Difference between revisions of "Zia"
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{{Character Infobox | {{Character Infobox | ||
|firstname=Zia | |firstname=Zia | ||
Line 34: | Line 11: | ||
|styles=Wind Mage | |styles=Wind Mage | ||
|hometown=Scottish Highlands | |hometown=Scottish Highlands | ||
− | |alignment= | + | |alignment=Forces of Restoration |
− | |group= | + | |group=Shard Seekers, Keyblade Wielders |
− | |occupation= | + | |occupation=Scavenger/Night Guardian |
|quote="Sometimes, when yer path isnae clear. All you can do is close yer eyes and go where the wind takes ye." | |quote="Sometimes, when yer path isnae clear. All you can do is close yer eyes and go where the wind takes ye." | ||
− | |footer= | + | |footer=With her world resurrected, Zia turns her focus instead on trying to develop her own skills and help her friends. There is still so much to do. |
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
− | [[file:Zia_Letter.jpg| | + | [[file:Zia_Letter.jpg|475px|center]] |
− | + | <div style="height:540px"> | |
− | == Profile == | + | == Profile == |
− | The last born of a once-great clan, the story of how a single Scottish gargoyle came to live in upstate New York is a long one, with many nights far darker than her days. Yet, where there is darkness, there is also light. It was by sheer accident that a rich collector's wife fell in love with a statue while visiting a village outside Stirling, only to discover that when she arrived home, it was not a statue at all. | + | The last born of a once-great clan, the story of how a single Scottish gargoyle came to live in upstate New York is a long one, with many nights far darker than her days. Yet, where there is darkness, there is also light. It was by sheer accident that a rich collector's wife fell in love with a statue while visiting a village outside Stirling, only to discover that when she arrived home, it was not a statue at all. That is how Zia came to live on the outskirts of Manhattan, scavenging for what she needed to survive. After the fall of the worlds, she learned that there is more to life than just survival. There are some things worth fighting for. Now, she fights against the growing darkness to protect her friends and the many places that have become 'home'. |
=== Skills === | === Skills === | ||
− | Albino Magical Girl, Scottish Lass, Dark and Troubled Past | + | Albino Magical Girl, Scottish Lass, Dark and Troubled Past, Spell Books and Clawmarks, Beware the Quiet Ones, Slow to Trust, Mistaken for A Garden Sculpture, Scavenger, Salvager, Dumpster Diver, It's Just A Little Dirty! It's Still Good!, Wind Caller, Storm Sense, Fire Weaver, Clanless Rogue, Trouble Magnet, Reluctant Hero<br> |
+ | [[File:Zia_Agent-Lapin.png|500px]] | ||
+ | </div> | ||
− | + | = Personality = | |
Like so many who have gone through many trials at a young age, Zia carries with her a subtle sort of vulnerability. She has been through a great deal, and the events of her past are not things you recover from without having some strength of heart to carry you forward. While gargoyles are not creatures who tend to live in the past, sometimes it does catch up to her, especially on those quiet nights when the sounds of the city wander into her dreams. The sky has always been her solace - the guiding stars so dimmed now due to the light of the Manhattan skyline, and yet sometimes if she stares hard enough, she can remember them as they once were. | Like so many who have gone through many trials at a young age, Zia carries with her a subtle sort of vulnerability. She has been through a great deal, and the events of her past are not things you recover from without having some strength of heart to carry you forward. While gargoyles are not creatures who tend to live in the past, sometimes it does catch up to her, especially on those quiet nights when the sounds of the city wander into her dreams. The sky has always been her solace - the guiding stars so dimmed now due to the light of the Manhattan skyline, and yet sometimes if she stares hard enough, she can remember them as they once were. | ||
Line 55: | Line 34: | ||
While Zia is certainly a survivor - one of those who manages to get through whatever life throws at them, she is also quite lonely. She still remembers what it was like to have a family, though it has been a great many years since anyone has reached out to give her a home or offer her anything in the way of comfort. Yet, she remembers what it was like with a basal sort of longing, like knowing love for such a brief time then finding it always out of reach. Gargoyles are, by nature, social creatures who prefer the safety of a clan to life alone, and yet with so many years by herself, there are some walls she has put up to keep others out. The girl is cautious and careful, having known some of the worst that humanity has to offer. | While Zia is certainly a survivor - one of those who manages to get through whatever life throws at them, she is also quite lonely. She still remembers what it was like to have a family, though it has been a great many years since anyone has reached out to give her a home or offer her anything in the way of comfort. Yet, she remembers what it was like with a basal sort of longing, like knowing love for such a brief time then finding it always out of reach. Gargoyles are, by nature, social creatures who prefer the safety of a clan to life alone, and yet with so many years by herself, there are some walls she has put up to keep others out. The girl is cautious and careful, having known some of the worst that humanity has to offer. | ||
− | So much of what she knows comes self-taught. Her father taught her how to read and write, which came in handy when reading was all that she could really do to pass the long nights. She's a clever one, quick to figure out most things that she sets her mind to | + | So much of what she knows comes self-taught. Her father taught her how to read and write, which came in handy when reading was all that she could really do to pass the long nights. She's a clever one, quick to figure out most things that she sets her mind to. She's become a bit better with modern technology, having mastered computers and cel-phones with some effort. Since she sometimes has longer days than most, she often spends her free time reading or tinkering with things she finds on her journeys. More recently, she's developed an interest in archaeology - discovering the ruins of places that were left behind in the past, or seemingly lost forever. Her connections to Atlantis seem to drive her interest in what lies buried. |
− | + | Once, Zia was caught in limbo. She had survived, but she soon discovered that there was so much more to life. It was her friends who finally dragged her into the light and into the fight against the Heartless, and now there is no looking back. After the loss of her own world, she simply couldn't sit by and do nothing. It took time for her to discover the strength she had inside herself, but her strong heart and her will to defend her friends and the many places she calls 'home' drive her forward. After completing the trials and becoming a Keyblade wielder, though, she is left with more questions than answers. Especially about herself, her relationships, and her role in the coming battles. | |
− | + | ||
+ | = Background = | ||
(Note: This is an edited BG which does not include some plot-points meant to be kept hidden.) | (Note: This is an edited BG which does not include some plot-points meant to be kept hidden.) | ||
− | + | ||
Gargoyles were not always creatures of myth and legend. They were once just as real as so many other beasts that roamed the dark of night. Some say that the first Gargoyles took flight in a time when humans were far more likely to have been the myths. A thousand years ago, when the first humans came to lay claim to the sea-side cliffs and give them the name Wyvern, a part of the clan that lived there refused to follow Hudson's decree to live with and protect the humans. Instead, they chose to continue to cling to their own ancient ways, setting out for lands where the humans had not yet reached. | Gargoyles were not always creatures of myth and legend. They were once just as real as so many other beasts that roamed the dark of night. Some say that the first Gargoyles took flight in a time when humans were far more likely to have been the myths. A thousand years ago, when the first humans came to lay claim to the sea-side cliffs and give them the name Wyvern, a part of the clan that lived there refused to follow Hudson's decree to live with and protect the humans. Instead, they chose to continue to cling to their own ancient ways, setting out for lands where the humans had not yet reached. | ||
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So, Zia lives as she always has, as a scavenger - scouring the streets for food and shelter. She's seen the others from time to time - the clan that calls the city home, but these ones seem to work with the humans - first atop the tall castle, and then within the clocktower. Yet, could she ever come to trust humans? Zia had seen their cruelty for so many years of her life, They had taken away her family. They had given her a name. But trust? Well, only time will tell. | So, Zia lives as she always has, as a scavenger - scouring the streets for food and shelter. She's seen the others from time to time - the clan that calls the city home, but these ones seem to work with the humans - first atop the tall castle, and then within the clocktower. Yet, could she ever come to trust humans? Zia had seen their cruelty for so many years of her life, They had taken away her family. They had given her a name. But trust? Well, only time will tell. | ||
− | == | + | = Story Since Then = |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | == Combat == | + | To be continued... |
− | {| class="CTable StatTable" width="400px | + | |
+ | = Abilities = | ||
+ | [[File:Zia_Skoll.jpg|right|350px]] | ||
+ | === Items === | ||
+ | * '''Atlantean Crystal:''' Only recently discovered as an Atlantean crystal, the blue pendant that Zia wears has been passed down for generations from her ancestors. It not only offers some measure of longevity, but also allows her to forgo a gargoyle's usual stone sleep. Whatever else it might be able to do remains hidden, lost in the secrets of Atlantis. | ||
+ | === Combat === | ||
+ | * '''Gliding:''' Like most gargoyles, Zia has the ability to utilize her wings and the air currents to keep her aloft. This is not true flight, as it has some limitations. She is not able to take flight in close confines, or areas where there would be no wind or air to catch her. Her flight speed is determined by the winds themselves, and generally not as quick as with those who have more full-fledged flight. | ||
+ | * '''Wind Caller:''' Zia is a natural-born mage. While she still depends heavily on incantations and spells, she has a natural ability with the winds. This, in some ways, bolsters her already wind-based magic, but also allows her simple feats like shifting the winds around her while she flies, moving the clouds to see the sky beyond, or having some weather sense when it comes to impending storms. | ||
+ | * '''Dark Thread:''' The darkness she once experienced at the hands of the sorcerer Valen has left a mark that lingers in Zia's magic. She retains some small ability to use low-level dark magic, but she usually avoids this when she can help it. The ability has dwindled in recent days, due to her stronger connections to the light, and due to disuse. | ||
+ | * '''Apprentice Sorcerer:''' While most people can cast simple incantations if they know the right words, Zia has some measure of greater knowledge in the realms of sorcery. She still keeps her old master's spellbooks and notebooks, but often refuses to dabble in such things unless the need for it is great. Some of the spells she might use most commonly would be: simple sleep spells, minor transformation charms, or other relatively low-level enchantments. | ||
+ | |||
+ | === Non-Combat === | ||
+ | * '''Scrounger/Salvager:''' Over the years, Zia has developed the ability to scrounge for what she needs to survive. This involves one part patience, one part luck, and one part ingenuity. Give her a pile of scrap and she's likely to find something useful there. Many of the things she owns were once tossed away as refuse, including things like her television, computer, and video game console. One man's junk is another's treasure. | ||
+ | * '''Music:''' Growing up, Zia was raised on her father's stories and ballads, and through him she developed a love of music. She has a good singing voice, but her real skill is with a homemade set of panpipes, which her father taught her how to make when she was still a child. | ||
+ | * '''Archeology:''' Due to her experienes with her ties to Atlantis, Zia has developed an interest in the ruins of other civilizations. She has started to collect a notebook of writings and takes the chance to learn from those who know more about these lost peoples. While still a novice, she certainly knows more about Atlantis than a lot of people. | ||
+ | |||
+ | = Combat: Storm Caller = | ||
+ | {{#css:}} | ||
+ | {{#css: | ||
+ | .CTable {border-spacing:0px; text-align:left; padding:5px;} | ||
+ | .CTable tr:nth-child(1) th {background-color: rgba(0,70,70,.6); text-align:center; font-size:medium; color:white;} | ||
+ | .CTable tr:nth-child(1) th:nth-last-child(1) {border-top-right-radius: 5px} | ||
+ | .CTable tr:nth-child(1) th:nth-child(1) {border-top-left-radius: 5px;} | ||
+ | .CTable tr:nth-child(2n+2) {background-color: rgba(0,70,70,.4);} | ||
+ | .CTable tr:nth-child(2n+1) {background-color: rgba(0,70,70,.2);} | ||
+ | .CTable td,th {padding:0px 0px 0px 5px;} | ||
+ | |||
+ | .StatTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 5px;} | ||
+ | |||
+ | .ValueTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;} | ||
+ | .ValueTable tr:last-of-type td:nth-last-child(4) {border-radius:0px 0px 0px 5px;} | ||
+ | |||
+ | .CapTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;} | ||
+ | .CapTable tr:last-of-type td:nth-last-child(2) {border-radius:0px 0px 0px 5px;} | ||
+ | |||
+ | .BurstTable tr:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;} | ||
+ | .BurstTable tr:last-of-type td:nth-last-child(3) {border-radius:0px 0px 0px 5px;} | ||
+ | |||
+ | .ExTable tr:nth-child(1) th {text-align:left; width:100%;) | ||
+ | }} | ||
+ | [[File:Zia_and_Skoll_Battle.jpg|600px|right]] | ||
+ | {| class="CTable StatTable" width="400px" | ||
|- | |- | ||
! scope="col" width="150" | Stats | ! scope="col" width="150" | Stats | ||
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|- | |- | ||
|} | |} | ||
− | + | {| class="CTable StatTable" width="200px" style="float:left"; | |
− | {| class="CTable StatTable" width="200px" style="float:left | + | |
|- | |- | ||
! scope="col" | Capabilities | ! scope="col" | Capabilities | ||
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|Shield Surf | |Shield Surf | ||
|} | |} | ||
− | {| class="CTable StatTable" width="200px | + | {| class="CTable StatTable" width="200px" |
|- | |- | ||
! scope="col" | Bursts | ! scope="col" | Bursts | ||
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|Kinetic Barrier | |Kinetic Barrier | ||
|} | |} | ||
− | |||
− | + | ==Actions== | |
+ | {| class="CTable StatTable" | ||
+ | |- | ||
+ | ! scope="col" width="15%"| Action | ||
+ | ! scope="col" width="10%"| Type | ||
+ | ! scope="col" width="10%"| Element | ||
+ | ! scope="col" width="65%"| Description | ||
+ | |- | ||
+ | |Airbreaker|| Debuff || Air || Charges the air around her opponent, strengthening offensive spells against them. | ||
+ | |- | ||
+ | |Creeping Frost|| Debuff || Water|| A slow-acting spell that causes water from the air or other surroundings to begin forming over the opponent, causing pain and frostbite. | ||
+ | |- | ||
+ | |Air Blitz|| Attack || Air || A quick attack used to get distance from her opponent and keep herself airborne. | ||
+ | |- | ||
+ | |Electric Shock|| Attack || Air || A shocking attack that drives the opponent to the ground and stuns them. | ||
+ | |- | ||
+ | |Static Charge|| Attack || Air || A charging attack which boosts her magical power while sending electricity at her opponent. | ||
+ | |- | ||
+ | |Thunder Blast|| Attack || Air || A blast of pure lightning which knocks the opponent away. | ||
+ | |- | ||
+ | |Tempest Wind|| Attack || Air || A powerful attack utilizing blades of condensed wind | ||
+ | |- | ||
+ | |Spirit Force|| Attack || Special || An attack which utilizes concentrated magic, boosting defenses while attacking. | ||
+ | |- | ||
+ | |Dark Cutter|| Attack || Dark || An attack that channels darkness, resulting in sometimes unpredictable effects. | ||
+ | |- | ||
+ | |Aqua Jet|| Attack || Water || A lower level attack which uses water magic to remove positive effects on an opponent. | ||
+ | |- | ||
+ | |} | ||
+ | {| class="CTable StatTable" | ||
+ | |- | ||
+ | ! scope="col" width="150px"| Limit Break | ||
+ | ! scope="col" width="100px"| Type | ||
+ | ! scope="col" width="100px"| Element | ||
+ | ! scope="col" | Description | ||
+ | |- | ||
+ | |Force of Nature|| Attack || Special || A high-level attack which utilizes a balance of elemental magics. | ||
+ | |- | ||
+ | |Call Storm|| Attack || Air || A high-level attack that summons up the power of a full-blown storm, threatening to sweep everything up in the destructive force. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | = Combat: Suncatcher = | ||
+ | [[File:Zia-KH.png|right|350px]] | ||
+ | {| class="CTable StatTable" width="400px" | ||
+ | |- | ||
+ | ! scope="col" width="150" | Stats | ||
+ | ! scope="col" width="100" | Rating | ||
+ | |- | ||
+ | |'''Physical Attack Power'''||Bad | ||
+ | |- | ||
+ | |'''Magical Attack Power'''||Exceptional | ||
+ | |- | ||
+ | |'''Physical Accuracy'''||Bad | ||
+ | |- | ||
+ | |'''Magical Accuracy'''||Great | ||
+ | |- | ||
+ | |'''Physical Evasion'''||Average | ||
+ | |- | ||
+ | |'''Magical Evasion'''||Average | ||
+ | |- | ||
+ | |'''Physical Defense'''||Average | ||
+ | |- | ||
+ | |'''Magical Defense'''||Average | ||
+ | |- | ||
+ | |} | ||
+ | {| class="CTable StatTable" width="200px" style="float:left"; | ||
+ | |- | ||
+ | ! scope="col" | Capabilities | ||
+ | |- | ||
+ | |Aerial Fighter | ||
+ | |- | ||
+ | |Bright Eyes | ||
+ | |- | ||
+ | |High Tide | ||
+ | |- | ||
+ | |Rock Solid | ||
+ | |} | ||
+ | {| class="CTable StatTable" width="200px" | ||
+ | |- | ||
+ | ! scope="col" | Bursts | ||
+ | |- | ||
+ | |Doublecast | ||
+ | |- | ||
+ | |Either | ||
+ | |- | ||
+ | |Magic Barrier | ||
+ | |- | ||
+ | |Kinetic Barrier | ||
+ | |- | ||
+ | |Aura | ||
+ | |} | ||
+ | ==Actions== | ||
{| class="CTable StatTable" | {| class="CTable StatTable" | ||
|- | |- | ||
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! scope="col" width="100px"| Type | ! scope="col" width="100px"| Type | ||
! scope="col" width="100px"| Element | ! scope="col" width="100px"| Element | ||
− | ! scope="col" | Description | + | ! scope="col"| Description |
|- | |- | ||
− | | | + | |Flame Purge|| Buff || Fire || A spell which uses a fiery aura to remove negative effects from the target. |
|- | |- | ||
− | | | + | |Sun Aura || Buff || Fire || A faint red aura which bolsters magical energies in the target. |
|- | |- | ||
− | | | + | |Guardian Aura|| Buff || Holy || A faint white aura which offers some minor healing over time. |
|- | |- | ||
− | | | + | |Sky Aura || Buff || Air || A faint golden aura which fine tunes a magician's power so that it is more likely to hit. |
|- | |- | ||
− | | | + | |Heat Haze|| Attack || Fire || A low-level strike which leaves behind a lingering presence of fire and makes the target more vulnerable to future fire attacks. |
|- | |- | ||
− | | | + | |Lingering Burn|| Attack || Fire || A mid-level fire spell which continues to burn long after the initial attack has finished. |
|- | |- | ||
− | | | + | |Blaze Surge|| Attack || Fire || A mid-level attack that slams an air-born opponent to the ground while weakening their magical defenses. |
|- | |- | ||
− | | | + | |Pyre Raid|| Attack || Dark || A quick attack utilizing dark energies to make an opponent easier to strike with magic. |
|- | |- | ||
− | | | + | |Ignition Burst|| Attack || Fire || A powerful flame attack which knocks an opponent skyward and leaves behind a stunning aftermath. |
|- | |- | ||
− | | | + | |Fire Dash|| Attack || Fire || A quick burst of flame which helps to avoid future attacks. |
|- | |- | ||
|} | |} | ||
+ | {| class="CTable StatTable" | ||
+ | |- | ||
+ | ! scope="col" width="150px"| Limit Break | ||
+ | ! scope="col" width="100px"| Type | ||
+ | ! scope="col" width="100px"| Element | ||
+ | ! scope="col" | Description | ||
+ | |- | ||
+ | |Starfall|| Attack || Holy || Calling upon the light of the remaining worlds, this attack smites an enemy with holy energies. | ||
+ | |- | ||
+ | |Solar Flare|| Attack || Fire || The most powerful of her abilities, this attack centers a massive explosion of fire and wind which can be dangerous to even the most trained opponents. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <div id="nomoretabs"></div> | ||
== Soundtrack == | == Soundtrack == | ||
− | ( | + | {| cellpadding="5" |
+ | |- | ||
+ | | [[File:Zia_Lion.png|250px]] | ||
+ | | | ||
+ | '''General''': | ||
+ | * "[http://www.youtube.com/watch?v=6V-YInpmMG0 Brave]" @ Peter Hollens (Original by Josh Groban) | ||
+ | * "[http://www.youtube.com/watch?v=RugSclNY4y8 May It Be]" © Enya/Celtic Woman | ||
+ | * "[http://www.youtube.com/watch?v=W2dL5FW1RDg Iris]" © Goo Goo Dolls/U. of Penn. 'Off the Beat' | ||
+ | * "[http://www.youtube.com/watch?v=JEi43OrwoRs Touch the Sky"] © Brave Soundtrack | ||
+ | |||
+ | '''Instrumental''': | ||
+ | * "[http://www.youtube.com/watch?v=lUZ4_BMi-_Q Heart of Courage]" © Two Steps from Hell | ||
+ | * "[http://www.youtube.com/watch?v=CHGCadtL7Pc Fill My Heart]" © Two Steps from Hell | ||
+ | * "[http://www.youtube.com/watch?v=Ex9gf-LVU14 Shadows]" © Lindsey Sterling | ||
+ | |} | ||
+ | |||
+ | == Gallery == | ||
+ | |||
+ | <gallery widths=100px heights=100px perrow=7> | ||
+ | File:Zia_Skyscape.jpg | ||
+ | File:Troublemakers.png | ||
+ | File:Zia_KH.png | ||
+ | File:Zia_Portrait.jpg | ||
+ | File:Zia_Stargazing.jpg | ||
+ | File:Zia_rooftop.jpg | ||
+ | File:Sun-Catcher.png | ||
+ | File:Zia_Rav.jpg | ||
+ | </gallery> | ||
== Relationships == | == Relationships == | ||
+ | |||
+ | === Positive === | ||
{| class="CTable StatTable" | {| class="CTable StatTable" | ||
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! scope="col" width="90" | | ! scope="col" width="90" | | ||
! scope="col" width="90" | Status | ! scope="col" width="90" | Status | ||
− | ! scope="col" | Thoughts | + | ! scope="col"| Thoughts |
|- | |- | ||
− | |[[ | + | | [[Avira]] || [[File:Zia_Normal.jpg]] || Comrades || The lass is a friend of Skoll's and the leader of VALKYRI. She took the time to warn me about the threat from the Gaudium Lords, and helped me to track down Skoll when he went missing. Now we're both on their 'radar'. She seems to be a kind enough soul, but she seemed so concerned about her appearance. It isn't something I understand. I'm sure we'll need each other's help again soon enough. |
|- | |- | ||
− | |[[Deidra]]||[[File: | + | |[[Deidra]]||[[File:Zia_Grin.jpg]]|| Friendly || So, beneath all the gargoyle appearance, she's a human afterall. That certainly explains a few things. She seems a sweet enough lass, and I'm glad that she's found a home with the Twilight Detectives. I understand why she might have kept it a secret, and a few months ago, I might have responded differently. Right now, though - I can only say that I'm glad to call her a friend, human or gargoyle. |
+ | |- | ||
+ | | [[Emi Dennou]] || [[File:Zia_Normal.jpg]] || Affinity || The 'network' girls are quite strange, but I'm quite fond of them. I'd feel bad for what they went through, if they weren't stronger because of it. The little lightning-wielder, Emi and I get along quite well, but how will I explain to her about the dark magic she saw me using? | ||
+ | |- | ||
+ | |[[Faruja Senra]]|| [[File:Zia_Fond.jpg]]|| Fond || No one can fault this brave mouse's courage, or his heart. He's quite important to me, and always will be, no matter what. I respect his skill, but I wonder if he'll be able to train me well enough to be able to defend myself without magic. I'm not sure what's going on with him lately, though. Something about miracles? I really don't want to get dragged into Church messes again. | ||
+ | |- | ||
+ | |[[Percival]]|| [[File:Zia_Fond.jpg]]|| Little Brother || He reminds me of my brother sometimes, the way he used to tease me. I'm grateful for the hope he's brought to me about other clans and other gargoyles. I wish I knew a fraction of the weight he puts on his own shoulders. If nothing else, I'm determined to make sure he smiles now and again, even if it means that I put up with him calling me 'Princess'. | ||
|- | |- | ||
− | |[[ | + | |[[Reize Seatlan]]||[[File:Zia_Normal.jpg]]|| Affinity || He seems nice enough, but perhaps not as wary as he should be. There's definitely more to him than there seems to be on the surface. While I still boggle at his strange, animate hair, I've come to admire him as a leader. He may not be the wisest of people, but he does bring us together. |
|- | |- | ||
− | |[[ | + | | [[Sassaral]] || [[File:Zia_Normal.jpg]] || Affinity || Such a shy, sweet lass. Why is it that she wants to hide the fact that she's a werewolf? It's not as if it scares me, although I'm sure she could be quite intimidating as a huge wolf. I hope she stays around. She seems the sort that could use some true friends. |
|- | |- | ||
− | |[[Sköll Ulfang]]||[[File: | + | |[[Sköll Ulfang]]||[[File:Zia_Shy.jpg]]|| Affectionate (Love) || He's free now, and I'm not sure what that means for the future. The Gaudium Lords won't let him go so easily, so we're bound to have to face them again. It's been strange, having him closer now, not that I mind. I care about him, more than I'm willing to say, but I'm afraid he's always going to be looking for his wolf, no matter how close I get. For now, I just need to find a way to help him recover the power that he's lost. |
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Neutral === | ||
+ | |||
+ | {| class="CTable StatTable" | ||
+ | |- | ||
+ | ! scope="col" width="100" | Name | ||
+ | ! scope="col" width="90" | | ||
+ | ! scope="col" width="90" | Status | ||
+ | ! scope="col"| Thoughts | ||
+ | |- | ||
+ | |[[Daniil Petrov]]||[[File:Zia_Unsure.jpg]]|| TBD || ((To be determined - scene in progress)) | ||
+ | |- | ||
+ | |[[Morgan Albaste]]||[[File:Zia_Sad.jpg]]|| Worried || On the surface, she seems like a kind creature, but there is something there is something else there, too. There's the way she reacted to the Heartless and what she said about giving herself over to learn Dark magic. I guess I'll figure it out, eventually. I do owe her that flight, someday. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Uncertain === | ||
+ | |||
+ | {| class="CTable StatTable" | ||
+ | |- | ||
+ | ! scope="col" width="100" | Name | ||
+ | ! scope="col" width="90" | | ||
+ | ! scope="col" width="90" | Status | ||
+ | ! scope="col"| Thoughts | ||
+ | |- | ||
+ | |[[Evja]]|| [[File:Zia_Confused.jpg]] || Uncertain || So, he/she allied him/herself with Hades, possibly worked to betray us the entire search for the world shards, and then he/she tried to kill Mercade while talking about laws and oaths? What the hell? Then, he/she turns around, merry as you please, and tries to help us restore the world. You sir/ma'am are confusing! Not least of which in the fact that I have no idea what gender you are! | ||
+ | |- | ||
+ | |[[Leida]]|| [[File:Zia_Unsure.jpg]] || Uncertain || She used to be a servant of darkness, but now she's one of the Shard Seekers? I'm not quite sure how this change of heart came about, but she seems like an entirely different person to the one I fought in Manhattan. Her abilities are amazing, but will she really remain an ally? | ||
+ | |- | ||
+ | |[[Riku]]||[[File:Zia_Unsure.jpg]] || Uncertain || I don't understand how you could have changed so much in just a matter of a few days. Was that really you fighting against us? How could you have sided with them against your own allies, your own friends? | ||
+ | |- | ||
+ | |[[Will Sherman]]|| [[File:Zia_Unsure.jpg]] || Uncertain || You've fought beside us time and time again in order to bring back Manhattan, and for that, I am grateful. Yet, I still don't understand what happened in the Labyrinth. The Detectives seem to trust you, though. I suppose I'll need to talk to him and figure out if he is truly a friend or an enemy. | ||
+ | |} | ||
+ | |||
+ | === Negative === | ||
+ | |||
+ | {| class="CTable StatTable" | ||
+ | |- | ||
+ | ! scope="col" width="100" | Name | ||
+ | ! scope="col" width="90" | | ||
+ | ! scope="col" width="90" | Status | ||
+ | ! scope="col"| Thoughts | ||
+ | |- | ||
+ | | [[Hades]] || [[File:Zia_Meh.jpg]] || Annoyed || The Lord of the Dead works for the Shadow Lords? That's bad enough, but I can't believe that people actually made /deals/ with you for such stupid things. He probably dislikes us all for stealing Avira back, well... the feeling is mutual. | ||
+ | |- | ||
+ | |[[LEXUS]]|| [[File:Zia_Irritated.jpg]] || Hatred || Whatever you drugged me with, I swear to Merlin that I'm going to make you feel it three-fold. | ||
+ | |- | ||
+ | |[[Negaduck]]|| [[File:Zia_Furious.jpg]] || Hatred || Power-hungry loudmouthed excuse for a dinner entree. | ||
+ | |- | ||
+ | | [[Sammy Colt]] || [[File:Zia_Wth.jpg]] || Suspicion || I'm not sure if he actually believes half the things he told me when he was planting those bugs in the Shard Seeker's HQ, or if it's all some kind of ruse to make him seem harmless. He's either very clever, or quite stupid. | ||
|- | |- | ||
|} | |} | ||
Line 188: | Line 396: | ||
== Logs == | == Logs == | ||
{{Character Logs}} | {{Character Logs}} | ||
+ | |||
+ | == Cutscenes == | ||
+ | {{Character Logs|Cutscenes}} |
Latest revision as of 20:54, 31 March 2014
Zia | |
---|---|
Age | Adult (Unknown) |
Species | Gargoyle |
Sex | Female |
Height | 5'6" |
Weight | Skinny |
Background | |
Series | Gargoyles |
Combat Styles | Wind Mage |
Hometown | Scottish Highlands |
Group | Shard Seekers, Keyblade Wielders |
Occupation/Job | Scavenger/Night Guardian |
Force: | Forces of Restoration |
Quote | |
"Sometimes, when yer path isnae clear. All you can do is close yer eyes and go where the wind takes ye." | |
Recent Events | |
With her world resurrected, Zia turns her focus instead on trying to develop her own skills and help her friends. There is still so much to do. |
Profile
The last born of a once-great clan, the story of how a single Scottish gargoyle came to live in upstate New York is a long one, with many nights far darker than her days. Yet, where there is darkness, there is also light. It was by sheer accident that a rich collector's wife fell in love with a statue while visiting a village outside Stirling, only to discover that when she arrived home, it was not a statue at all. That is how Zia came to live on the outskirts of Manhattan, scavenging for what she needed to survive. After the fall of the worlds, she learned that there is more to life than just survival. There are some things worth fighting for. Now, she fights against the growing darkness to protect her friends and the many places that have become 'home'.
Skills
Albino Magical Girl, Scottish Lass, Dark and Troubled Past, Spell Books and Clawmarks, Beware the Quiet Ones, Slow to Trust, Mistaken for A Garden Sculpture, Scavenger, Salvager, Dumpster Diver, It's Just A Little Dirty! It's Still Good!, Wind Caller, Storm Sense, Fire Weaver, Clanless Rogue, Trouble Magnet, Reluctant Hero
Like so many who have gone through many trials at a young age, Zia carries with her a subtle sort of vulnerability. She has been through a great deal, and the events of her past are not things you recover from without having some strength of heart to carry you forward. While gargoyles are not creatures who tend to live in the past, sometimes it does catch up to her, especially on those quiet nights when the sounds of the city wander into her dreams. The sky has always been her solace - the guiding stars so dimmed now due to the light of the Manhattan skyline, and yet sometimes if she stares hard enough, she can remember them as they once were.
While Zia is certainly a survivor - one of those who manages to get through whatever life throws at them, she is also quite lonely. She still remembers what it was like to have a family, though it has been a great many years since anyone has reached out to give her a home or offer her anything in the way of comfort. Yet, she remembers what it was like with a basal sort of longing, like knowing love for such a brief time then finding it always out of reach. Gargoyles are, by nature, social creatures who prefer the safety of a clan to life alone, and yet with so many years by herself, there are some walls she has put up to keep others out. The girl is cautious and careful, having known some of the worst that humanity has to offer.
So much of what she knows comes self-taught. Her father taught her how to read and write, which came in handy when reading was all that she could really do to pass the long nights. She's a clever one, quick to figure out most things that she sets her mind to. She's become a bit better with modern technology, having mastered computers and cel-phones with some effort. Since she sometimes has longer days than most, she often spends her free time reading or tinkering with things she finds on her journeys. More recently, she's developed an interest in archaeology - discovering the ruins of places that were left behind in the past, or seemingly lost forever. Her connections to Atlantis seem to drive her interest in what lies buried.
Once, Zia was caught in limbo. She had survived, but she soon discovered that there was so much more to life. It was her friends who finally dragged her into the light and into the fight against the Heartless, and now there is no looking back. After the loss of her own world, she simply couldn't sit by and do nothing. It took time for her to discover the strength she had inside herself, but her strong heart and her will to defend her friends and the many places she calls 'home' drive her forward. After completing the trials and becoming a Keyblade wielder, though, she is left with more questions than answers. Especially about herself, her relationships, and her role in the coming battles.
(Note: This is an edited BG which does not include some plot-points meant to be kept hidden.)
Gargoyles were not always creatures of myth and legend. They were once just as real as so many other beasts that roamed the dark of night. Some say that the first Gargoyles took flight in a time when humans were far more likely to have been the myths. A thousand years ago, when the first humans came to lay claim to the sea-side cliffs and give them the name Wyvern, a part of the clan that lived there refused to follow Hudson's decree to live with and protect the humans. Instead, they chose to continue to cling to their own ancient ways, setting out for lands where the humans had not yet reached.
Long after Wyvern had fallen at the hands of the Vikings, they remained, claiming high cliffs and distant reaches as their home, always moving on when humans got close enough to be a danger. Over the course of time, the small nomadic clan came to adopt others under their wings - usually refugees from fallen clans who had once been so many. One that had come to them was an odd looking gargoyle who carried with him a strange blue crystal, and a secret. He never told of where he had come from before, but his strange way of speaking clearly claimed him as a foreigner to Scotland's shores. In time, he came to be as accepted as any other member of the clan and even claimed a mate. It was with her lying in his arms that he finally told his story - of the lands his people once came from and the power that the crystal still held. Through the years, the secret was kept, even as the clan began to grow smaller and smaller. Every generation, some brave souls set off to find out what happened to the rest of the clans, never to return. There were fewer and fewer eggs in the rookery, and less places they could go to be safe from the encroaching reach of humanity. In the end, there were only a handful left, with only a single mated pair who still called the cliffs of their ancestors home.
It was into this tiny clan that Zia was born - the last of a lineage that dated back as far as that stranger who came to their shores, and further still to those who once left the so-called Wyvern clan before humans had given it that name. She spent her early years living with her two parents, elder brother, and aunt, who made up all that was left of the 'clan'. In the ancient ways, she was raised without having a name, although the familial relationships were obvious. Like so many others, her aunt had wished to travel elsewhere - wanting to find a mate of her own, and she convinced her nephew to accompany her. Afterall, what hope did he ever have of a future beyond growing old alone on the cliffs with his parents and sister? They were not the last to leave.
So much would happen in the years to come, starting with the loss of her parents, and ending at last with her capture by a human sorcerer by the name of Valen, who kept her in order to study the girl and possibly use her to further his own magic. It was through Valen that she discovered her gift for spellcraft, and that ended up becoming his downfall when she turned one of his own incantations against him. It was in one of his own notebooks that she first saw the name 'Zia'. For all that the man may have held her as a captive and had darker plans for her fate, he had given her a name with a singular meaning: Light.
She was older now, and smarter about things this time as she set out into the world. For nearly two years she survived, hidden from the humans. Of course, everyone makes mistakes, and the one that brought her to New York was falling asleep in a statuary store. The unique 'sculpture' was immediately bought up by a rich wife of a senator who decided that she just /had/ to have the creature for her garden. Imagine her surprise when she got the huge shipping crate home, only to find her sculpture came to life. The papers claimed it was a psychotic break, but the tabloids picked up the woman's hospital rantings about a 'little white monster'. One would think that it would be quite hard to adjust from a small town to a city existence, but she found one thing to be true for the most part, New York-ers never look up.
So, Zia lives as she always has, as a scavenger - scouring the streets for food and shelter. She's seen the others from time to time - the clan that calls the city home, but these ones seem to work with the humans - first atop the tall castle, and then within the clocktower. Yet, could she ever come to trust humans? Zia had seen their cruelty for so many years of her life, They had taken away her family. They had given her a name. But trust? Well, only time will tell.
To be continued...
Items
- Atlantean Crystal: Only recently discovered as an Atlantean crystal, the blue pendant that Zia wears has been passed down for generations from her ancestors. It not only offers some measure of longevity, but also allows her to forgo a gargoyle's usual stone sleep. Whatever else it might be able to do remains hidden, lost in the secrets of Atlantis.
Combat
- Gliding: Like most gargoyles, Zia has the ability to utilize her wings and the air currents to keep her aloft. This is not true flight, as it has some limitations. She is not able to take flight in close confines, or areas where there would be no wind or air to catch her. Her flight speed is determined by the winds themselves, and generally not as quick as with those who have more full-fledged flight.
- Wind Caller: Zia is a natural-born mage. While she still depends heavily on incantations and spells, she has a natural ability with the winds. This, in some ways, bolsters her already wind-based magic, but also allows her simple feats like shifting the winds around her while she flies, moving the clouds to see the sky beyond, or having some weather sense when it comes to impending storms.
- Dark Thread: The darkness she once experienced at the hands of the sorcerer Valen has left a mark that lingers in Zia's magic. She retains some small ability to use low-level dark magic, but she usually avoids this when she can help it. The ability has dwindled in recent days, due to her stronger connections to the light, and due to disuse.
- Apprentice Sorcerer: While most people can cast simple incantations if they know the right words, Zia has some measure of greater knowledge in the realms of sorcery. She still keeps her old master's spellbooks and notebooks, but often refuses to dabble in such things unless the need for it is great. Some of the spells she might use most commonly would be: simple sleep spells, minor transformation charms, or other relatively low-level enchantments.
Non-Combat
- Scrounger/Salvager: Over the years, Zia has developed the ability to scrounge for what she needs to survive. This involves one part patience, one part luck, and one part ingenuity. Give her a pile of scrap and she's likely to find something useful there. Many of the things she owns were once tossed away as refuse, including things like her television, computer, and video game console. One man's junk is another's treasure.
- Music: Growing up, Zia was raised on her father's stories and ballads, and through him she developed a love of music. She has a good singing voice, but her real skill is with a homemade set of panpipes, which her father taught her how to make when she was still a child.
- Archeology: Due to her experienes with her ties to Atlantis, Zia has developed an interest in the ruins of other civilizations. She has started to collect a notebook of writings and takes the chance to learn from those who know more about these lost peoples. While still a novice, she certainly knows more about Atlantis than a lot of people.
Stats | Rating |
---|---|
Physical Attack Power | Bad |
Magical Attack Power | Exceptional |
Physical Accuracy | Bad |
Magical Accuracy | Great |
Physical Evasion | Average |
Magical Evasion | Average |
Physical Defense | Average |
Magical Defense | Average |
Capabilities |
---|
Aerial Fighter |
Bright Eyes |
Rock Solid |
Shield Surf |
Bursts |
---|
Doublecast |
Either |
Lucky Striker |
Kinetic Barrier |
Actions
Action | Type | Element | Description |
---|---|---|---|
Airbreaker | Debuff | Air | Charges the air around her opponent, strengthening offensive spells against them. |
Creeping Frost | Debuff | Water | A slow-acting spell that causes water from the air or other surroundings to begin forming over the opponent, causing pain and frostbite. |
Air Blitz | Attack | Air | A quick attack used to get distance from her opponent and keep herself airborne. |
Electric Shock | Attack | Air | A shocking attack that drives the opponent to the ground and stuns them. |
Static Charge | Attack | Air | A charging attack which boosts her magical power while sending electricity at her opponent. |
Thunder Blast | Attack | Air | A blast of pure lightning which knocks the opponent away. |
Tempest Wind | Attack | Air | A powerful attack utilizing blades of condensed wind |
Spirit Force | Attack | Special | An attack which utilizes concentrated magic, boosting defenses while attacking. |
Dark Cutter | Attack | Dark | An attack that channels darkness, resulting in sometimes unpredictable effects. |
Aqua Jet | Attack | Water | A lower level attack which uses water magic to remove positive effects on an opponent. |
Limit Break | Type | Element | Description |
---|---|---|---|
Force of Nature | Attack | Special | A high-level attack which utilizes a balance of elemental magics. |
Call Storm | Attack | Air | A high-level attack that summons up the power of a full-blown storm, threatening to sweep everything up in the destructive force. |
Stats | Rating |
---|---|
Physical Attack Power | Bad |
Magical Attack Power | Exceptional |
Physical Accuracy | Bad |
Magical Accuracy | Great |
Physical Evasion | Average |
Magical Evasion | Average |
Physical Defense | Average |
Magical Defense | Average |
Capabilities |
---|
Aerial Fighter |
Bright Eyes |
High Tide |
Rock Solid |
Bursts |
---|
Doublecast |
Either |
Magic Barrier |
Kinetic Barrier |
Aura |
Actions
Action | Type | Element | Description |
---|---|---|---|
Flame Purge | Buff | Fire | A spell which uses a fiery aura to remove negative effects from the target. |
Sun Aura | Buff | Fire | A faint red aura which bolsters magical energies in the target. |
Guardian Aura | Buff | Holy | A faint white aura which offers some minor healing over time. |
Sky Aura | Buff | Air | A faint golden aura which fine tunes a magician's power so that it is more likely to hit. |
Heat Haze | Attack | Fire | A low-level strike which leaves behind a lingering presence of fire and makes the target more vulnerable to future fire attacks. |
Lingering Burn | Attack | Fire | A mid-level fire spell which continues to burn long after the initial attack has finished. |
Blaze Surge | Attack | Fire | A mid-level attack that slams an air-born opponent to the ground while weakening their magical defenses. |
Pyre Raid | Attack | Dark | A quick attack utilizing dark energies to make an opponent easier to strike with magic. |
Ignition Burst | Attack | Fire | A powerful flame attack which knocks an opponent skyward and leaves behind a stunning aftermath. |
Fire Dash | Attack | Fire | A quick burst of flame which helps to avoid future attacks. |
Limit Break | Type | Element | Description |
---|---|---|---|
Starfall | Attack | Holy | Calling upon the light of the remaining worlds, this attack smites an enemy with holy energies. |
Solar Flare | Attack | Fire | The most powerful of her abilities, this attack centers a massive explosion of fire and wind which can be dangerous to even the most trained opponents. |
Soundtrack
General:
Instrumental:
|
Gallery
Relationships
Positive
Name | Status | Thoughts | |
---|---|---|---|
Avira | Comrades | The lass is a friend of Skoll's and the leader of VALKYRI. She took the time to warn me about the threat from the Gaudium Lords, and helped me to track down Skoll when he went missing. Now we're both on their 'radar'. She seems to be a kind enough soul, but she seemed so concerned about her appearance. It isn't something I understand. I'm sure we'll need each other's help again soon enough. | |
Deidra | Friendly | So, beneath all the gargoyle appearance, she's a human afterall. That certainly explains a few things. She seems a sweet enough lass, and I'm glad that she's found a home with the Twilight Detectives. I understand why she might have kept it a secret, and a few months ago, I might have responded differently. Right now, though - I can only say that I'm glad to call her a friend, human or gargoyle. | |
Emi Dennou | Affinity | The 'network' girls are quite strange, but I'm quite fond of them. I'd feel bad for what they went through, if they weren't stronger because of it. The little lightning-wielder, Emi and I get along quite well, but how will I explain to her about the dark magic she saw me using? | |
Faruja Senra | Fond | No one can fault this brave mouse's courage, or his heart. He's quite important to me, and always will be, no matter what. I respect his skill, but I wonder if he'll be able to train me well enough to be able to defend myself without magic. I'm not sure what's going on with him lately, though. Something about miracles? I really don't want to get dragged into Church messes again. | |
Percival | Little Brother | He reminds me of my brother sometimes, the way he used to tease me. I'm grateful for the hope he's brought to me about other clans and other gargoyles. I wish I knew a fraction of the weight he puts on his own shoulders. If nothing else, I'm determined to make sure he smiles now and again, even if it means that I put up with him calling me 'Princess'. | |
Reize Seatlan | Affinity | He seems nice enough, but perhaps not as wary as he should be. There's definitely more to him than there seems to be on the surface. While I still boggle at his strange, animate hair, I've come to admire him as a leader. He may not be the wisest of people, but he does bring us together. | |
Sassaral | Affinity | Such a shy, sweet lass. Why is it that she wants to hide the fact that she's a werewolf? It's not as if it scares me, although I'm sure she could be quite intimidating as a huge wolf. I hope she stays around. She seems the sort that could use some true friends. | |
Sköll Ulfang | Affectionate (Love) | He's free now, and I'm not sure what that means for the future. The Gaudium Lords won't let him go so easily, so we're bound to have to face them again. It's been strange, having him closer now, not that I mind. I care about him, more than I'm willing to say, but I'm afraid he's always going to be looking for his wolf, no matter how close I get. For now, I just need to find a way to help him recover the power that he's lost. |
Neutral
Name | Status | Thoughts | |
---|---|---|---|
Daniil Petrov | TBD | ((To be determined - scene in progress)) | |
Morgan Albaste | Worried | On the surface, she seems like a kind creature, but there is something there is something else there, too. There's the way she reacted to the Heartless and what she said about giving herself over to learn Dark magic. I guess I'll figure it out, eventually. I do owe her that flight, someday. |
Uncertain
Name | Status | Thoughts | |
---|---|---|---|
Evja | Uncertain | So, he/she allied him/herself with Hades, possibly worked to betray us the entire search for the world shards, and then he/she tried to kill Mercade while talking about laws and oaths? What the hell? Then, he/she turns around, merry as you please, and tries to help us restore the world. You sir/ma'am are confusing! Not least of which in the fact that I have no idea what gender you are! | |
Leida | Uncertain | She used to be a servant of darkness, but now she's one of the Shard Seekers? I'm not quite sure how this change of heart came about, but she seems like an entirely different person to the one I fought in Manhattan. Her abilities are amazing, but will she really remain an ally? | |
Riku | Uncertain | I don't understand how you could have changed so much in just a matter of a few days. Was that really you fighting against us? How could you have sided with them against your own allies, your own friends? | |
Will Sherman | Uncertain | You've fought beside us time and time again in order to bring back Manhattan, and for that, I am grateful. Yet, I still don't understand what happened in the Labyrinth. The Detectives seem to trust you, though. I suppose I'll need to talk to him and figure out if he is truly a friend or an enemy. |
Negative
Name | Status | Thoughts | |
---|---|---|---|
Hades | Annoyed | The Lord of the Dead works for the Shadow Lords? That's bad enough, but I can't believe that people actually made /deals/ with you for such stupid things. He probably dislikes us all for stealing Avira back, well... the feeling is mutual. | |
LEXUS | Hatred | Whatever you drugged me with, I swear to Merlin that I'm going to make you feel it three-fold. | |
Negaduck | Hatred | Power-hungry loudmouthed excuse for a dinner entree. | |
Sammy Colt | Suspicion | I'm not sure if he actually believes half the things he told me when he was planting those bugs in the Shard Seeker's HQ, or if it's all some kind of ruse to make him seem harmless. He's either very clever, or quite stupid. |
Logs
Where the Serpent Sleeps | March 27th, 2014 | Skoll joins Zia in the Serpent's Trench and the two search for the Cloister of Midgarsrmr. |
Crossroads and Graveyards | March 24th, 2014 | Skoll meets up with his Golden Wolf and is reminded of a choice that lies before him, and of the dangerous threat that lurks behind. |
The Masked Keyblade Wielder | March 21st, 2014 | Deelel encounters a woman dressed as a wolf guarding Port Royal. |
The Cloister of Shiva | March 16th, 2014 | A group of adventurers make it to the Cloister of Shiva. But what will they find inside? |
Temple Hunt, the report | January 31st, 2014 | After locating the temple Shiva and clearing out the heartless in getting in the way. Deidra contacted Zia to meet her on he roof of the Cloud Nine to give her the information. |
Seven: Dreams Go On - Waking Dream | January 18th, 2014 | Seith's curse comes to bear. Cinderella falls asleep. As do many of our other heroes. This is the story for those who escaped the curse's grasp. |
Seven: Dreams | January 5th, 2014 | Our heroes enjoy a ball and learn some of the secrets that the Castle of Dreams holds. But what's more... there is a dark omen that meets our heroes late into the dance. |
Meeting the Golden Wolf | November 7th, 2013 | Skoll meets a mysterious stranger who just might be the Wolf he's been searching for. |
What We Know | September 16th, 2013 | The Seekers speculate on the nature of the keyblade quests. |
Future Tense: Shiki Misaki | September 15th, 2013 | It is decided. |
Future Tense: Zia | September 14th, 2013 | It is decided. |
Present Possibilities: Zia | September 6th, 2013 | The past is prologue. The present? Is full of Heartless. |
Past is Prologue: Zia | August 24th, 2013 | The past is prologue. All else is chicanery and nonsense. Until it's not. |
Meetings outside Oblivion: Zia | August 17th, 2013 | Zia meets Lucas to have answers questioned and questions answered. |
Lamia Seekers | August 13th, 2013 | Kidnappings lead Faruja and his considerable posse to investigate rumors of Lamia mischief. |
Oh it had to be a Heartless... | August 8th, 2013 | The Shard Seekers head off on an adventure sadly for them there is something foul waiting for them at their destination. |
A Refugee from Himself | August 7th, 2013 | Evja comes to the Shard Seekers, looking for someplace safe from the people pursuing him. |
When The Gargoyle Visits | August 7th, 2013 | Zia comes to the TDA to look for Will to speak with him on things. She doesn't find him, but she does find Mercade. They catch up on things. |
Booze and Business | August 2nd, 2013 | Zia and Deidra talk about current events over some cocktails. |
The Cloister of Carbuncle | July 28th, 2013 | Skoll and Zia stumble through the Cloister of Carbuncle in the first stop on his quest to regain his summoner powers. |
Deliveries and Job Postings | July 22nd, 2013 | There's some interest in Arthur Drover's 'help wanted' flier, as well as a delivery to his Synthesis Shop. |
Above the Town | July 16th, 2013 | Deidra's perched up on the Clock Tower having a meal when Zia pops in. It's been a while since the two have caught up and they talk on things. Just generally catching up. |
Dreams and Pathways Forward | July 11th, 2013 | Skoll wakes from a dream of the Espers, only to find that he isn't the only one with strange dreams. |
Visitors, Cupcakes, and Relationships | July 1st, 2013 | Maira stops by for a visit to the Watchtower, only to be beset by addictive cupcakes, relationship advice, and... dun dun dun: Percival. |
Fragmentary Passage: Zia | June 30th, 2013 | Let the pieces fall where they may. A dream twisted out of shape provides answers.. and choices. |
In the Deep: Atlantis | June 22nd, 2013 | In order to defend Atlantis, the party there leaves the place and plans to use explosives to break their way out. Continued in In the Deep: Serpent's Trench. |
In the Deep: Serpent's Trench | June 22nd, 2013 | A group of heroes has heard about a Heartless invasion in Serpent's Trench and moves to find out what is going on. What they find is... unexpected! |
The Sorrow of Lost and Found | June 21st, 2013 | Avira discovers her own ties to Atlantis, and the sorrow that goes along with it. |
Power of the Ancestors | June 18th, 2013 | Percival discovers the truth about the sword he wields, and the power within. |
Wolf-Baths and Gargoyle-Rituals | June 18th, 2013 | Skoll gets a bath, and Zia discovers the 'Gorlois' of Atlantis, who perform a ritual to bring life back into her crystal. |
Journey Without A Map | June 16th, 2013 | Seeking out the lost city of Atlantis and what knowledge might be contained there-in, a group of adventurers set out to face peril... and spear-throwing chipmunks. |
Keepsakes | June 13th, 2013 | Fate has a way of bringing people together when they need it most. |
Behold - The Quest NPC | June 5th, 2013 | Skoll and Zia discover a mysterious old man, who just may have a lead for them on their quest. |
Love and Dusty Armchairs | May 29th, 2013 | Zia and Percival catch up on their recent mis-adventures. |
Training Begins | May 28th, 2013 | Zia and Faruja catch up a bit on current events, and then the mouse decides to start on her training, only to discover just how difficult a task he signed up for. |
Awkward Moments | May 26th, 2013 | After fighting the last of the elemental 'sisters', Skoll and Zia try to ackwardly figure out what they plan on doing from here. |
Saving Werewolf Ulfang | May 25th, 2013 | Avira, Skoll and Zia finally challenge the remaining Gaudium Lord flunkies; 'The Gaia Sisters' to free Skoll of the darkness-inducing collar. |
A Dark Visitor | May 21st, 2013 | Seith drops in to give Percival a 'friendly' reminder, but ends up encountering a young sorceress instead. |
Gargoyles Go House Hunting | April 11th, 2013 | Since gargoyles do tend to clan together, Zia and Percival go house-hunting for a decent roost in Fluorgis. |
Mystery Woof | April 1st, 2013 | He'd promised Hati, and now after things have settled down a little, finally has the chance to do that one thing he still wanted to do. To treat Zia to a 'date'. |
Following the Path | March 17th, 2013 | Adventurers go off in search of treasure, only to be thwarted by the 'Ghetto Knight'. |
Restoration | March 16th, 2013 | It has finally come - the final battle to resurrect Manhattan! |
Dinner and a Talk | March 15th, 2013 | Skoll and Zia have a brief chat over bacon sandwiches. |
Love and Rooftops | March 15th, 2013 | Zia and Percival discuss things like love, and princesses, and his past. |
To Hell and Back | March 14th, 2013 | Avira has been captured, dragged into the depths of the Underworld. Avira's friend band together, ready to rescue their friend, and free Manhattan from darkness once and for all. There can be no failure here, for failure has...perminate consiquences. |
The Real Xanatos Gambit | March 9th, 2013 | Hades invites himself over for tea, things get ultra complicated. |
The Final Shard | March 8th, 2013 | Time to go visit a friend of Merlin's for the real answer of where the Spirit Shard is - Mama Odie. Yet can this Voodoo Priestess really help them? Or will it just be another wild goose chase? |
Shard Packing With Merlin?? | March 7th, 2013 | Time to go find the last shard! Everyone gather together because we are hitting up Merlin's. Yet what they will find out, isn't what they were hoping for... |
Stealing 'Treasure' from Pirates | March 3rd, 2013 | A group of adventurers explore an island near Port Royal, where treasure is presumed to be hidden, and have to deal with the wiles of the local pirates. |
Mysterious Mysteries | March 1st, 2013 | When pigs give maps and Merlin translates, interesting things happen. Including being swept away to an underwater mystery of mysteries. |
'Princess' and Penitent | February 27th, 2013 | During the celebrations, Zia drags Percival off to the Shard Seeker's Headquarters to figure out what is bothering him. |
Celebration in Fluorgis | February 26th, 2013 | With the Shadows Over Fluorgis passes, the city undergoes a celebration. Drunks, music, merriment all around. Some shenanigans are abound. |
Defending the Temple | February 22nd, 2013 | The newly found Glabadosian temple falls under attack by Royce and the undead, leaving only Zia and a few Templar to defend the retreat of the historians and researchers. |
Banish the Darkness | February 22nd, 2013 | The shadows over Fluorgis at last unleash their true power. The malaise which has so oppressed the once-lively citizenry suddenly condenses and then erupts in a dark rain over the desert, a veritable storm of Heartless weltering down upon the weakened city. With the light of the Fire Crystal flickering and its defenses depowered, Fluorgis's last hope and protection are the adventurers who have heeded her call. A desperate battle in the streets ensues as the siege -- and the Shadows Over Fluorgis plotline -- reaches its climax! |
Questions and Answers | February 13th, 2013 | The Network tracks down Zia in order to ask some questions, and get asked some in return. |
Confessions of the Heart | February 11th, 2013 | After the battle in the Pridelands, Faruja and Zia return to the Land of Dragons and the mouse springs his love letter on a certain unsuspecting gargoyle. |
Boneyard Shuffle | February 10th, 2013 | Shard UNLOCK! --- A massive undead mammoth shuffles about and inconviences the party. Guest starring Shenzai, Banzai and Ed. --Welcome to the Pride Lands. |
Revealing the Truth | February 7th, 2013 | Deidra and Zia catch up on current events, and share some measure of their secrets with one another. |
Dive Into The Heart: Zia | February 2nd, 2013 | A stonesleeping Zia takes her first step into a mysterious journey. |
Wounded Hope | January 23rd, 2013 | Skoll, wounded and bandaged up in VALKYRI HQ, awakens to Zia watching over him. |
Port Royal Sniffers | January 20th, 2013 | Zia and Avira make their way to Skoll's last known location... |
The True Self? | January 19th, 2013 | A mysterious fog fell over in Fluorgis. Strange mirrors erected in place and the adventurers who investigate found more than was expected... |
An Interesting Theory | January 13th, 2013 | The running theory is that a certain white gargoyle is the Manhattan 'Princess of Heart'. She seems quite surprised to be addressed as such by a young knight of her own kind. |
Fate and Bacon | January 10th, 2013 | Sometimes, it's okay to just have a laugh. |
Manhattan Restoration: Mining for Shards | January 10th, 2013 | The heroes come to the Woodlands in order to get one of the Manhattan Shards... but run into a bit of trouble. |
Prelude ~ Panic in Fluorgis | January 6th, 2013 | It started off as a normal day for the Shard Seekers, but then the Heartless invaded the city itself. Many adventurers banded together to stop the outbreak with a bit of a mysterious help... |
Warnings and Antics | January 4th, 2013 | Avira comes to warn Zia about her confrontation with the 'Dark Lords' that Skoll serves, but the two end up distracted by their shared worries over the werewolf, and puppy antics. |
Side Quest: Hold My Hand | December 31st, 2012 | The Shard Seekers (and friends) accompany the infamous 'Ghetto Knight' into the Mythril Mines. Cue shenanigans. |
Turning to Stone | December 20th, 2012 | On a visit to Mullonde, Count Valos encounters a real gargoyle amongst the statues, and a conversation about the prospect of turning to living stone commences. |
Sleep By Dawn | December 19th, 2012 | Things move from Sammy bugging the Shard Seekers HQ to Zia revealing a big secret to Skoll. |
Of Ships and Shards | December 19th, 2012 | A slip of the hand means an impromptu meeting between two wanderers who have both lost their worlds. |
Songs on Rooftops | December 17th, 2012 | The white gargress puts aside her fear of humans for a time to share in their sorrow over the loss of Manhattan, only to find that even among the refugees there are 'heartless' beings that have nothing to do with the fall of darkness. |
To Fight Or Flee | December 10th, 2012 | After awaking from the battle in Manhattan, Zia discovers her world has fallen. Fleeing to the rooftops, she is soon joined by a friend. |
Last Light of Manhattan | December 9th, 2012 | Here is it. The final struggle for the Heart of Manhattan. A few brave heroes blaze against the tides of darkness in the hopes to save the world from crumbling into the darkness. |
In a New York Minute: The Fall | December 9th, 2012 | This is the villain side: Riku has accepted the darkness and old friends collide in battle. ....And more horror is unlocked. |
In A New York Minute: The Blockade | December 8th, 2012 | Leida and Ember (Katyna) are tasked with creating a blockade around Manhattan's Central Park Shadow Portal. Our heroes will have none of that. |
Scaling To The Moon | December 5th, 2012 | Skoll Ulfang and Zia investigate a mysterious happening atop the Alexandrian Mountains. |
Trouble Brews In the Family | December 4th, 2012 | After the situation with Shiki's shower incident, Reize called the Shard Seekers to a meeting. Should Priel be a member of the Shard Seekers? |
The Dog Days | November 21st, 2012 | Two 'guests' of the Shard Seekers surprise each other in the dorms, and then share the stories that brought them there. With a cameo by a very, very lost Reize. |
Beggin' Bacon | October 26th, 2012 | Zia and Skoll meet back up within the Shard Seekers HQ. |
Rooftop Meetings | October 18th, 2012 | Faruja and his companions startle Zia by teleporting onto the rooftop she'd claimed as her perch. |
An Awkward Acquaintance | October 9th, 2012 | Dark going downs in the city of Fluorgis. |
Crossing the Fens | October 3rd, 2012 | Once upon a time in a dreary mire... three like individuals cross paths... |
Seasalt Shanty | September 29th, 2012 | Scrooge McDuck's sale of Seasalt Icecream is disrupted as heartless steal the recipe to the globally well received food-item! |
Rooftop Ornaments | September 23rd, 2012 | While checking out Manhattan, Daniil, an agent of the Turks, discovers that there are not just humans in this world. Of course, the girl he runs into is clearly suspicious of the 'man in black'. |
An 'Easy' Target | September 21st, 2012 | A wandering Reize draws the attention of a couple of muggers, only to be 'rescued' by a gargoyle and a werewolf. Of course, it seems as if he didn't really need the rescue afterall. |
Tussle in Traverse Town | September 20th, 2012 | Skoll encounters a somewhat lost and quite hungry Zia, and then the pair end up accosted by a drunken Bangaa and Seeq and inevitably end up in trouble. |
Night in the City | September 17th, 2012 | After encountering a Heartless, Deidra meets up with a fellow gargoyle who shows her how her wings work, and takes her into the city for a breakfast of stolen baked goods. |
Cutscenes
A Wind Ceremony | March 15th, 2013 | The Wind Ceremony is a funeral tradition that Gargoyles have performed for millenia. Now it is being performed again near Fluorgis, but whom is it for? |