Groups

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There are three overarching Forces, also referred to as an 'Alignment'. In addition to these, there are the actual groups - be they Organizations, Empires, a team of adventurers, et cetera.

The Forces are what very roughly gives a view on where the lines of good and evil lie - and are explained in deeper detail on their respective pages.

It is important to note that, while these groups are under certain alignments, this is because either their leaders, the intentions of the group, or the average employ of the group as a whole corresponds to this alignment. Another way of phrasing this would be, the inevitable path this 'group' will follow is one that follows to Ruin, Restoration, or otherwise. A character themselves, may be of any Force within these groups.


One can change Groups after approval through +request. And to create a new group, one goes through the same method. We require at least 3 members to form a Group, lest it is an FC group that is not listed yet.

Forces of Ruin

Those who seek to control the land or destroy the world. Those who believe in the right of the strong. One is not specifically 'evil' if one is in this group, but just on the 'wrong' side of things.

Forces of Restoration

Those who seek balance and peace. Though their methods do not have to be 'good' specifically, they tend to be - and they are typically seen as your 'heroes'.

Wandering Force

Those who do not identify with either the Forces of Restoration or Ruin. Villagers, explorers, those who do not try to be heroes or villains.