Eric B. Mimsy III

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Eric Bartholomew Mimsy III
Appearance
Age 24
Species Burmecian
Sex Male
Height 6'0"
Weight 130 lbs. (approx.)
Background
Series Final Fantasy 9
Combat Styles Black Mage
Hometown Burmecia
Group Unaffiliated
Occupation/Job Noble/Merchant/Trickster/Hobbyist Magician
Force: Wandering Force
Quote
Having the best of everything isn't all it's cracked up to be - it makes all the small happiness in the world seem such a trifle.
Recent Events
Discovered lightcycles and loves them - God/Faram/etc. help us all.

History

Eric Bartholomew Mimsy III was born into gold-gilded, richly extravagant, silver-spoon-in-mouth hell. His parents, being entirely concerned with promoting the status of the Mimsy family, raised their four children to be impeccably well-mannered, clean, and disciplined. They paid special care to the tutoring of their eldest, who unfortunately happened to be Eric himself. For the first dozen or so years of his life, he went along with their demands on his youth in a desperate bid for their approval, learning every skill they threw at him no matter how much it dragged on his soul. He showed some small promise in the art of Black Magic at a young age, and his parents insisted on him learning from a master. Although he was at that point exhausted from the extensive studies he was already undertaking, he relented to their wishes, but he took to Black Magic very quickly and began studying it out of sheer enjoyment rather than obligation. When he was twelve years old, he and his siblings were taken to a party at the royal palace, where he was presented to His Royal Highness, The King of Burmecia. Eric, feeling understandably nervous, immediately asked where the bathrooms were as he felt like being ill. Although his parents acted in good spirits and humor for the rest of the party, once they got him home they let him know just how disgusted they were with words that burned his ears to hear. His brothers watched on with haughty looks on their faces, while his sister merely stared at the floor.

From then on, his parents treated him with indifference regardless of how well he did, while their expectations and hopes shifted to his brothers, since his sister was the youngest and his brothers were a set of twins. Eric’s tutelage in Black Magic officially stopped there, but since he couldn’t bring himself to let go of the one thing aside from his parents’ approval that made him happy he studied in private, taking to the streets to practice his more rambunctious magic. It was there he gathered a following of admirers – children who had never seen displays of elemental magic before came to watch the young noble who could make fire dance between his palms. He basked in their admiration, coming up with increasingly spectacular tricks to impress them. Right up until he accidently set fire to one of the market stands. He’d put it out straight away, but it had burned so large so fast that all of the merchandise on display had been destroyed and the stand scorched black, so his parents were informed of the damages by the city guard. Even more admonishments were rained on his head for his carelessness and, more important to them, his fraternization with commoners. He was told never to associate with commoners again, to which he promised, since his audience had all either fled, ratted him out, or glared at him in hatred. He figured they thought he’d done it on purpose, and with the rumors flying around his thinking was only confirmed. But they were just rumors – his parents easily stomped out the blight on their name, and no charges had been brought forth.

Eric spent years afterward trying to be as unnoticeable and unobstructive to the glory of the Mimsy name as he could. Then, almost two years ago, his resolve on this snapped. The reasons for this were quieted, but the resulting row had Eric packing his bags and taking off to Lindblum on an airship. He spent a year building a small business there – a store which specialized in interior décor – before coming back to try his luck in Burmecia. He’d been walking out of the merchant’s district, having just purchased some merchandise he hoped to sell in his new store and furnishings for his possible new home, when the first explosion in the Alexandrian attack occurred. He does not recall what happened next, but he was whisked out of his world through darkness and deposited into this one with battered clothes cloaked in the smell of ash, one seriously bad headache, and his magic mysteriously sputtering on empty.

Personality

The first thing one should realize about Eric is that, for all his appearance of classiness, he is foremost an imp and a trickster. He is rather indiscriminate in this fact – whether you’re friend or foe, rich or poor, powerful or weak, he will almost always be finding some way to push one’s buttons or test the limits of one’s patience. He’s seldom entirely direct or honest about anything, playing his cards close to his chest while letting others assume what they want about him. He also very, very, very much likes to show off, especially with his magic. In fact, he has thus far used his Black Magic more often for entertainment and convenience than for actual combat, to the point that any decent Black Mage should probably smack him. It appears his goal in life right now is mostly to have fun.

In all honesty, Eric would like to have a friend and be a good person, but he views himself as inadequate in both regards and uses his flippant, careless façade to keep others from expecting anything of him. Or perhaps it’s a test to see who’s putting up with him for potential money or self-gain, who’s got the patience to deal with him, and who genuinely wants to stick around in spite of his behavior. He actually rather admires those who possess virtues he finds himself lacking, even while he’s teasing them to within an inch of their patience. Although he has been a merchant for almost a year now, he has a peculiar habit of sometimes goading shopkeepers into charging him higher prices, and as strange as it sounds this actually is on purpose – he typically does this when he feels a merchant or craftsman is cheating themselves out of what they and their merchandise are worth. If he can’t be successful in convincing the craftsman that he’s an evil, pompous noble who needs to be overcharged, his typical strategy is to give the merchant more money than was charged and leave in a huff before they can say anything. When push comes to shove, he will come to the aid of those that he would consider friend or those he recognizes as deserving of and needing defending, even complete strangers. He just tries as hard as possible to pretend he’s only helping because he just feels like it, putting on a devil-may-care attitude even as his heart pounds in gibbering terror.

Abilities

-Magic-

Black Magic: He uses it more often for parlor tricks and his own convenience than actual combat, but one must not underestimate his proficiency in wielding it offensively when required. He’s also been adding to his mental cache of spells since the fall of Burmecia, his most recent acquisition being a tome of Teleport, which he’s looking forward to putting to use in humoring himself while pestering others.

-Physical-

Burmecian: Although not even remotely of a melee class, his race’s natural talents provide him with high agility, which he uses to become a magic-throwing Dodge Monkey. This makes up for his paper-thin defenses, but only if he manages not to get hit, for his physical defenses really are lacking, and his mobility is significantly hampered by pain.

Uncanny (Magical) Accuracy: Honed to a fine point over years of doing parlor tricks with his magic for sheer fun, he can land a spell almost anywhere from any distance his magic can propel it.

-Other-

This Little Light of Mine: If one has the vision with which to see spirits, looks hard enough, and is lucky, they can see a tiny, incandescent little sphere of white light following Eric everywhere he goes. This little light does nothing, and he can’t see it himself, but it follows him doggedly nevertheless, hovering vigilantly at his side while emanating a sense of worry and pleading with the universe. On occasion, he twitches an ear and looks nervously in its general direction, but generally shrugs off whatever nerves the benevolent presence gives him.

Beserker Mage: A powerful multi-elemental attack that gives his natural magical abilities a boost. He is at present unaware he even has this ability. See Flaws – Sleep-casting

-Flaws-

Low Pain Tolerance: Living a life of luxury doesn’t exactly prepare oneself for the occasional scrapes and bumps of normal life, nevermind the more significant wounds of battle. Although he had a crash-course in pain he’s too terrified to remember, his pain tolerance is somewhere annoyingly close to ‘Mommy I have a booboo’, even by his own standards. Although something as small as a paper cut or tiny splinter only serves to irritate him, anything like a small cut from a knife will send him in some form of unmanly tears to the nearest nurse or healer at the first reasonable opportunity. However, it is surprising what will make him pick himself up and rush headlong back into the fray with magic ablaze. Perhaps living in this uncertain world will toughen him up a bit.

Sleep-casting: There are very few nights that pass for him nowadays without some magical mishap or other, and typically the mishap involves scorched furniture. Screaming the name of a girl he doesn’t even remember, he goes straight into Beserker Mage mode and starts casting all of his magic at the surrounding area in wild, blind, grieving rage. It seems to mainly be triggered by a recurring nightmare, and can sometimes be kept at bay if he exhausts his magic reserves before he goes to sleep, but since sleep replenishes those reserves it is far from a guarantee.

Phobia – Alexandrian Black Mages: Although some nezumi fear the magic wielded by those that devastated Burmecia, Eric fears the wielders of that magic. This fear manifests itself as anything from a frozen, staring stance drenched in cold sweat, to gibbering terror, to outright fleeing, to a partial or full repeat of what happens when he Sleep-casts. It appears that these demons have at least something to do with his night-terrors…

Phobia – Heartless: Look too similar to Alexandrian Black Mages and were involved in the attack on Burmecia, but he’s not quite as afraid of them (yet).

Relationship Chart

Family

Name Status Opinion
Laurana "Laurie" Celene Taylor Sister (NPC) "..... I fear I have wronged you too greatly to expect your forgiveness, even if I had only the best of intentions at the time. I should have known better, and I hope that you yet live that I might make amends for my ignorance..."
Johnathan Taylor Brother-in-law (NPC) "...I only wish I'd seen the goodness in your heart sooner, and pray that you somehow survived, but as a guardsman... you would have been at the fore of the defense, wouldn't you?"

Friends

Name Status Opinion
Mogina Housekeeper (NPC) "What incorrigible staff I keep! Although I suppose I would be alone in the world if not for you..."

Acquaintances

Name Status Opinion
Faruja Senra Helpful! "You are a good and honorable nezu, and I am most grateful for your assistance... but I will have a most delightful time finding out just how far your patience will go..."

Blood Relatives

Name Status Opinion
Eric Bartholomew Mimsy II Father (NPC) "..... We may share a name, you may have my fear, but you will own me no more!"
Celene Norena Mimsy Mother (NPC) "You never really loved us, did you? True, you certainly went through the motions in raising us, but... I've since learned that mothers actually /protect/ their children, even from their husbands..."
Cedric Connor Mimsy Brother (NPC) "Hah! You change religions faster than I sell furniture! I have no respect for a nezu who cannot decide even on his own principals! ...although I suppose your principals are entirely political, aren't they?"
Derrick Rowan Mimsy Brother (NPC) "You... You are as adept at crafting the opinions of others as our father, but I still know you from when we were children. Have you really transformed into an honorable dragoon?"

Enemies

Name Status Opinion
N/A N/A N/A

Logs

Lamia Seekers August 13th, 2013 Kidnappings lead Faruja and his considerable posse to investigate rumors of Lamia mischief.
Welcome To The Grid August 7th, 2013 After weeks of work, Beck has finally repaired the laser. However something goes horribly wrong. The moment the laser is powered, it starts digitizing every single person in the room. At long last the programs have returned home however? Can they get their user friends out alive?!
A Noblerat Drops In July 28th, 2013 Faruja Senra is enjoying some beer at the Wildkat Cafe when a most unexpected visitor literally drops into a nearby alleyway. Burmecian nobleman Eric Bartholomew (Mimsy the Third) has only just reentered normal existance, with little recollection of Burmecia's fall at the hands of Alexandria save the initial explosion. After explaining the situation over beer (and being nearly incited to maul the man for a brief moment) Faruja offers to help Eric get back to his home in Lindblum.

Cutscenes

No logs submitted yet.