Difference between revisions of "Beat's Pins"

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(beat's pins with thanks to Shiki for letting me stea-- use her text/template)
 
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   <th>[[File:Player pin7.png]]</th>
 
   <th>[[File:Player pin7.png]]</th>
   <th colspan="3" align="left">Beat's Player Pin marks her as a participant in the Reaper's Game. It is her badge of participation, and if another person touches it, it can be used to form a Pact with them, granting them increased combat effectiveness against Noise and Taboo Noise. It also has a unique ability, hereafter referred to as a Psych: its ability is Scan, which allows Shiki to telepathically scan the surface thoughts of non-Players, and to see the unique sigils which denote a buildup of Noise.</th>
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   <th colspan="3" align="left">Beat's Player Pin marks him as a participant in the Reaper's Game. It is his badge of participation, and if another person touches it, it can be used to form a Pact with them, granting them increased combat effectiveness against Noise and Taboo Noise. It also has a unique ability, hereafter referred to as a Psych: its ability is Scan, which allows Beat to telepathically scan the surface thoughts of non-Players, and to see the unique sigils which denote a buildup of Noise.</th>
 
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   <th>[[File:Fusion_Pin.png]]</th>
 
   <th>[[File:Fusion_Pin.png]]</th>
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<th>[[File:Pin_202.png]]</th><th>[[File:Pin_203.png]]</th><th>[[File:Pin_204.png]]</th>
 
<th>[[File:Pin_202.png]]</th><th>[[File:Pin_203.png]]</th><th>[[File:Pin_204.png]]</th>
 
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<th colspan="4" align="center">These three pins allow Beat to use the Apport psych, bringing objects crashing to the ground from the upper atmosphere. By using more pins he can make bigger objects fall at a faster rate.</th>
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<th colspan="4" align="center">These three pins (Microcosmic, Cosmic and Macrocosmic Pull) allow Beat to use the Apport psych, bringing objects crashing to the ground from the upper atmosphere. By using more pins he can make bigger objects fall at a faster rate.</th>
 
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   <th>[[File:Flower_of_flame.png]]</th><th>[[File:Pin_196.png]]</th>
 
   <th>[[File:Flower_of_flame.png]]</th><th>[[File:Pin_196.png]]</th>
 
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   <th colspan="3" align="center">These two pins allow Beat to use the Explosion psyche, which causes a designated area to suddenly explode with tremendous power while splitting fireballs. When both pins are used the power doubles.</th>
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   <th colspan="3" align="center">These two pins (Flower of Flame and Flower of Fire) allow Beat to use the Explosion psyche, which causes a designated area to suddenly explode with tremendous power while splitting fireballs. When both pins are used the power doubles.</th>
 
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<th>[[File:Heavy!.jpg]]</th>
 
<th>[[File:Heavy!.jpg]]</th>
 
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<th colspan="4" align="center">These five pins that combine to spell the word Heavy! are a combination of Massive Hit and Grave Marker psychs. Massive Hit permits Beat to store energy in his body or skateboard and unleash it at once in a more powerful attack, Grave Marker allows Beat to collect enough strength into his hands or skateboard to smash through the ground when falling. By combining these pins together Beat can unleash an awesome combo he has appropriately nicnamed Heavy!</th>
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<th colspan="4" align="center">These five pins (Kewl, Dope, Wild, Fly and Fresh Line) that combine to spell the word Heavy! are a combination of Massive Hit and Grave Marker psychs. Massive Hit permits Beat to store energy in his body or skateboard and unleash it at once in a more powerful attack, Grave Marker allows Beat to collect enough strength into his hands or skateboard to smash through the ground when falling. By combining these pins together Beat can unleash an awesome combo he has appropriately nicnamed Heavy!</th>
 
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   <th align="center">Lazy Bomber gives Beat access to the Time Bomb, a non-damaging psych that is used to slow the opponent's reactions down t a crawl.</th>
 
   <th align="center">Lazy Bomber gives Beat access to the Time Bomb, a non-damaging psych that is used to slow the opponent's reactions down t a crawl.</th>
   <th align="center">Respect is an unbranded Psych that gives Beat access to the Shcokwave psych, allowing for quick strikes with his skateboard that can knock the enemy back.</th>
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   <th align="center">Respect is an unbranded pin that gives Beat access to the Shcokwave psych, allowing for quick strikes with his skateboard that can knock the enemy back.</th>
 
   <th align="center">Diss lets Beat inflict Blight on his opponent, usually using a puncturing taunt to reduce their effectiveness in a fight in some way!</th>
 
   <th align="center">Diss lets Beat inflict Blight on his opponent, usually using a puncturing taunt to reduce their effectiveness in a fight in some way!</th>
   <th align="center">The Wild Boar pin has no psych but is the key to Beat using the rest of his pins at peak performance. Since he mostly uses all pins from the same Brand, it also allows him to show his Wild Boar Pride and combine the powers of all his pins into one mighty combo!</th>
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   <th align="center">The Wild Boar pin has the Resonance psych and is the key to Beat using the rest of his pins at peak performance. Since he mostly uses pins from the same Brand, it also allows him to show his Wild Boar Pride and combine the powers of all his pins into one mighty combo!</th>
 
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Revision as of 09:55, 10 November 2012

Player pin7.png Beat's Player Pin marks him as a participant in the Reaper's Game. It is his badge of participation, and if another person touches it, it can be used to form a Pact with them, granting them increased combat effectiveness against Noise and Taboo Noise. It also has a unique ability, hereafter referred to as a Psych: its ability is Scan, which allows Beat to telepathically scan the surface thoughts of non-Players, and to see the unique sigils which denote a buildup of Noise.
Fusion Pin.png The blank Fusion Pin was given both to Beat and Rhyme by Mr. Hanekoma. Although it exhibits no power on its own, if Beat has a Pact with another person, then it allows them to use a Fusion attack. This is a coordinated combination assault which raises in power and scope depending on the bond with another person.
Pin 202.pngPin 203.pngPin 204.png
These three pins (Microcosmic, Cosmic and Macrocosmic Pull) allow Beat to use the Apport psych, bringing objects crashing to the ground from the upper atmosphere. By using more pins he can make bigger objects fall at a faster rate.
Flower of flame.pngPin 196.png
These two pins (Flower of Flame and Flower of Fire) allow Beat to use the Explosion psyche, which causes a designated area to suddenly explode with tremendous power while splitting fireballs. When both pins are used the power doubles.
Heavy!.jpg
These five pins (Kewl, Dope, Wild, Fly and Fresh Line) that combine to spell the word Heavy! are a combination of Massive Hit and Grave Marker psychs. Massive Hit permits Beat to store energy in his body or skateboard and unleash it at once in a more powerful attack, Grave Marker allows Beat to collect enough strength into his hands or skateboard to smash through the ground when falling. By combining these pins together Beat can unleash an awesome combo he has appropriately nicnamed Heavy!
Lazy Bomber.png Respect.png Pin 205.png Pin 206.png
Lazy Bomber gives Beat access to the Time Bomb, a non-damaging psych that is used to slow the opponent's reactions down t a crawl. Respect is an unbranded pin that gives Beat access to the Shcokwave psych, allowing for quick strikes with his skateboard that can knock the enemy back. Diss lets Beat inflict Blight on his opponent, usually using a puncturing taunt to reduce their effectiveness in a fight in some way! The Wild Boar pin has the Resonance psych and is the key to Beat using the rest of his pins at peak performance. Since he mostly uses pins from the same Brand, it also allows him to show his Wild Boar Pride and combine the powers of all his pins into one mighty combo!