had to deal with the likes of zombie pirates, merfolk that's wanted to haul him into the deep, pirates, the Spanish. You either have a good head on your shoulders or the sea pulls you under. Not much phases this man, which is good because the worlds be a weird place.<br> *'''Slightly Educated:''' A side benefit of having a family that's worked the Shipping and Trade industry since, well nevermind. Point is from an early age he had learned how to read, write, basic mathematics, and why these things are important. After all while ye olde nobleman will gladly take him in as a simple minded fisher, or shipmaster Zeke is just waiting and totting up all the little things that can be used in his own favor come time for negotiations. Plus gotta know how to read to know what to make of ship's charts and maps! Sadly while he does have an uncommon amount of education for a man of his time Zeke is still of 'common' stock and so skipped out on philosophy, theology, and the like. = List of Notable Associates = '''[[Ariel]]:''' Curious lass from a world so unlike what Zeke is used to that even every day objects to her are new and interesting. She possesses an interesting and melodic singing voice and though inexperienced and not wholly understanding the risks and dangers freely puts herself in harm's way for the sake of others yet apparently comes from a home where she was to be shut away from the world.<br> '''Status:''' Would I be a terrible person for pursuing the lass as a companion? Failing that I intend on ensuring she patches things up back home.<br><br> '''[[Deelel]]:''' A Strange woman claiming to be a Program and thus a creation of Men rather than God. While he does not quite believe this claim she has proven smart, capable, and quite the little artist. She presents a mystery... as does her fear of water (the fact that Water from her home is lethal caused Zeke a temporary fit of catatonia.)<br> '''Status:''' Interesting lass wit ha forthright nature and has stood between those that wish to harm others and those unable to fend for themselves. However she represents an unknown.<br><br> '''[[Faruja_Senra]]:''' A Knight of the Church of Glabados. Honorable, but unlike most Monks or other Men of Faith Zeke has noted the curious fact that Faruja both possesses a sense of humor and a sense of fun about him. Yet the Nezu is quite dedicated to his faith and if given reason would likely stab the 'Good' captain if given sufficient cause. However Faruja would have to have a ''very'' good reason for this to happen.<br> '''Status:''' Willing to drop just about anything he's doing to aid.<br><br> '''[[Jack_Sparrow]]:''' Not really an 'Associate' So much as someone Zeke has had past dealings with after a fashion. Zeke knows this man. Knows he is not to be trusted and will cheerfully steal, plunder, etc etc his weasly black guts out. Yet he also knows Jack is a man of his word and a decent fellow in spite of best efforts.<br> '''Status:''' Friendly, but Not Trusting.<br><br> = Current Quests = '''Name:''' ''A Broken Clock is Right Twice...''<br> '''Quest Giver:''' '''N/A'''<br> '''Location Received:''' Mystery Island, Caribbean<br> '''Key Item(s): Pocket Watch (''broken'')<br> '''Status:''' ''Ongoing.''<br> = Logs = {{Character Logs}} = Cutscenes = {{Character Logs|Cutscenes}}
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