Zia
Zia | |
---|---|
Age | Adult (Unknown) |
Species | Gargoyle |
Sex | Female |
Height | 5'6" |
Weight | Skinny |
Background | |
Series | Gargoyles |
Combat Styles | Wind Mage |
Hometown | Scottish Highlands |
Group | Unaffiliated |
Occupation/Job | Freelance Scavenger and Part-Time Architecture |
Force: | Wandering Force |
Quote | |
"Sometimes, when yer path isnae clear. All you can do is close yer eyes and go where the wind takes ye." | |
Recent Events | |
Having lost her world, Zia is surprisingly not set adrift like some others. Instead, she's currently staying with the Shard Seekers, with plans to figure out what is happening to the worlds, and what she can do to stop any others from being lost. |
Profile
The last born of a once-great clan, the story of how a single Scottish gargoyle came to live in upstate New York is a long one, with many nights far darker than her days. Yet, where there is darkness, there is also light. It was by sheer accident that a rich collector's wife fell in love with a statue while visiting a village outside Stirling, only to discover that when she arrived home, it was not a statue at all. Since then, Zia has lived on the outskirts of Manhattan, scavenging for what she needs to survive. Clever and wary, she's managed to stay clear of both the humans and gargoyles within the city. Yet, when her world came under threat, she found it impossible to stay a recluse. There are some things worth fighting for.
Skills
Albino Magical Girl, Scottish Lass, Dark and Troubled Past, Well Guarded Secret, Sorcerer's Pet, Spell Books and Claws, Beware the Quiet Ones, Slow to Trust, Mistaken for A Garden Sculpture, Scavenger, Salvager, Dumpster Diver, It's Just A Little Dirty! It's Still Good!, Wind Caller, Storm Sense, Clanless Rogue, Trouble Magnet, Reluctant Hero
Personality
Like so many who have gone through many trials at a young age, Zia carries with her a subtle sort of vulnerability. She has been through a great deal, and the events of her past are not things you recover from without having some strength of heart to carry you forward. While gargoyles are not creatures who tend to live in the past, sometimes it does catch up to her, especially on those quiet nights when the sounds of the city wander into her dreams. The sky has always been her solace - the guiding stars so dimmed now due to the light of the Manhattan skyline, and yet sometimes if she stares hard enough, she can remember them as they once were.
While Zia is certainly a survivor - one of those who manages to get through whatever life throws at them, she is also quite lonely. She still remembers what it was like to have a family, though it has been a great many years since anyone has reached out to give her a home or offer her anything in the way of comfort. Yet, she remembers what it was like with a basal sort of longing, like knowing love for such a brief time then finding it always out of reach. Gargoyles are, by nature, social creatures who prefer the safety of a clan to life alone, and yet with so many years by herself, there are some walls she has put up to keep others out. The girl is cautious and careful, having known some of the worst that humanity has to offer.
So much of what she knows comes self-taught. Her father taught her how to read and write, which came in handy when reading was all that she could really do to pass the long nights. She's a clever one, quick to figure out most things that she sets her mind to and quick-witted enough to be able to find food and shelter within a city crawling with human beings. She might not be a wiz at modern technology like some, but Zia has managed to pick up some things, and since she sometimes has longer days than most, she often spends her free time reading or tinkering with things she finds that the humans have left behind.
For the most part, Zia remained caught in limbo. She had survived, but is that all there is to life? She hovered on the precipice, reluctant to join the fight against the Heartless, but also not wanting to see more destruction at their hands. In the end, when it came down to the fate of her own world, she finally took matters into her own talons and decided that some things are worth fighting for. One thing remains clear: She has a strong heart - one that is just learning how to fight, and still longs for everything she's lost.
Background
(Note: This is an edited BG which does not include some plot-points meant to be kept hidden.)
Gargoyles were not always creatures of myth and legend. They were once just as real as so many other beasts that roamed the dark of night. Some say that the first Gargoyles took flight in a time when humans were far more likely to have been the myths. A thousand years ago, when the first humans came to lay claim to the sea-side cliffs and give them the name Wyvern, a part of the clan that lived there refused to follow Hudson's decree to live with and protect the humans. Instead, they chose to continue to cling to their own ancient ways, setting out for lands where the humans had not yet reached.
Long after Wyvern had fallen at the hands of the Vikings, they remained, claiming high cliffs and distant reaches as their home, always moving on when humans got close enough to be a danger. Over the course of time, the small nomadic clan came to adopt others under their wings - usually refugees from fallen clans who had once been so many. One that had come to them was an odd looking gargoyle who carried with him a strange blue crystal, and a secret. He never told of where he had come from before, but his strange way of speaking clearly claimed him as a foreigner to Scotland's shores. In time, he came to be as accepted as any other member of the clan and even claimed a mate. It was with her lying in his arms that he finally told his story - of the lands his people once came from and the power that the crystal still held. Through the years, the secret was kept, even as the clan began to grow smaller and smaller. Every generation, some brave souls set off to find out what happened to the rest of the clans, never to return. There were fewer and fewer eggs in the rookery, and less places they could go to be safe from the encroaching reach of humanity. In the end, there were only a handful left, with only a single mated pair who still called the cliffs of their ancestors home.
It was into this tiny clan that Zia was born - the last of a lineage that dated back as far as that stranger who came to their shores, and further still to those who once left the so-called Wyvern clan before humans had given it that name. She spent her early years living with her two parents, elder brother, and aunt, who made up all that was left of the 'clan'. In the ancient ways, she was raised without having a name, although the familial relationships were obvious. Like so many others, her aunt had wished to travel elsewhere - wanting to find a mate of her own, and she convinced her nephew to accompany her. Afterall, what hope did he ever have of a future beyond growing old alone on the cliffs with his parents and sister? They were not the last to leave.
So much would happen in the years to come, starting with the loss of her parents, and ending at last with her capture by a human sorcerer by the name of Valen, who kept her in order to study the girl and possibly use her to further his own magic. It was through Valen that she discovered her gift for spellcraft, and that ended up becoming his downfall when she turned one of his own incantations against him. It was in one of his own notebooks that she first saw the name 'Zia'. For all that the man may have held her as a captive and had darker plans for her fate, he had given her a name with a singular meaning: Light.
She was older now, and smarter about things this time as she set out into the world. For nearly two years she survived, hidden from the humans. Of course, everyone makes mistakes, and the one that brought her to New York was falling asleep in a statuary store. The unique 'sculpture' was immediately bought up by a rich wife of a senator who decided that she just /had/ to have the creature for her garden. Imagine her surprise when she got the huge shipping crate home, only to find her sculpture came to life. The papers claimed it was a psychotic break, but the tabloids picked up the woman's hospital rantings about a 'little white monster'. One would think that it would be quite hard to adjust from a small town to a city existence, but she found one thing to be true for the most part, New York-ers never look up.
So, Zia lives as she always has, as a scavenger - scouring the streets for food and shelter. She's seen the others from time to time - the clan that calls the city home, but these ones seem to work with the humans - first atop the tall castle, and then within the clocktower. Yet, could she ever come to trust humans? Zia had seen their cruelty for so many years of her life, They had taken away her family. They had given her a name. But trust? Well, only time will tell.
Abilities
Items
- Crystal Heart: The blue pendant which Zia wears has been passed down for generations from an ancestor who once came from a distant land. It's origins remain unknown, but it seems to be an item with some power. She largely keeps it hidden and guards it as her family 'secret'. So far, she has told no one what the crystal can do, but for anyone who knows of her ability to forgo a gargoyle's stone sleep, it seems likely that the crystal is at the 'heart' of it.
Combat
- Gliding: Like most gargoyles, Zia has the ability to utilize her wings and the air currents to keep her aloft. This is not true flight, as it has some limitations. She is not able to take flight in close confines, or areas where there would be no wind or air to catch her. Her flightspeed is determined by the winds themselves, and generally not as quick as with those who have more full-fledged flight.
- Wind Caller: Zia is a natural-born mage. While she still depends heavily on incantations and spells, she has a natural ability with the winds. This, in some ways, bolsters her already wind-based magic, but also allows her simple feats like shifting the winds around her while she flies, or moving the clouds to see the sky beyond, or having some weather sense when it comes to impending storms.
- Dark Thread: While most of her weather-based magic comes from tapping into some thread of connection to natural energies, this has been somewhat tainted over time. What might have become an ability to utilize nature magic, has instead been corrupted into the ability to channel a darker variation. While she rarely uses these spells, there is a touch of that darkness that an acute mage might sense even in her weather magic.
- Sorcerer: Due to her experiences while captured by Valen, Zia has some limited knowledge of sorcery, and has access a couple of his stolen spellbooks/notebooks. She knows of one quite dangerous spell, which already got out of her control once. Due to this, she's unlikely to dabble with it a second time, as she has seen the after effects of a spell gone wrong. She does have a natural skill with sorcery, which Valen had been trying to tap in to, attempting to use the girl as a focus for his own magic, but as of now it is largely untrained. She does know one spell which has saved her tail a time or two, and that is a very simple 'sleep' incantation, which only seems to work on those weaker-hearted humans (NPCs) or those willing to accept it.
Non-Combat
- Scrounger/Salvager: Over the years, Zia has developed the ability to scrounge up what she needs to survive. Usually, this involves a lot of patience, watching and waiting in order to figure out when shops get rid of expired food or faulty goods. There is also a bit of cleverness involved, sometimes knowing just the right place to look for things. Give her a pile of scrap and she's likely to find something useful there. One man's junk is another's treasure.
- Music: Growing up, Zia was raised on her father's stories and ballads, and through him she developed a love of music. She has a good singing voice, but her real skill is with a homemade set of panpipes, which her father taught her how to make when she was still a child.
Combat
Stats | Rating |
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Physical Attack Power | Bad |
Magical Attack Power | Exceptional |
Physical Accuracy | Bad |
Magical Accuracy | Great |
Physical Evasion | Average |
Magical Evasion | Average |
Physical Defense | Average |
Magical Defense | Average |
Capabilities |
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Aerial Fighter |
Bright Eyes |
Rock Solid |
Shield Surf |
Bursts |
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Doublecast |
Either |
Lucky Striker |
Kinetic Barrier |
Actions
Action | Type | Element | Description |
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Airbreaker | Debuff | Air | Charges the air around her opponent, strengthening offensive spells against them. |
Creeping Frost | Debuff | Water | A slow-acting spell that causes painful ice to cling to the extremities. |
Air Blitz | Attack | Air | A quick attack used to get distance from her opponent and keep herself airborne. |
Electric Shock | Attack | Air | A shocking attack that drives the opponent to the ground and stuns them. |
Static Charge | Attack | Air | A charging attack which boosts her magical power while sending electricity at her opponent. |
Thunder Blast | Attack | Air | A blast of pure lightning which knocks the opponent away. |
Tempest Wind | Attack | Air | A powerful attack utilizing blades of condensed wind |
Spirit Force | Attack | Dark | An attack which utilizes concentrated magic, boosting defenses while attacking. |
Dark Cutter | Attack | Dark | An attack that channels darkness, resulting in sometimes unpredictable effects. |
Aqua Jet | Attack | Water | A lower level attack which uses water magic to remove positive effects on an opponent. |
Limit Break | Type | Element | Description |
---|---|---|---|
Force of Nature | Attack | Special | A high-level attack which utilizes a balance of elemental magics. |
Call Storm | Attack | Air | A high-level attack that summons up the power of a full-blown storm, threatening to sweep everything up in the destructive force. |
Soundtrack
General:
- "May It Be" © Enya/Celtic Woman
- "Iris" @ Goo Goo Dolls/U. of Penn. 'Off the Beat'
- "Touch the Sky" @ Brave Soundtrack
Instrumental:
- "Heart of Courage" © Two Steps from Hell
- "Fill My Heart" © Two Steps from Hell
- "Shadows" © Lindsey Sterling
Relationships
Positive
Name | Status | Thoughts | |
---|---|---|---|
Faruja Senra | Affinity | There's a sort of light in him that's hard to ignore, but with it comes a zealotry for his cause that can be a bit frightening at times. Still, he is a sweet mouse, and has been very kind to me. I'm not really sure what he meant by the gift of the ribbon, though. | |
Morgan Albaste | Wary | On the surface, she seems like a kind creature, but there is something there is something else there, too. There's the way she reacted to the Heartless and what she said about giving herself over to learn Dark magic. I guess I'll figure it out, eventually. I do owe her that flight, someday. | |
Reize Seatlan | Neutral | He seems nice enough, but perhaps not as wary as he should be. There's definitely more to him than there seems to be on the surface. I don't understand what happened with the crystal and why he seemed to change his mind about the dragon-girl. I wonder what it is about his hair - is it alive? | |
Sköll Ulfang | Affinity | Since the fight in Manhattan, he seems to have gone back to being Mr. Mystery, just when I thought I might be starting to understand. I don't think he's a bad person at heart, but I worry for him. I've never had someone try to protect me before, but I think he's the one that needs help. He needs to understand that I'm strong, too. I will figure out what is going on. |
Neutral
Name | Status | Thoughts | |
---|---|---|---|
Daniil Petrov | Wary | Whoever he works for, they certainly have to be equivalent to my world's FBI, or CIA, or something else with letters. He's human, though, so he's probably not as nice as he seems. What was with the lurking on a rooftop with a sword, anyway? I might be able to get some food and information out of him, though. | |
Deidra | Confused | She seems to have been keeping herself busy, but with what sort of company? Was she really allied with the one who turned on us in the Labyrinth? Just how much do you trust your human 'friends'? More-so, how much do they know about our kind because of you? I'm still not sure what's going on, but someday I am going to find out. |
Negative
Name | Status | Thoughts | |
---|---|---|---|
Leida | Uncertain | She may be a servant of darkness, but those cries. They were heart-wrenching. What kind of cruel joke is it to bring such forces of destruction, yet plead like a child? | |
LEXUS | Hatred | Whatever you drugged me with, I swear to Merlin that I'm going to make you feel it three-fold. | |
Negaduck | Hatred | Power-hungry loudmouthed excuse for a dinner entree. | |
Riku | Enmity | I don't understand how you could have changed so much in just a matter of a few days. Was that really you fighting against us? How could you have sided with them against your own allies, your own friends? | |
Sammy Colt | Suspicion | I'm not sure if he actually believes half the things he told me when he was planting those bugs in the Shard Seeker's HQ, or if it's all some kind of ruse to make him seem harmless. He's either very clever, or quite stupid. | |
Will Sherman | Uncertain | Are you an ally or an enemy? You seemed to be fighting for our world, but then... What was that feeling? It felt like having my heartstrings torn out. Are you just another traitor, or is there something else going on? |
Logs
Where the Serpent Sleeps | March 27th, 2014 | Skoll joins Zia in the Serpent's Trench and the two search for the Cloister of Midgarsrmr. |
Crossroads and Graveyards | March 24th, 2014 | Skoll meets up with his Golden Wolf and is reminded of a choice that lies before him, and of the dangerous threat that lurks behind. |
The Masked Keyblade Wielder | March 21st, 2014 | Deelel encounters a woman dressed as a wolf guarding Port Royal. |
The Cloister of Shiva | March 16th, 2014 | A group of adventurers make it to the Cloister of Shiva. But what will they find inside? |
Temple Hunt, the report | January 31st, 2014 | After locating the temple Shiva and clearing out the heartless in getting in the way. Deidra contacted Zia to meet her on he roof of the Cloud Nine to give her the information. |
Seven: Dreams Go On - Waking Dream | January 18th, 2014 | Seith's curse comes to bear. Cinderella falls asleep. As do many of our other heroes. This is the story for those who escaped the curse's grasp. |
Seven: Dreams | January 5th, 2014 | Our heroes enjoy a ball and learn some of the secrets that the Castle of Dreams holds. But what's more... there is a dark omen that meets our heroes late into the dance. |
Meeting the Golden Wolf | November 7th, 2013 | Skoll meets a mysterious stranger who just might be the Wolf he's been searching for. |
What We Know | September 16th, 2013 | The Seekers speculate on the nature of the keyblade quests. |
Future Tense: Shiki Misaki | September 15th, 2013 | It is decided. |
Future Tense: Zia | September 14th, 2013 | It is decided. |
Present Possibilities: Zia | September 6th, 2013 | The past is prologue. The present? Is full of Heartless. |
Past is Prologue: Zia | August 24th, 2013 | The past is prologue. All else is chicanery and nonsense. Until it's not. |
Meetings outside Oblivion: Zia | August 17th, 2013 | Zia meets Lucas to have answers questioned and questions answered. |
Lamia Seekers | August 13th, 2013 | Kidnappings lead Faruja and his considerable posse to investigate rumors of Lamia mischief. |
Oh it had to be a Heartless... | August 8th, 2013 | The Shard Seekers head off on an adventure sadly for them there is something foul waiting for them at their destination. |
A Refugee from Himself | August 7th, 2013 | Evja comes to the Shard Seekers, looking for someplace safe from the people pursuing him. |
When The Gargoyle Visits | August 7th, 2013 | Zia comes to the TDA to look for Will to speak with him on things. She doesn't find him, but she does find Mercade. They catch up on things. |
Booze and Business | August 2nd, 2013 | Zia and Deidra talk about current events over some cocktails. |
The Cloister of Carbuncle | July 28th, 2013 | Skoll and Zia stumble through the Cloister of Carbuncle in the first stop on his quest to regain his summoner powers. |
Deliveries and Job Postings | July 22nd, 2013 | There's some interest in Arthur Drover's 'help wanted' flier, as well as a delivery to his Synthesis Shop. |
Above the Town | July 16th, 2013 | Deidra's perched up on the Clock Tower having a meal when Zia pops in. It's been a while since the two have caught up and they talk on things. Just generally catching up. |
Dreams and Pathways Forward | July 11th, 2013 | Skoll wakes from a dream of the Espers, only to find that he isn't the only one with strange dreams. |
Visitors, Cupcakes, and Relationships | July 1st, 2013 | Maira stops by for a visit to the Watchtower, only to be beset by addictive cupcakes, relationship advice, and... dun dun dun: Percival. |
Fragmentary Passage: Zia | June 30th, 2013 | Let the pieces fall where they may. A dream twisted out of shape provides answers.. and choices. |
In the Deep: Atlantis | June 22nd, 2013 | In order to defend Atlantis, the party there leaves the place and plans to use explosives to break their way out. Continued in In the Deep: Serpent's Trench. |
In the Deep: Serpent's Trench | June 22nd, 2013 | A group of heroes has heard about a Heartless invasion in Serpent's Trench and moves to find out what is going on. What they find is... unexpected! |
The Sorrow of Lost and Found | June 21st, 2013 | Avira discovers her own ties to Atlantis, and the sorrow that goes along with it. |
Power of the Ancestors | June 18th, 2013 | Percival discovers the truth about the sword he wields, and the power within. |
Wolf-Baths and Gargoyle-Rituals | June 18th, 2013 | Skoll gets a bath, and Zia discovers the 'Gorlois' of Atlantis, who perform a ritual to bring life back into her crystal. |
Journey Without A Map | June 16th, 2013 | Seeking out the lost city of Atlantis and what knowledge might be contained there-in, a group of adventurers set out to face peril... and spear-throwing chipmunks. |
Keepsakes | June 13th, 2013 | Fate has a way of bringing people together when they need it most. |
Behold - The Quest NPC | June 5th, 2013 | Skoll and Zia discover a mysterious old man, who just may have a lead for them on their quest. |
Love and Dusty Armchairs | May 29th, 2013 | Zia and Percival catch up on their recent mis-adventures. |
Training Begins | May 28th, 2013 | Zia and Faruja catch up a bit on current events, and then the mouse decides to start on her training, only to discover just how difficult a task he signed up for. |
Awkward Moments | May 26th, 2013 | After fighting the last of the elemental 'sisters', Skoll and Zia try to ackwardly figure out what they plan on doing from here. |
Saving Werewolf Ulfang | May 25th, 2013 | Avira, Skoll and Zia finally challenge the remaining Gaudium Lord flunkies; 'The Gaia Sisters' to free Skoll of the darkness-inducing collar. |
A Dark Visitor | May 21st, 2013 | Seith drops in to give Percival a 'friendly' reminder, but ends up encountering a young sorceress instead. |
Gargoyles Go House Hunting | April 11th, 2013 | Since gargoyles do tend to clan together, Zia and Percival go house-hunting for a decent roost in Fluorgis. |
Mystery Woof | April 1st, 2013 | He'd promised Hati, and now after things have settled down a little, finally has the chance to do that one thing he still wanted to do. To treat Zia to a 'date'. |
Following the Path | March 17th, 2013 | Adventurers go off in search of treasure, only to be thwarted by the 'Ghetto Knight'. |
Restoration | March 16th, 2013 | It has finally come - the final battle to resurrect Manhattan! |
Dinner and a Talk | March 15th, 2013 | Skoll and Zia have a brief chat over bacon sandwiches. |
Love and Rooftops | March 15th, 2013 | Zia and Percival discuss things like love, and princesses, and his past. |
To Hell and Back | March 14th, 2013 | Avira has been captured, dragged into the depths of the Underworld. Avira's friend band together, ready to rescue their friend, and free Manhattan from darkness once and for all. There can be no failure here, for failure has...perminate consiquences. |
The Real Xanatos Gambit | March 9th, 2013 | Hades invites himself over for tea, things get ultra complicated. |
The Final Shard | March 8th, 2013 | Time to go visit a friend of Merlin's for the real answer of where the Spirit Shard is - Mama Odie. Yet can this Voodoo Priestess really help them? Or will it just be another wild goose chase? |
Shard Packing With Merlin?? | March 7th, 2013 | Time to go find the last shard! Everyone gather together because we are hitting up Merlin's. Yet what they will find out, isn't what they were hoping for... |
Stealing 'Treasure' from Pirates | March 3rd, 2013 | A group of adventurers explore an island near Port Royal, where treasure is presumed to be hidden, and have to deal with the wiles of the local pirates. |
Mysterious Mysteries | March 1st, 2013 | When pigs give maps and Merlin translates, interesting things happen. Including being swept away to an underwater mystery of mysteries. |
'Princess' and Penitent | February 27th, 2013 | During the celebrations, Zia drags Percival off to the Shard Seeker's Headquarters to figure out what is bothering him. |
Celebration in Fluorgis | February 26th, 2013 | With the Shadows Over Fluorgis passes, the city undergoes a celebration. Drunks, music, merriment all around. Some shenanigans are abound. |
Defending the Temple | February 22nd, 2013 | The newly found Glabadosian temple falls under attack by Royce and the undead, leaving only Zia and a few Templar to defend the retreat of the historians and researchers. |
Banish the Darkness | February 22nd, 2013 | The shadows over Fluorgis at last unleash their true power. The malaise which has so oppressed the once-lively citizenry suddenly condenses and then erupts in a dark rain over the desert, a veritable storm of Heartless weltering down upon the weakened city. With the light of the Fire Crystal flickering and its defenses depowered, Fluorgis's last hope and protection are the adventurers who have heeded her call. A desperate battle in the streets ensues as the siege -- and the Shadows Over Fluorgis plotline -- reaches its climax! |
Questions and Answers | February 13th, 2013 | The Network tracks down Zia in order to ask some questions, and get asked some in return. |
Confessions of the Heart | February 11th, 2013 | After the battle in the Pridelands, Faruja and Zia return to the Land of Dragons and the mouse springs his love letter on a certain unsuspecting gargoyle. |
Boneyard Shuffle | February 10th, 2013 | Shard UNLOCK! --- A massive undead mammoth shuffles about and inconviences the party. Guest starring Shenzai, Banzai and Ed. --Welcome to the Pride Lands. |
Revealing the Truth | February 7th, 2013 | Deidra and Zia catch up on current events, and share some measure of their secrets with one another. |
Dive Into The Heart: Zia | February 2nd, 2013 | A stonesleeping Zia takes her first step into a mysterious journey. |
Wounded Hope | January 23rd, 2013 | Skoll, wounded and bandaged up in VALKYRI HQ, awakens to Zia watching over him. |
Port Royal Sniffers | January 20th, 2013 | Zia and Avira make their way to Skoll's last known location... |
The True Self? | January 19th, 2013 | A mysterious fog fell over in Fluorgis. Strange mirrors erected in place and the adventurers who investigate found more than was expected... |
An Interesting Theory | January 13th, 2013 | The running theory is that a certain white gargoyle is the Manhattan 'Princess of Heart'. She seems quite surprised to be addressed as such by a young knight of her own kind. |
Fate and Bacon | January 10th, 2013 | Sometimes, it's okay to just have a laugh. |
Manhattan Restoration: Mining for Shards | January 10th, 2013 | The heroes come to the Woodlands in order to get one of the Manhattan Shards... but run into a bit of trouble. |
Prelude ~ Panic in Fluorgis | January 6th, 2013 | It started off as a normal day for the Shard Seekers, but then the Heartless invaded the city itself. Many adventurers banded together to stop the outbreak with a bit of a mysterious help... |
Warnings and Antics | January 4th, 2013 | Avira comes to warn Zia about her confrontation with the 'Dark Lords' that Skoll serves, but the two end up distracted by their shared worries over the werewolf, and puppy antics. |
Side Quest: Hold My Hand | December 31st, 2012 | The Shard Seekers (and friends) accompany the infamous 'Ghetto Knight' into the Mythril Mines. Cue shenanigans. |
Turning to Stone | December 20th, 2012 | On a visit to Mullonde, Count Valos encounters a real gargoyle amongst the statues, and a conversation about the prospect of turning to living stone commences. |
Of Ships and Shards | December 19th, 2012 | A slip of the hand means an impromptu meeting between two wanderers who have both lost their worlds. |
Sleep By Dawn | December 19th, 2012 | Things move from Sammy bugging the Shard Seekers HQ to Zia revealing a big secret to Skoll. |
Songs on Rooftops | December 17th, 2012 | The white gargress puts aside her fear of humans for a time to share in their sorrow over the loss of Manhattan, only to find that even among the refugees there are 'heartless' beings that have nothing to do with the fall of darkness. |
To Fight Or Flee | December 10th, 2012 | After awaking from the battle in Manhattan, Zia discovers her world has fallen. Fleeing to the rooftops, she is soon joined by a friend. |
Last Light of Manhattan | December 9th, 2012 | Here is it. The final struggle for the Heart of Manhattan. A few brave heroes blaze against the tides of darkness in the hopes to save the world from crumbling into the darkness. |
In a New York Minute: The Fall | December 9th, 2012 | This is the villain side: Riku has accepted the darkness and old friends collide in battle. ....And more horror is unlocked. |
In A New York Minute: The Blockade | December 8th, 2012 | Leida and Ember (Katyna) are tasked with creating a blockade around Manhattan's Central Park Shadow Portal. Our heroes will have none of that. |
Scaling To The Moon | December 5th, 2012 | Skoll Ulfang and Zia investigate a mysterious happening atop the Alexandrian Mountains. |
Trouble Brews In the Family | December 4th, 2012 | After the situation with Shiki's shower incident, Reize called the Shard Seekers to a meeting. Should Priel be a member of the Shard Seekers? |
The Dog Days | November 21st, 2012 | Two 'guests' of the Shard Seekers surprise each other in the dorms, and then share the stories that brought them there. With a cameo by a very, very lost Reize. |
Beggin' Bacon | October 26th, 2012 | Zia and Skoll meet back up within the Shard Seekers HQ. |
Rooftop Meetings | October 18th, 2012 | Faruja and his companions startle Zia by teleporting onto the rooftop she'd claimed as her perch. |
An Awkward Acquaintance | October 9th, 2012 | Dark going downs in the city of Fluorgis. |
Crossing the Fens | October 3rd, 2012 | Once upon a time in a dreary mire... three like individuals cross paths... |
Seasalt Shanty | September 29th, 2012 | Scrooge McDuck's sale of Seasalt Icecream is disrupted as heartless steal the recipe to the globally well received food-item! |
Rooftop Ornaments | September 23rd, 2012 | While checking out Manhattan, Daniil, an agent of the Turks, discovers that there are not just humans in this world. Of course, the girl he runs into is clearly suspicious of the 'man in black'. |
An 'Easy' Target | September 21st, 2012 | A wandering Reize draws the attention of a couple of muggers, only to be 'rescued' by a gargoyle and a werewolf. Of course, it seems as if he didn't really need the rescue afterall. |
Tussle in Traverse Town | September 20th, 2012 | Skoll encounters a somewhat lost and quite hungry Zia, and then the pair end up accosted by a drunken Bangaa and Seeq and inevitably end up in trouble. |
Night in the City | September 17th, 2012 | After encountering a Heartless, Deidra meets up with a fellow gargoyle who shows her how her wings work, and takes her into the city for a breakfast of stolen baked goods. |