Difference between revisions of "The Crystals"

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{{#set:Information=Theme}}When the World of Ruin was former, the crystals of both Light and Darkness from a series of worlds, became fused into the Four Elemental Crystals - often just referred to as 'The Crystals' or 'The Four Crystals'. They do not shine a perfect light, nor do they emit perfect darkness. Their role they had in the former worlds was also forgone. But with power taken away, and their threads to the world cut, new power is given.
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The Crystals of the Elements have been a fixture of the Worlds that make up the World of Ruin for uncounted ages. For some, they are objects of veneration. For others, they are powerful sources of elemental power. What all can agree on, however, is that they are powerful.  
  
Though they no longer hold the world's nature in the balance, nor keep any evils sealed up. They still are an incredibly source of magical power and energy - and would be fantastic for both research and powering machines. But far more important... is their new ability.
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The creation of the original Crystals are a mystery that remains yet unsolved. They are repositories of elemental power that those versed in the proper [[Magic|magics]] or [[Technology|technologies]] can tap into for tremendous effects… As long as they involve that element. The Crystal of Fire is not useful for sailing the ocean… Unless you’re using it to power an internal combustion engine.
  
The Crystals can also point out a Princess of Heart. A Shadow Lord, and a rare few others who have the ability to make use of these stones, would be able to have the crystal 'react' near Princesses of Heart, as the Crystals resonate with the World Hearts within them; pulsing and even growing in power. And in the case of the Purest of hearts, they will shine incredibly brightly.
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==Properties==
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The Elemental Crystals are powerful pools of elemental energy. Anyone trained in the uses of magic (or advanced technology) can tap into the Crystals to do anything that the element could reasonably be expected to do. Fire can burn or melt things, provide combustion. Air can alter the weather and create storms. Water can exert control over the ocean or other bodies of water. Earth can make lands fertile or barren or reshape the landscape. Those who can make use of Sorcery or powerful Technology can engage in wide-scale alterations. Those who wish may be able to make flames die, the earth rot, the winds die, and the seas grow rough, if they are willing.
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The Crystals also respond to [[Light]] or [[Darkness]]. They may shine or dim with great concentrations of such are nearby, or resonate with nearby Hearts (whether that of a world or a particularly strong person) that are compatible. The Crystals which currently exist in the World of Ruin have no inherent Darkness or Light alignments of their own.
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==Crystal Creation==
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Creating a small Crystal may be possible, though gathering enough power in a reasonable time frame will likely cause damage to the environment. A larger Crystal on the scale of the Four would require enough energy to throw an entire world into chaos. A manufactured Crystal will also take on an affinity towards Darkness or Light based on the person who creates it.
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==Crystal Destruction==
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The problem is not destroying the Crystals, as they enjoy no particular defenses. The issue is that the destruction of one of the great Crystals would cause widespread devastation that would inevitably annihilate anyone who tried. Most who hold the Crystals also consider them far more useful intact than not.
  
 
== Locations ==
 
== Locations ==
* Water: [[Baron]]
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* Water: [[Avira]]
 
* Wind: [[Tycoon]]
 
* Wind: [[Tycoon]]
 
* Earth: [[Mt. Bur-Omisace]]
 
* Earth: [[Mt. Bur-Omisace]]

Latest revision as of 08:09, 13 March 2014


The Crystals of the Elements have been a fixture of the Worlds that make up the World of Ruin for uncounted ages. For some, they are objects of veneration. For others, they are powerful sources of elemental power. What all can agree on, however, is that they are powerful.

The creation of the original Crystals are a mystery that remains yet unsolved. They are repositories of elemental power that those versed in the proper magics or technologies can tap into for tremendous effects… As long as they involve that element. The Crystal of Fire is not useful for sailing the ocean… Unless you’re using it to power an internal combustion engine.

Properties

The Elemental Crystals are powerful pools of elemental energy. Anyone trained in the uses of magic (or advanced technology) can tap into the Crystals to do anything that the element could reasonably be expected to do. Fire can burn or melt things, provide combustion. Air can alter the weather and create storms. Water can exert control over the ocean or other bodies of water. Earth can make lands fertile or barren or reshape the landscape. Those who can make use of Sorcery or powerful Technology can engage in wide-scale alterations. Those who wish may be able to make flames die, the earth rot, the winds die, and the seas grow rough, if they are willing.

The Crystals also respond to Light or Darkness. They may shine or dim with great concentrations of such are nearby, or resonate with nearby Hearts (whether that of a world or a particularly strong person) that are compatible. The Crystals which currently exist in the World of Ruin have no inherent Darkness or Light alignments of their own.

Crystal Creation

Creating a small Crystal may be possible, though gathering enough power in a reasonable time frame will likely cause damage to the environment. A larger Crystal on the scale of the Four would require enough energy to throw an entire world into chaos. A manufactured Crystal will also take on an affinity towards Darkness or Light based on the person who creates it.

Crystal Destruction

The problem is not destroying the Crystals, as they enjoy no particular defenses. The issue is that the destruction of one of the great Crystals would cause widespread devastation that would inevitably annihilate anyone who tried. Most who hold the Crystals also consider them far more useful intact than not.

Locations