Faruja Senra
Faruja Senra | |
---|---|
Appearance | |
Age | 23 |
Species | Burmecian |
Sex | Male |
Height | 5'1 |
Weight | Undefined |
Background | |
Series | Final Fantasy IX |
Combat Styles | Holy Dragon Knight |
Hometown | Burmecia |
Group | Church Of Glabados |
Occupation/Job | Knight Templar |
Force: | Wandering Force |
Quote | |
Though abominations stalk every city and hamlet, Heresy works its insidious poison into hearts and souls, and greedy Kings and Nobles consume ‘till their bellies burst, we must have faith! For Faram and His Servants of the Divine Son will cleanse these evils! | |
Recent Events | |
After assisting the fight against a Heartless incursion, Faruja is investigating Traverse Town and nearby portals for his Church masters. |
History
Born the son of ranchers who raised wyverns near the City of Eternal Rain, Faruja grew up knowing the scaled beasts and the life of a farm-boy as well as the city-life during his family's trips to the nearby City. The beasts being used by the local military, as the Burmecian grew up, the young nezumi began to desire more than a simple farm life. Enlisting in the army as soon as he was of age, Faruja quickly excelled in his new life alongside his wyvern partner; so much so, that only his common blood kept him from the ranks of the Royal Dragon Knights.
Placed into the lesser-known Aerial Assault Corp, Faruja patrolled the areas around Burmecia and within the City alternatively as part of his duties and on-the-job training. Particularly, patrol of the more crime-filled and less wealthy areas fell to him and his companions. Seeing the underbelly of Burmecia deeply effected the young nezumi, upon realizing how lucky he had things. Pleas to his superiors fell on mostly deaf ears, most higher-born officers caring little to waste time on improving the lives of the downtrodden. Slowly, the Burmecian's contempt for his country's upper classes simmered.
After an attack on him and his fellows by local gang-members left most of his squad injured as well as the gangers dead, Faruja would find himself in a small shrine to a local religious group; the Sisters of Redemption. The small group was best known for its acts of kindness and charity to the poor, the Sisters quickly taking in the injured and frustrated Burmecian. He quickly took to the religion's tenants of equality amongst all nezumi, a kind divine being, and sharing of wealth with the needy. After recovering and returning to his unit, he fell back into his role with a refreshed spirit; a common sight in the shrine from then on. His conversion to the religion happened not long after, and he took up the skills of White Magic from the Sisters. Though skeptical of the cult and somewhat wary of its teachings, his superiors didn't object after seeing the reduction of casualties his newfound skills brought.
His wavering patriotism and faith in his ultimate liege wasn't to last. When Alexandria's combined forces of soldiers, heartless, and Black Mages swept through the City, the King and his Royal Dragon Knights fled even as the common citizenry died; a damning betrayal in the nezumi's eyes. Patriotism crushed, and anger at his monarch and those high-born flaring, he cared only for the survival of his companions and the few citizens not already dead. Eventually arriving at the shrine he'd come to love, Faruja and his squad fought valiantly to secure the escape of the Sisters and the poor that followed them. His companions were cut down all around him as he fought, the Burmecian being the only one to survive. Permanently scarred by flame from the attack, he very nearly died, a prayer on his lips.
One that would be answered. When he next awoke, he found himself in a bed and a healer of the Church of Glabados at his side. He had been torn from his own world into the World of Ruin, right on Mullonde's doorstep. Saved by a kind Priestess, Faruja's realization of this miracle as well as the similarity to a prophecy from his own religion put the rat upon his knees in prayer. As healed, he learned more of the Ajoran's religion; and in the end, converted upon realizing both the opportunities it presented as well as the uncanny similarities to his own. Trained and anointed after recovering, he quickly proved an asset to the Church in the initial chaos of the World of Ruin's formation; soon named a Temple Knight.
Personality
Faruja is honorable and passionate in everything he does. Quick to love, and quick to hate, he is not a person known for doing anything half-way. Only experience in war tempers his fiery and zealous nature enough to avoid recklessness...usually. More inclined to passion than reason, he is not devoid of reason regardless, and is an effective leader of others on a small scale. His style of leadership is very much a 'lead from the front' sort, and ill suited for grand maneuvers seen from rear echelon commanders.
Outwardly he tries to appear a typical Templar; faithful, charitable to the poor, self assured, and strong. While these traits are certainly part of the Burmecian, he isn't nearly as strong and self assured as he'd like to project. His faith in the Church and his people as a whole are the bandages that keep him together as a person. The wounds of Alexandria's attack on his country, both physical and mental, as well as his King's perceived betrayal run deep indeed.
To his enemies, he fights will all of the fiery zeal of any religious warrior. Retreat without orders to do so is inconceivable to the Burmecian, unless it violates his oaths to protect the faithful. To attack from behind, or the use of poisoned weapons, utterly dishonorable. Straightforward and honest, Faruja faces his enemies that way whenever he is able. To gain victory in an honorless way is worse than defeat, for it not only shames himself but the Church he now serves. Worst of all, the Burmecian is dogged; rarely giving up on a task. Once he has decided a person is a threat to Church, race, or friend, he won't give up on being a thorn in their side while he can manage it.
To his allies, Faruja is dependable, honorable, and loyal. His temper and intolerance for things that go against the Church's tenants, however, can prove a difficulty for anyone siding with the Burmecian. So too can his hatred of Alexandria's leaders, his thoughts of revenge for the fallen easily able to lead the Knight Templar down a dark road.
Abilities
-Physical-
Burmecian: As a Burmecian, Faruja is agile, dextrous, and given his small size, quite quick on his feet. He also possesses a great sense of smell and hearing, making him an excellent tracker by extension, given a scent to look for.
Dragon Knight: Faruja is a highly trained Dragon Knight, and thus, is fairly hardy, physically fit, as well as strong. Most notably, his training has enhanced his kind's natural leaping capabilities to levels utterly beyond most humans. This ability features heavily in his combat style. Also, he is well trained in nearly all forms of polearm, from spears, to javelins, to heavier weapons. He has a preference for tri-pointed spears for dealing with light to medium armored combatants and monsters, while employing a large axe-like polearm against heavier armored opponents.
Survival: Faruja, though only of average physical durability amongst his fellow Burmecian Lancers, has a remarkable ability to survive wounds that would kill many others, through sheer force of willpower. He is aware of this, and often uses it to his advantage in combat.
Pain Tolerance: The life of a soldier, as well as the wounds he received in Burmecia's destruction, have afford Faruja a high degree of pain tolerance. Unfortunately, due to those very wounds and their psychological effects, fire tends to bypass this more than other types of damage.
-Magical-
White Magic: Faruja is a highly capable healer, especially in the magical arts. Having a natural talent for the art, and well practiced besides, he has access to high level and varied curative spells; given his nature, however, he tends to over healing out of pure concern for his allies. He also is capable of the Warp spell, allowing him even greater mobility during combat. An offshoot of Warp allows him to invert the process: bringing objects, weapons, and even his own companion Arista to him with the proper incantation. However, this requires him to have previously marked them for such, and cannot cross world barriers.
Skills/Other
Holy Spear: A unique skillset developed by the Church of Glabados, it involves channeling faith, zealotry, and willpower into physical form. These attacks often, in addition to the advantage of increased range, can confer negative effects upon the recipient if their defenses prove inadequate in resisting them. Generally divided into skills that destroy or weaken equipment and those that effect body and mind, Faruja's variant of the skillset studies both. He has developed his own unique techniques used in conjunction with his leaping abilities, unifying the Dragon Knight and Holy Knight skill sets.
Soul of Light: Faruja is strongly aligned with the Holy element down to his very soul, though on the more zealous and dangerous side. When truly angered or otherwise riled up, this manifests in a white glow about body and weapon, growing particularly strong during his more powerful Holy Spear techniques. Those with good senses to the elements, or other such mystical senses may be able to sense this alignment; often coming across as a blinding, almost searing light.
Farm Rat: Faruja grew up on a ranch, and has the associated skills and work ethic. Specifically, his family raised wyverns, and he is thus knowledgeable in the area of their raising, training, and keeping.
Cooking: Though only a modest cook in general, Faruja does have a talent for cooking eggs; a byproduct of his family's occupation. His skills here would no doubt make Gaston a happy person.
Trance: Like many in his world, particularly strong emotions and dire situations has the potential to unlock abilities inherent to one's inner being, in a state known as Trance. Faruja, like many warriors, has heard rumors to this ability but he personally takes them as just that; rumor. He is unaware that he possesses this capability himself, the effects of which on the Burmecian remains to be seen.
Arista: A large, white-scaled wyvern capable of flight. Her breath can not only heal, but purge poisons and other bodily ailments. She is large enough to carry three moderately sized persons. Despite her benevolent ability, Arista herself is notably arrogant, rude, sarcastic, and often violent to those she deems enemies despite Faruja's best efforts at raising her. She is, however, undyingly loyal to Faruja himself and sees him somewhere between a child and little brother role. Highly intelligent, she knows both common and her own kind's language, but only rarely deigns to communicate in a 'lower' language...usually to insult someone. Faruja himself knows the language of the wyverns and can speak it fluently. In battle, the pair act as extensions of one another, to an often frightening degree of coordination.
Faith: Perhaps his greatest strength, Faruja's faith in the Church and it's tenants are nearly unshakable. It is this faith that keeps the Burmecian from unwraveling after the wounds of Burmecia's fall, and the betrayal of his people by his own King he believes the man committed. This has been only encouraged by the Church, and the fires of faith stoked into a true believer.
-Weaknesses-
Phobia - Fire: Faruja, after being burned by Alexandria's Black Mages, and nearly slain has developed a phobia of fire. It mostly extends to the magical variety produced by mages and monsters. Smaller campfires are within the realm of his tolerance, but raging infernos can cause the otherwise brave Knight to hesitate. His conflict with the element is deep indeed, his reaction often varying from outright fear to reckless destruction of the element's source.
Burns: Faruja has suffered deep burns over much of his face and chest. Highly painful, he keeps them bandaged to prevent infections. Despite all best efforts, they healed poorly, and occasionally plague him with debilitating bouts of burning pain...usually at the worst possible times.
Arcane Inept: Magical studies such as that of Black Magic are utterly beyond the Burmecian. While intelligent enough, he does not possess the proper mindset to learn these abilities.
Allies and Enemies
Allies
Church of Glabados: "Though by different names, I knew the Almighty even back home. He saved my life, and placed me amongst His Divine Servants. I serve the Church in all things, may it lead the nezumi upon the path of righteousness!"
Enemies
Kingdom of Alexandria: "Butchers, murderers, foul Heretics! You who dance with Demons, slay the innocent and guilty alike! Turn from darkness, oh citizens and Repent! Your leaders shall roast upon a pyre, Lord willing. Take care that you do not follow them!"
Acquaintances
Ivo Galvan: "Polite enough, and wielded a blade well. No lack of talent, in this strange city it seems."
Jack Skellington: "Touch not the pure, oh spirit! Find your rest, and unquiet the innocent no longer!"
Katyna: "A graduate and Dame of the Magical Academy of Gariland. Quite a prestigious military school, all told, though her attitude is not what is oft expected of a soldier. Refreshing, honestly, to see a Knight parting with her mask of rank. Kind, as well, without wounding a fellow knight's pride. Commendable. May you find your lost comrade. Any ally of a fellow Templar shall have my steel as they need it."
Lily: "Neither name nor knowledge has the Lord gifted you. An empty vessel, may your heart be filled with True Faith dearest girl! A true clean slate."
Maira: "...Why? Why does it have to be flames!? Damnit! Just...just be careful. Please."
Morgan Albaste: "A kind Lady, with most curious ears. To offer assistance to a mere Temple Knight such as I? Truly, the Lord's own spirit is within this one! My debt to you, M'Lady Albaste, shall be repaid."
Nagetta: "A Lamia. Naught more should I say, were this my home. But a craven, devouring beast this one is not. Intelligence...perhaps even Faith, or virtue resides in this scaled Lady. With so many worlds...mayhap one exists where we of dragon's kin are but monsters that prey upon lamia. Though a deep, primal fear strikes me in your presence...I shall overcome with Faith! For intelligence is a gift of Faram, and thus we are Brother and Sister!"
Pixi: "In dire need of a lesson in manners. Yet, willing to risk her life for children. With just a little correction, and guidance..."
Priel Aylin: "Demons are not to be caroused with! Greed as well? The path to heathenry and Heresy, M'Lady!"
Raiya Fujihara: "Lady warrior, for whom do you wield a blade? Efficient and swift."
Reize Seatlan: "Commendable bravery in one so young. He has the making of a good soldier or Knight. Perhaps he can be shown Faram's Light?"
Well Dressed Man (Scar): "A normal enough human. Still...something about him makes my fur stand on end. Odd."
Zeke: "Ser Fawkes! One who calls himself mere merchant, I see within you faith and bravery! A Templar in all but name. Let us set sail. We've work to do!" Yuna: "For all of your pious words, kind heart, humility, and honesty...I tremble, and am /shamed/ next to you. Oh Summoner, caller of Legends, you who would commit yourself to Pilgrimage of most Holy purpose! My prayers are with you, for surely the Lord guides your steps. Ahh, and but what lies beneath such warmth, grace, and love given us by the Lord? Steel unbending! But be warned, kind Lady. There is much to be said for bending against a storm, where even steel twists and shatters. The fear that touches my heart, is that you shall not bend when you must, and your Pilgrimage ended prematurely. May we meet again, and your fellows guard you well."