Forces
A Force, or Alignment as it may be referred to at times, is not so much a character's intentions, but the actions they take.
Their Fate, their Destiny, the Divine Providence - whatever it may be, they are inevitably tied to either of three groups; Those who seek the restoration of the worlds which have fallen at the hands of the heartless, those who seek - or whose actions inevitably will result in - their fall, or those who are either too wavering or complex in mind to be defined by the other two.
A character will be in one of these upon creation, and is 'unlikely' to change from Force of Restoration to Force of Ruin - and vice versa - although it is not an impossible occurrence. It is what ties all these together in the grande scheme of things. Narratively, it are these who are most likely to 'join forces'.
There will be situations where those of the Restoration alignment will stay out of a fight if they don't agree with their Group's Ruin decisions or may even seek to temporarily join the other side in such a conflict. It's 'reasonably' for this to happen at times - within reason.
In very basic terms, this also means that, if you are a citizen of Vector, you might be in a 'Ruinous' group, but still be 'good' yourself. Association does not make an alignment. It's the actions your character takes, or will take! If you are unsure of your character's eventual intention of fate, we suggest to list as Wandering Force.